NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Garcia, Brittany; Chun, Soo; Kicklighter, Caleb; Mai, Bin; Palma, Marco; Seo, Jinsil Hwaryoung – International Association for Development of the Information Society, 2021
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture…
Descriptors: Computer Simulation, Computer Oriented Programs, Lecture Method, Student Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Hagge, Patrick – Journal of Geography in Higher Education, 2021
Virtual reality (VR) usage is increasing in higher education, yet VR retains significant financial, technological, and time costs. Given these challenges, understanding student perceptions of the legitimacy of educational VR is important. In-class VR was introduced in two semesters with four total face-to-face Geography courses at Arkansas Tech…
Descriptors: Student Attitudes, Geography Instruction, Universities, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aviva Dorfman – Networks: An Online Journal for Teacher Research, 2024
Due to the pandemic, undergraduate course ECE 340: Constructivist Teaching with Young Children, moved to an online, asynchronous format. The in-person methods I used, group work, in-class activities, and discussion, could not be directly transposed online as might lecture and recitation. Toward the term's end students expressed appreciation for…
Descriptors: Constructivism (Learning), Virtual Classrooms, Electronic Learning, Early Childhood Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
Olushola V. Emiola-Owolabi – ProQuest LLC, 2021
Engineering leaders around the world are concerned about the decrease in skilled professionals in engineering fields. This concern led to the exploration of active learning in two undergraduate civil engineering courses. The purpose of this mixed-methods study is to investigate the impact of active learning on engineering students' motivation to…
Descriptors: Undergraduate Study, Distance Education, Civil Engineering, Virtual Classrooms
Olaegbe, Mudasiru K. – ProQuest LLC, 2021
The immense benefits of e-learning cannot be overemphasized. In addition to solving the time and space constraints posed by the traditional/conventional learning methods, it can be more adaptive and interactive to achieve optimum learning output/results. As a consequence of students' varying backgrounds and different learning abilities, the…
Descriptors: Engineering Education, Productivity, Computer Simulation, Self Efficacy
Peer reviewed Peer reviewed
Direct linkDirect link
Elliott, Caroline; Neal, David – Active Learning in Higher Education, 2016
This article discusses the introduction of lecture capture technology on a large undergraduate module with diverse student cohorts. The literature has, so far, relied on surveying students to discover their use of the technology or attempted to quantify the impact of watching lecture recordings on assessment performance. Alternatively, the…
Descriptors: Lecture Method, Technology Uses in Education, Video Technology, Preferences
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Knight, Rachael-Anne – International Journal of Teaching and Learning in Higher Education, 2010
Currently little is known about how students use podcasts of exercise material (as opposed to lecture material), and whether they perceive such podcasts to be beneficial. This study aimed to assess how exercise podcasts for phonetics are used and perceived by second year speech and language therapy students. Eleven podcasts of graded phonetics…
Descriptors: Phonetics, Lecture Method, Therapy, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Weibel, David; Stricker, Daniel; Wissmath, Bartholomaus – Interactive Learning Environments, 2012
We provided a virtual learning tool to undergraduate psychology students (n = 72) and investigated how different variables influence the learning outcome in terms of performance in an exam and satisfaction with the e-learning tool. These variables were: perceived usefulness, perceived ease of use, attitude towards computers, attitude towards the…
Descriptors: Electronic Learning, Psychology, Usability, Navigation (Information Systems)
Peer reviewed Peer reviewed
Direct linkDirect link
Hwang, Wu-Yuin; Shadiev, Rustam; Kuo, Tony C. T.; Chen, Nian-Shing – Educational Technology & Society, 2012
The aim of this study was to apply Speech-to-Text Recognition (STR) in an effort to improve learning performance in an online synchronous cyber classroom environment. Students' perceptions and their behavioral intentions toward using STR and the effectiveness of applying STR in synchronous cyber classrooms were also investigated. After the…
Descriptors: Foreign Countries, Virtual Classrooms, Information Technology, Quasiexperimental Design
Peer reviewed Peer reviewed
Direct linkDirect link
Hove, M. Christina; Corcoran, Kevin J. – Teaching of Psychology, 2008
Educators are increasingly using educational technologies at the postsecondary level although little research has investigated the effects of such technologies on learning. Our research explored the effects of traditional lecture, slide-show-supplemented lecture, and virtual learning environment (VLE) on learning and frustration among college…
Descriptors: Educational Technology, Lecture Method, Technology Integration, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Maki, Ruth H.; Maki, William S. – Journal of Educational Computing Research, 2003
We investigated variables that affect learning and satisfaction in Web-based and lecture versions of introductory psychology courses. Student characteristics, including year in college, college major, and personality characteristics, predicted performance equally well in Web-based and lecture courses. Differences among instructors predicted…
Descriptors: Discussion (Teaching Technique), Student Characteristics, Psychology, Lecture Method
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers