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Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
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Tsagaris, Apostolos – Journal of Technology and Science Education, 2023
This study aimed to refine and validate a Mechatronic System Usability Evaluation (MSUE) questionnaire. A total of 626 users were selected using random sampling, from the area of West Thessaloniki, Greece. The validity of the questionnaire were tested with the content and construction validity method. The reliability of the MSUE questionnaire…
Descriptors: Engineering Education, Interdisciplinary Approach, Usability, Questionnaires
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Lavidas, Konstantinos; Achriani, Anthi; Athanassopoulos, Stavros; Messinis, Ioannis; Kotsiantis, Sotiris – Education and Information Technologies, 2020
Teaching empirical educational research in higher education involves implementing a very useful web tool for bibliography/scientific literature research, a search engine specifically employed for scientific papers, such as "Google Scholar". The aim of this study is to examine undergraduate students' acceptance of technology, through…
Descriptors: College Students, Intention, Search Engines, Student Research
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Vlachogianni, Prokopia; Tselios, Nikolaos – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this study was to determine the impact of perceived usability and students' personality traits on their learning gain in an e-learning context at the university level. Design/methodology/approach: The factors examined are related to individual characteristics such as students' personality traits, as well as to perceptual…
Descriptors: Personality Traits, Learning Processes, Electronic Learning, Usability
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Vlachogianni, Prokopia; Tselios, Nikolaos – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this paper is to investigate the impact of personality traits on the perceived usability evaluation of e-learning platforms. In specific, perceived usability levels of the educational platforms and tools used in primary and secondary education in Greece are demonstrated. The impact which personality traits and other…
Descriptors: Personality Traits, Usability, Computer Software, Educational Technology
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Ourania Maria Ventista; Magdalini Kolokitha; Paraskevi Tsani; Georgios Polydoros; Grigorios Arkoumanis – Policy Futures in Education, 2024
This paper examines the current education policy for achieving digital education in European Union overall and in Greece specifically. By using a theoretical framework of policy enactment, this study explored different factors which could predict technology integration and digital education. A survey was conducted with 205 classroom teachers…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Technology Integration
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George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
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Perifanou, Maria A.; Tzafilkou, Katerina; Economides, Anastasios A. – European Journal of Education, 2023
The aim of this study is to propose a new structural model for how teachers transfer their ICT training (TeTra-ICT), shedding light on the factors that tend to affect their intention to integrate digital technologies in educational practices as well as train their colleagues. The proposed model exploits training programme design characteristics…
Descriptors: Elementary School Teachers, Secondary School Teachers, Intention, Technology Integration
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Chrysoula Papadopoulou; Angeliki Karamatsouki; Charalampos Karagiannidis – International Association for Development of the Information Society, 2022
The purpose of this study was to examine the application of Augmented Reality (AR) Application in the Geography lesson of Primary School. The application covered the Earth's atmosphere and was evaluated by 71 students in the sixth grade of primary school who completed questionnaires before and after the educational intervention. The results were…
Descriptors: Geography Instruction, Elementary School Students, Physical Environment, Simulated Environment
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Matsiola, Maria; Spiliopoulos, Panagiotis; Kotsakis, Rigas; Nicolaou, Constantinos; Podara, Anna – Education Sciences, 2019
Journalism is in a state of perpetual change due to the implementation of technological tools on an everyday basis. In the contemporary news distribution environment, the boundaries between media are no longer distinct, therefore media/journalism educational institutions should adapt curricula according to the needs of each type of medium. The aim…
Descriptors: Journalism Education, Radio, Technology Uses in Education, Foreign Countries
Bocconi, Stefania; Lightfoot, Michael – European Training Foundation, 2021
The purpose of this Joint Research Centre and European Training Foundation (JRC-ETF) joint report is to propose a methodology for the scaling up of SELFIE on the basis of several case studies from EU Member States and South Eastern European countries. Designed to support schools in using digital technologies for teaching and learning effectively,…
Descriptors: Foreign Countries, Innovation, Educational Technology, Technology Integration
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Sant-Geronikolou, Stavroula; Kouis, Dimitris; Koulouris, Alexandros – Education and Information Technologies, 2019
Library and information science experts around the globe are currently exploring ways of capitalizing student workflow data within library walls. Within this realm, the researchers designed and pilot-tested a user-driven lightweight application that envisions library as a crucial contributor of co-curricular data to learner profiles' contextual…
Descriptors: Academic Libraries, Computer Oriented Programs, Handheld Devices, Foreign Countries
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Kanaki, Kalliopi; Kalogiannakis, Michail – Educational Process: International Journal, 2022
Background/purpose: In terms of computational thinking core facets, algorithmic thinking is a key competency applicable not only in Computer Science but also in aspects of daily life. Considering the global phenomenon of gender stereotypes with regards to the academic and professional orientation in STEM fields, we focused on investigating the…
Descriptors: Thinking Skills, Gender Differences, STEM Education, Equal Education
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Tzafilkou, Katerina; Protogeros, Nicolaos – European Educational Researcher, 2020
This study investigates students' mouse behavior during their interaction with a web-based experiential learning environment for Computer Science courses. The research focuses on the detection of correlations between the monitored mouse metrics and students' technology acceptance items of perceived usefulness and ease of use. Findings reveal…
Descriptors: Electronic Learning, Learning Analytics, Student Attitudes, Usability
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Karakasis, Christodoulos; Xinogalos, Stelios – Informatics in Education, 2020
At 21st century Computational Thinking (CT) is considered a fundamental skill that anyone should possess and develop from a young age. Serious games and more specifically educational games (EGs) are a promising means of introducing algorithmic thinking and programming concepts and engaging students through the process of learning. In this article,…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computation
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