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Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
Ramadhan, Arief; Hidayanto, Achmad Nizar; Salsabila, Ghina Almira; Wulandari, Intan; Jaury, Jessica Alexia; Anjani, Nadia Nabila – Education and Information Technologies, 2022
E-Learning has been massively used in higher education, one of which is in Universitas Indonesia. The e-learning system in Universitas Indonesia is called Student Centered E-Learning Environment Universitas Indonesia (SCELE UI). This research determines the effect of usability on the intention to use SCELE UI in a sustainable way. The Expectation…
Descriptors: Usability, Electronic Learning, Intention, Sustainability
Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
Santiana Santiana; Margana Margana; Nur Hidayanto Pancoro Setyo Putro; Pratomo Widodo – International Journal of Language Education, 2024
This study examines students' attitudes toward the Learning Management System (hereafter LMS) CANVAS in the Virtual Learning Environment (henceforth VLE). This study used mixed methods in nature, which used a survey to collect data on the attitudes of 118 EFL students who enrolled in the Technology Enhanced Language Learning (hereafter TELL)…
Descriptors: Student Attitudes, Educational Technology, Learning Management Systems, English (Second Language)
Jovanka, Della Raymena; Habibi, Akhmad; Mailizar, Mailizar; Yaqin, Lalu Nurul; Kusmawan, Udan; Yaakob, Mohd Faiz Mohd; Tanu Wijaya, Tommy – Cogent Education, 2023
The Internet has been massively utilized for educational purposes during the last ten years with many platforms, including e-Learning Services (e-LS). This survey study aimed to report factors affecting the intention to use e-LS in the Indonesian Open University (OU) context. The original technology acceptance model (TAM) was extended, involving…
Descriptors: Foreign Countries, Electronic Learning, College Students, Student Attitudes
Opik Adurrahman Taufik; Onok Yayang Pamungkas; Suprapto; Abdul Kadir Ahmad; Dinar Westri Andini; Pramudya Cahyandaru – Educational Process: International Journal, 2025
Background/purpose: This research aims to identify the key factors influencing the successful implementation of information systems in universities, especially in Indonesia. The main focus of the research is on work efficiency, collaboration, decision-making, and output quality in the context of university information systems. Materials/methods:…
Descriptors: Foreign Countries, Universities, Information Systems, Management Information Systems
Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
Ananta Ardyansyah; Agung Budhi Yuwono; Sri Rahayu; Naif Mastoor Alsulami; Oktavia Sulistina – Journal of Chemical Education, 2024
The rapid development of artificial intelligence (AI) has transformed chatbots into generative pre-trained transformers (GPTs) capable of performing various tasks. The use of GPTs is expanding to learning, including natural sciences like chemistry. GPTs can assist students in understanding and solving chemistry problems. However, there are…
Descriptors: Foreign Countries, Artificial Intelligence, Man Machine Systems, Natural Language Processing
Ismail, Radjiman – Journal of Education and e-Learning Research, 2023
The significance of information and communication technologies in the educational sector in the last few decades has tremendously increased. The current study aims to examine the significance of various individual factors such as teachers' self-concept, self-efficacy and ICT-related subjective self in predicting their perceptions of ICT usability…
Descriptors: Foreign Countries, Preschool Teachers, Teacher Attitudes, Educational Technology
Elissa Dwi Lestari; Riatun Riatun – Cogent Education, 2024
Indonesian higher education rarely employed e-learning until COVID-19. Many students tried online learning for the first time during the pandemic. After the pandemic ended in 2022, universities switched to blended learning, but student adaptation, system integration, and learning effectiveness remain challenges. This study examines these…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Blended Learning
Sondakh, Jullie Jeanette; Asaloei, Sandra Ingried; Werang, Basilius R. – Journal of University Teaching and Learning Practice, 2023
The rapid transformation in information and communication technology (ICT) has influenced change in other areas of human lives, including in the teaching and learning process in higher education institutions. This study explores: (1) how student perceived usefulness, perceived ease of use, attitude toward use, and behavioural intention to use an…
Descriptors: Student Behavior, Intention, Electronic Learning, College Students
Hery Sawiji – Cogent Education, 2024
The aim of this study is to explore and identify the factors influencing the intentions of vocational high school teachers in Indonesia to utilize web-based e-learning platforms. Utilizing the Technology Acceptance Model (TAM) as the theoretical framework, this research expands to include three additional external variables: motivation to use,…
Descriptors: Foreign Countries, Vocational Education Teachers, High School Teachers, Intention
Saida Ulfa; Ence Surahman; Izzul Fatawi; Tsukasa Hirashima – Journal of Educators Online, 2024
There are many problems faced by students in an online discussion forum, specifically regarding platforms that accommodate a large number of students such as the Massive Open Online Courses (MOOCs) platform. One of the problems is that the teacher cannot respond one by one to student comments that may contain questions or ideas. Therefore, the…
Descriptors: Instructional Development, Scaffolding (Teaching Technique), Discussion Groups, Computer Mediated Communication
Rulinawaty; Lukman Samboteng; Agus Joko Purwanto; Setyo Kuncoro; Jasrial; Mashuri H. Tahilili; Yudi Efendi; Ayi Karyana – Cogent Education, 2024
The learning management system (LMS) is claimed to be a crucial strategy for creating successful e-learning and teaching methods, enhancing students' learning satisfaction and achieving academic outcomes. Although the Indonesia Open University has implemented e-learning innovation through LMS in higher education, it has not gained popularity.…
Descriptors: Information Systems, Models, Learning Management Systems, Program Implementation
Zahra Firdaus; Siti Zubaidah; M. Munzil – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise bioprocesses to enhance students' cognitive abilities. The study aimed to develop, test the practicality, and test the effectiveness of video animation in improving grade XI high school…
Descriptors: High School Students, Video Technology, Animation, Multimedia Instruction