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Joe Noteboom – Learning, Media and Technology, 2025
This article builds on emerging accounts of the 'student as user' to explore platformisation in higher education from the perspectives of students. While existing scholarship on platformisation and assetisation has highlighted important concerns about the distribution of power and value in contemporary higher education, much of this literature…
Descriptors: Foreign Countries, Educational Technology, Usability, Learning Management Systems
Mohamad Iyad Al-Khiami; Martin Jaeger; Sayed Mohamad Soleimani; Abdulhadi Kazem – Journal of Computer Assisted Learning, 2024
Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Motivation
Mengrong Han; Hasri Mustafa; Saira Kharuddin – Journal of Pedagogical Research, 2025
This study investigates the adoption and usage of artificial intelligence (AI) technologies among Chinese undergraduate accounting students, focusing on the roles of Social Influence (SI), Behavioral Intention (BI), and Actual Usage (AU), while examining the mediating effect of BI and the moderating effect of Voluntariness of Use (VOU). By…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Accounting
Norazha Paiman; Muhammad Ashraf Fauzi – Journal of Applied Research in Higher Education, 2024
Purpose: This research aims to build on the pre-existing corpus of literature through the integration of the technology acceptance model (TAM) and usage habit to more accurately capture the determinants associated with social media addiction among university students. This study seeks to delineate how usage habit and TAM may be used as predictors…
Descriptors: Social Media, Addictive Behavior, Technology, Student Attitudes
A Qualitative Descriptive Study Exploring Online Undergraduate Students' Use of Instructional Videos
Belinda Post McFerren – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how online undergraduate students describe their use of instructional videos and their perceptions of the ease of use, usefulness, and enjoyment of instructional videos in colleges in the southeastern United States. According to the Technology Acceptance Model (TAM), the use of…
Descriptors: Undergraduate Students, Electronic Learning, Technology Uses in Education, Instructional Films
Necati Vardar; Çagri Gümüs; Mehmet Akif Gündüz – Turkish Online Journal of Educational Technology - TOJET, 2024
Distance education and e-learning have become pivotal during the COVID-19 pandemic, offering a solution to maintain education continuity amidst restrictions. This study delves into the application of the Technology Acceptance Model (TAM) to assess the acceptance and utilization of e-learning among university students, with a particular focus on…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, COVID-19
Arinjoy Basak; Nicole P. Pitterson; Clifford A. Shaffer; Sneha Patel Davison; David A. Dillard; Jacob Grohs – Advances in Engineering Education, 2025
Motivated by the benefits of repeated deliberate practice, we created an interactive exercise system for use in an undergraduate engineering mechanics class that focuses on practicing learned fundamental concepts. These exercises take the form of traditional word problems commonly found in mechanics courses, involving things like selecting and…
Descriptors: Usability, Electronic Learning, Computer Mediated Communication, Engineering Education
Karahanoglu, Armagan – International Journal of Technology and Design Education, 2022
Experience design is a growing field that attracts many designers' attention. One of the challenges of experience design is to be emphatic with the users and be critical about evaluating the results of the design process. This challenge requires several skills and knowledge, which the designers could gain during their higher education. While…
Descriptors: Peer Evaluation, Usability, Foreign Countries, Undergraduate Students
Tai-Ming Wut; Helen Shun-Mun Wong; Carmen Ka-Man Sum – Asia Pacific Journal of Education, 2024
This study aims to determine the continuance use intention of using the current online learning systems. After COVID-19, many online learning systems are available. There is a need to evaluate the performance of existing online learning system. "Confirmation of expectation", "Perceived usefulness" and "Satisfaction on…
Descriptors: Intention, Learning Management Systems, COVID-19, Pandemics
Shweta Gupta; Shriram Pandey; Sidhartha Sahoo; Chandra Shekhar Pandey – International Journal of Information and Learning Technology, 2024
Purpose: The study examined the relationship between e-learning usage, creativity, e-learning utility and academic performance among undergraduate (UG) and postgraduate (PG) students at Banaras Hindu University (BHU), India. Design/methodology/approach: The data from 480 students were collected using a cross-sectional survey design. Pearson…
Descriptors: Electronic Learning, Academic Achievement, Outcomes of Education, Creativity
Arthika Rajaratnam – Turkish Online Journal of Distance Education, 2025
The worldwide education system has experienced new-normal mode of teaching and learning with the prime support of the real-time online platforms especially during COVID-19 pandemic. However, the existing body of knowledge has not sufficiently dealt with it. To explore the student's intention to use the real-time online learning, Theory of Planned…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Synchronous Communication
Honebein, Peter C. – Educational Technology Research and Development, 2022
The focus of this research is on values about methods, a specific instructional theory framework construct that represents a person's opinions about the usefulness of instructional methods. Previous studies have shown that values about methods have a "good guy/bad guy" structure, where instructional methods such as apprenticeship are…
Descriptors: Instructional Design, Teaching Methods, Values, Graduate Students
Simeo B. Kisanjara; Almasi Maguya – International Journal of Education and Development using Information and Communication Technology, 2024
The purpose of this study is to investigate the issue of low e-learning uptake at Mzumbe University by focusing on the answers and perceptions of students in relation to the e-learning supporting environment, which includes infrastructure, technical support, Internet connectivity, and perceived advantages of using e-learning. Data for this study…
Descriptors: Student Attitudes, Electronic Learning, Foreign Countries, Student Experience
Maura Borrego; Ariel Chasen; Hannah Chapman Tripp; Emily Landgren; Elisa Koolman – International Journal of STEM Education, 2025
Background: The purpose of this scoping review is to describe how the literature has discussed and studied disability in undergraduate-level STEM courses in the United States. A Critical Disability Studies lens informed our inclusion criteria. Results: We considered extensive lists of disability types and diagnoses and concluded that…
Descriptors: Undergraduate Students, Students with Disabilities, STEM Education, Majors (Students)
Sujithra Raviselvam; Karupppasamy Subburaj; Katja Hölttä-Otto; Kristin L. Wood – Biomedical Engineering Education, 2022
Extreme-user experiences refer to experiences that simulate the extremes of user abilities like reduced or no visual attention or auditory attention. Inspired by the needs experienced by the users who experience physical or cognitive challenges, extreme-user perspectives can make designers understand their designs from an inclusive design…
Descriptors: Usability, Outcomes of Education, Undergraduate Students, Learning Modules