Publication Date
In 2025 | 1 |
Since 2024 | 10 |
Since 2021 (last 5 years) | 32 |
Since 2016 (last 10 years) | 60 |
Since 2006 (last 20 years) | 85 |
Descriptor
Source
Author
Chen, Hong-Ren | 2 |
Rahimi, Seyedahmad | 2 |
Shute, Valerie | 2 |
Aaron Shiel | 1 |
Abd. Rashid, Nazre | 1 |
Abrami, Philip C. | 1 |
Abrams, Lisa M. | 1 |
Adam Barnard | 1 |
Adams, Deanne M. | 1 |
Agnew, Grace | 1 |
Ahn, June | 1 |
More ▼ |
Publication Type
Education Level
Junior High Schools | 87 |
Middle Schools | 85 |
Secondary Education | 85 |
Elementary Education | 34 |
Grade 8 | 15 |
High Schools | 15 |
Grade 7 | 8 |
Grade 6 | 6 |
Intermediate Grades | 6 |
Higher Education | 5 |
Postsecondary Education | 5 |
More ▼ |
Audience
Location
California | 4 |
Philippines | 4 |
Taiwan | 4 |
China | 3 |
Illinois | 3 |
Indonesia | 3 |
Taiwan (Taipei) | 3 |
Texas | 3 |
Arizona | 2 |
Florida | 2 |
Japan | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 2 |
Early Childhood Longitudinal… | 1 |
National Assessment of… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Filippas, Alexandros; Xinogalos, Stelios – Education and Information Technologies, 2023
Serious games (SGs) about Chemistry have the potential to cope with challenges, such as students' low performance and lack of motivation for the subject. However, the majority of existing SGs for Chemistry have the form of educational applications infused with some elements of entertaining games. The aim of the study presented was to design and…
Descriptors: Educational Games, Science Education, Chemistry, Computer Oriented Programs
Ernne John F. Dolor – Online Submission, 2022
The study entitled, "Evaluation of the Utility and Usability of the Learning Resource Management System of Las Piñas National High School-Learning Resource Center of Junior High School", aims to gauge the usefulness of the curated learning resource management system of the researcher and others. To ensure the best version of the portal,…
Descriptors: Learning Management Systems, Junior High Schools, Program Evaluation, Web Sites
Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
Zachry William Warren – ProQuest LLC, 2024
The purpose of this research is to better understand how perceived usefulness (PU) and perceived ease of use (PEU) predict how frequently science teachers use digital learning tools in the physical classroom. The research was based on the widely used Technology Acceptance Model (TAM), originally developed by Davis (1989). The research is…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Value Judgment
Rizki Zakwandi; Edi Istiyono; Wipsar Sunu Brams Dwandaru – Education and Information Technologies, 2024
Computational Thinking (CT) skill was a part of the global framework of reference on Digital Literacy for Indicator 4.4.2, widely developed in mathematics and science learning. This study aimed to promote an assessment tool using a two-tier Computerized Adaptive Test (CAT). The study used the Design and Development Research (DDR) method with four…
Descriptors: Computer Assisted Testing, Adaptive Testing, Student Evaluation, Computation
Elizabeth A. Thomas – ProQuest LLC, 2023
This study used the Unified Theory of Acceptance and Use of Technology (UTAUT) as a survey instrument to determine the factors that affect K-8 teachers' usage of an LMS. The UTAUT consists of four predictor variables: benefits (PE) of the LMS, ease of use (EE) of the LMS, leadership and technology support (FC), and social influence (SI). Using a…
Descriptors: Learning Management Systems, Program Effectiveness, Usability, Leadership Role
Kathleen A. McCaffery-Pomerleau – ProQuest LLC, 2024
The study investigated users' perspectives on My Path to Learning (MPTL), an interactive cloud technology, as a tool for differentiating instruction in phonology and spelling for K-8 students. The study aimed to enhance the digital platform by incorporating and acting upon user feedback. The researcher collected qualitative data to examine the…
Descriptors: Teacher Participation, Teacher Collaboration, Educational Technology, Technology Uses in Education
Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
Daphney Phillip – ProQuest LLC, 2021
The flipped classroom model has been proven to impact students' learning positively, but many educators are reluctant to implement the flipped learning model in their classrooms. There are few studies addressing educators' choice to implement the flipped classroom model at the middle school level. This qualitative study aimed to explore teachers'…
Descriptors: Flipped Classroom, Teacher Attitudes, Decision Making, Usability
Jennifer Maio – New England College Journal of Applied Educational Research, 2022
How teachers interact with students is important, not only for students' intellectual growth but also for their social and emotional growth. In the classroom, it is easier to see when students are misunderstanding or are confused about some aspect of the lesson. By walking around the class, I can view what my students are producing, and I can see…
Descriptors: Learner Engagement, Distance Education, Teacher Student Relationship, Compliance (Psychology)
Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
Jill J. Locke; Olivia G. Michael; Tana Holt; Amy Drahota; Kelsey S. Dickson – School Mental Health, 2024
Research indicates inadequate evidence-based practice (EBP) implementation for autistic adolescents in schools, despite schools being the most accessed service system by autistic youth. It is critical for school personnel to have a systematic approach to select and adopt autism EBPs. The Autism Community Toolkit: Systems to Measure and Adopt…
Descriptors: Evidence Based Practice, Decision Making, Autism Spectrum Disorders, Middle Schools
Chi-Jung Sui; Miao-Hsuan Yen; Chun-Yen Chang – Education and Information Technologies, 2024
This study examined the effects of a technology-enhanced intervention on the self-regulation of 262 eighth-grade students, employing information and communication technology (ICT) and web-based self-assessment tools set against science learning. The data were analyzed using Bayesian structural equation modeling to unravel the intricate…
Descriptors: Technology Uses in Education, Independent Study, Middle School Students, Grade 8
Wright, Laura; Harkins, Heather; Kopriva, Rebecca; Auty, William; Malkin, Linda; Myers, Blake – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
The use of technology in assessment continues to evolve the field of educational measurement. This article reports on development and use of new accessible, technology-enhanced assessments designed to measure the three-dimensional science abilities of middle school students. The assessments were piloted with over 70 teachers and 8,000 students…
Descriptors: Middle School Students, Student Evaluation, Science Instruction, Computer Assisted Testing
Hameedur Rahman; Samiya Abdul Wahid; Faizan Ahmad; Numan Ali – Education and Information Technologies, 2024
Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and formulas, thereby making these otherwise abstract and intangible ideas more accessible and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Computer Simulation