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Hanall Sung; Mitchell J. Nathan – International Journal of Educational Technology in Higher Education, 2025
In various technology-enhanced learning (TEL) environments, knowledge co-creation progresses through multimodal interactions that integrate verbal and nonverbal modalities, such as speech and gestures. This study investigated two distinct analytical approaches for analyzing multimodal interactions--triangulating and interleaving--by applying them…
Descriptors: Technology Uses in Education, Epistemology, Research and Development, Nonverbal Learning
Sonia Gannar; Chiraz Kilani – Journal of Science Learning, 2025
This article investigates the impact of integrating authentic and contextualized activities into teaching on students' knowledge construction, grounded in social constructivism principles. The research focuses on applying the real-project approach within a "Mini-Project Workshop" module for third-year Information Systems Development…
Descriptors: Foreign Countries, Information Science Education, Information Systems, Constructivism (Learning)
Youngmi Kim; Shinyu Oh; Tae-Young Kim – English Teaching, 2025
This study explored factors affecting variability in second language (L2) learning motivation among Korean university students and how they appraised their L2 learning experience. In this study, 85 undergraduate students majoring in English or English education from three universities in Seoul, South Korea, reflected on their past English learning…
Descriptors: Second Language Learning, Learning Motivation, Learning Experience, Foreign Countries
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Jihyun Rho; Martina A. Rau; Barry Van Veen – Journal of Engineering Education, 2025
Background: Visual representations are pervasive in electrical engineering instruction in various instructional settings. Further, electrical engineering instruction often requires students to extend simple visual representations to learn about more complex visualization in subsequent instruction. Yet, students often struggle to understand…
Descriptors: Engineering Education, Undergraduate Students, Learning Processes, Learning Strategies
Yuqin Yang; Xueqi Feng; Gaoxia Zhu; Kui Xie – Journal of Computer Assisted Learning, 2024
Background: Undergraduates' collective epistemic agency is critical for their productive collaborative inquiry and knowledge building (KB). However, fostering undergraduates' collective epistemic agency is challenging. Studies have demonstrated the potential of computer-supported collaborative inquiry approaches, such as KB--the focus of this…
Descriptors: Undergraduate Students, Cooperative Learning, Epistemology, Inquiry
Jessica M. Karch; Nicolette M. Maggiore; Jennifer R. Pierre-Louis; Destiny Strange; Vesal Dini; Ira Caspari-Gnann – Science Education, 2024
Small group interactions and interactions with near-peer instructors such as learning assistants serve as fertile opportunities for student learning in undergraduate active learning classrooms. To understand what students take away from these interactions, we need to understand how and what they learn during the moment of their interaction. This…
Descriptors: Teaching Assistants, Interaction, Active Learning, Electronic Learning
Megan N. Imundo; Inez Zung; Mary C. Whatley; Steven C. Pan – Metacognition and Learning, 2025
We investigated the benefits of two ways to use flashcards to perform retrieval practice: alone versus with a partner. In three experiments, undergraduate students learned word-definition pairs using flashcards alone (Individual condition) or with another student (Paired condition). Participants then made global judgments of learning (gJOLs;…
Descriptors: Undergraduate Students, Instructional Materials, Word Recognition, Paired Associate Learning
Chungsoo Na; Soojeong Jeong; Jody Clarke-Midura; Youngin Shin – Educational Technology Research and Development, 2024
The Community of Inquiry (CoI) framework has gained widespread recognition as a theoretical model for understanding student learning in online environments. Despite its prevalence, CoI has been critiqued for its limited emphasis on learners' proactive roles in self-regulating their own learning. To address this, researchers have suggested…
Descriptors: Undergraduate Students, Online Courses, Electronic Learning, Mathematics Instruction
Yang Tian; Tak Jie Chan; Sharifah Sofiah Syed Zainudin; Farhana Muslim Mohd Jalis – Journal of Educators Online, 2025
This study aims to identify the mediating effect of collaborative learning on the relationship between Learning Management System (LMS) usage and academic performance among undergraduate students in a public university through the constructivism theory. The study employed a purposive sampling survey method, and 381 valid respondents were…
Descriptors: Learning Management Systems, Cooperative Learning, Academic Achievement, Undergraduate Students
Jamin C. Rowan; Mat D. Duerden – Journal of Transformative Education, 2024
Educators can help adult learners experience identity transformation and initiate lifelong learning by designing curriculum centered upon transformative learning objectives (TLOs) and experiential learning competencies (ELCs). TLOs point learners to the specific ways of thinking, feeling, and being in the world to which a course or other learning…
Descriptors: Foreign Countries, Undergraduate Students, Study Abroad, Transformative Learning
Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
Nora Turoman; Evie Vergauwe – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
There is growing recognition that working memory and selective attention are highly related. However, a key function of selective attention--ignoring distractors--is much less understood in the domain of working memory. In the attention domain, it is now clear that distractors' task relevance and stimulation of multiple senses at a time (i.e.,…
Descriptors: Foreign Countries, Undergraduate Students, Short Term Memory, Interference (Learning)
Cheryl A. Trahms Chapman; Melissa Diegnau – Journal of Education for Business, 2024
This article describes an interactive activity for the first week of an undergraduate Strategic Management (SM) or Business Policy and Strategy (BPS) course. This activity is designed to foster student engagement, which is critical to both the teaching of theory and the practice of strategy while reinforcing course learning objectives regarding…
Descriptors: Undergraduate Students, Experiential Learning, Critical Thinking, Thinking Skills
Jati Ariati; Thomas Pham; Jane S. Vogler – Active Learning in Higher Education, 2025
Serving as a prominent framework for online learning, the Community of Inquiry (CoI), identifies three factors critical to learning in online environments: teaching presence, cognitive presence, and social presence. However, application of the CoI framework to face-to-face classes has not been broadly or systematically explored, despite…
Descriptors: Electronic Learning, Constructivism (Learning), Educational Environment, In Person Learning