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Coro-Montanet, Gleyvis; Sánchez-Ituarte, Julia; de la Hoz-Calvo, Ana; Pardo-Monedero, María Jesús – Higher Learning Research Communications, 2021
Task trainer simulators are often used in medical programs for bachelor's degree students when teaching procedural skills. They provide the opportunity to practice dangerous maneuvers that students are not ready to perform on real patients yet. The rise of technology has vastly expanded the availability of these devices for use in teaching. To…
Descriptors: Simulation, Skill Development, Undergraduate Students, Dentistry
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Emeka Anaza; Paul Mabrey; Mikihiro Sato; Olivia Miller; Julia Thompson – Sport Management Education Journal, 2023
This research explored the usefulness of a mock-interview assignment through collaborative work between sport and recreation management faculty and communication center staff. The assignment paired entry-level undergraduate students working on mock-interviewing skills as job applicants with upper level undergraduate students acting as hiring…
Descriptors: Undergraduate Students, Employment Interviews, Communication Skills, Job Skills
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Brittney Heibel; Ryan Anderson; Marshall Swafford; Bradley Borges – Journal of Agricultural Education, 2024
Virtual reality (VR) technology is an advanced modern resource commonly integrated into various forms of training. VR training simulations are customizable in that quality-grading parameter settings, physical environment, and user capacity can be modified to personal or professional preference. In this study, VR technology training practices are…
Descriptors: Technology Integration, Computer Simulation, Sequential Approach, Training Methods
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Neriz, Liliana; Núñez, Alicia; Fuentes-Caceres, Veronica; Ramis, Francisco; Jerez, Oscar – Innovations in Education and Teaching International, 2020
Nowadays the business world is characterized by vertiginous changes making work environments more complex and uncertain. This scenario requires professionals with practical experience. While students and new graduates often gain practical experience through internships or part-time jobs, universities can play an active role in developing the…
Descriptors: Simulation, Active Learning, Training Methods, Business Administration Education
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Paloncy, Kristin Ann – Athletic Training Education Journal, 2020
Context: Simulation is commonly incorporated into medical and health programs as a method of skill practice and evaluation and can be effective at improving athletic training student learning outcomes when purposefully designed. Objective: The purpose of this study was to determine what level of impact participation in supervised practice after…
Descriptors: Supervision, Clinical Experience, First Aid, Program Effectiveness
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An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness
Blair, Lisa – ProQuest LLC, 2016
The field of expertise studies offers several models from which to develop training programs that accelerate the development of novice performers in a variety of domains. This research study implemented two methods of expertise-based training in a course to develop undergraduate peer academic coaches through a ten-week program. An existing…
Descriptors: Program Implementation, Training Methods, Acceleration (Education), Peer Teaching
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Dempsey, Carrie M.; Iwata, Brian A.; Fritz, Jennifer N.; Rolider, Natalie U. – Journal of Applied Behavior Analysis, 2012
We compared the effects of 2 observer-training procedures. In vivo training involved practice during actual treatment sessions. Video training involved practice while watching progressively more complex simulations. Fifty-nine undergraduate students entered 1 of the 2 training conditions sequentially according to an ABABAB design. Results showed…
Descriptors: Video Technology, Training Methods, Undergraduate Students, Comparative Analysis
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Logie, Carmen; Bogo, Marion; Regehr, Cheryl; Regehr, Glenn – Journal of Social Work Education, 2013
Reliable and valid methods to evaluate student competence are needed in social work education, and practice examinations with standardized clients may hold promise for social work. The authors conducted a critical appraisal of standardized client simulations used in social work education to assess their effectiveness for teaching and for…
Descriptors: Social Work, Simulation, Training Methods, Minimum Competency Testing
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Vernadakis, Nikolaos; Gioftsidou, Asimenia; Antoniou, Panagiotis; Ioannidis, Dionysis; Giannousi, Maria – Computers & Education, 2012
The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty two third-year undergraduate students at the Democritus University of Thrace were randomly divided into two training program groups of 16 students each,…
Descriptors: Foreign Countries, Undergraduate Students, Physical Education, Exercise
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Behrend, Tara S.; Thompson, Lori Foster – International Journal of Training and Development, 2012
Animated agents have the potential to increase engagement and learning during online training by acting as personalized tutors. However, little is known about the conditions that make these agents most effective. In this study, 183 e-learners completed a Microsoft Excel training course. Approximately half were assigned an agent with predetermined…
Descriptors: Computer Assisted Instruction, Self Efficacy, Learner Controlled Instruction, Feedback (Response)
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Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
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Rafi, Ahmad; Samsudin, Khairulanuar – British Journal of Educational Technology, 2009
An experimental study involving 30 undergraduates (mean age = 20.5 years) in mental rotation (MR) training was conducted in an interactive Desktop Mental Rotation Trainer (iDeMRT). Stratified random sampling assigned students into one experimental group and one control group. The former trained in iDeMRT and the latter trained in conventional…
Descriptors: Experimental Groups, Control Groups, Computer Assisted Instruction, Statistical Analysis
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Seto, Atsuko; McGriff, Deborah L.; Forth, Nancy L. A. – Multicultural Learning and Teaching, 2008
Fourteen counselors-in-training participated in an experiential cross-cultural learning during a multicultural counseling course. This article provides an example of the implementation and depicts the learning moments that took place during the training. Transcripts of the simulation sessions and the student feedback from the training are…
Descriptors: Student Experience, Training Methods, Models, Counselor Training
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Zwikael, Ofer; Gonen, Amnon – Journal of European Industrial Training, 2007
Purpose: Games are an effective teaching and classroom training tool, since they allow students to practise real-life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG--Project Execution Game. The uniqueness of this game is its focus on real…
Descriptors: Undergraduate Students, Training Methods, Educational Games, Simulation