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Helen Benson; Keith Heggart; Kylie A. Williams; Chloé Smit; Patrick Abela – TechTrends: Linking Research and Practice to Improve Learning, 2025
This article investigates the effectiveness of a newly developed online tool for assessing and improving the design and accessibility of Learning Management System (LMS) sites in Higher Education. The study employs a mixed-methods approach, incorporating both quantitative and qualitative data. Results from 25 subject coordinators and 3 peer…
Descriptors: Blended Learning, Learning Management Systems, Higher Education, Usability
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Alexandros Liapis; Vicky Maratou; Theodor Panagiotakopoulos; Christos Katsanos; Achilles Kameas – Interactive Learning Environments, 2023
The current era of (e-)learning invests heavily on Massive Open Online Courses (MOOCs). Various dedicated MOOC platforms are used, such as Coursera, Udacity, and Open edX. Moodle, one of the most popular open-source Learning Management Systems (LMS), has been also used for MOOC implementations. Usability and user experience (UX) are very important…
Descriptors: MOOCs, Usability, Learning Management Systems, Computer Software Evaluation
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Estrada-Molina, Odiel; Fuentes-Cancell, Dieter Reynaldo; Morales, Anaibis Alvarez – Education and Information Technologies, 2022
International reports analyzing current and future educational trends with an emphasis on technologies applied to education declare the importance of the design and application of digital educational resources. Guaranteeing its usability allows obtaining an adequate resource with a high pedagogical and technological quality. The objective of this…
Descriptors: Educational Technology, Technology Integration, Usability, Computer Software Evaluation
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Kumar, Bimal Aklesh; Goundar, Munil Shiva – Education and Information Technologies, 2023
Mobile language learning (MLL) is an emerging field of research, and many MLL applications have been developed over the years. In this paper, a systematic literature review (SLR) was conducted to establish a body of knowledge on the development of MLL applications. The SLR analyzed forty seven papers from seven different digital libraries…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
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Vieira, Estela Aparecida Oliveira; da Silveira, Aleph Campos; Martins, Ronei Ximenes – Informatics in Education, 2019
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system during its development and/or when its interface is in interaction with the user. Therefore, applying…
Descriptors: Educational Games, Usability, Heuristics, Computer Games
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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
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Tijani, Olawale Kazeem; Obielodan, Omotayo; Akingbemisilu, Abiola – International Journal of Education and Development using Information and Communication Technology, 2020
The study evaluated usability of the "Opón-Ìmo" Technology Enhanced Learning System ("OTELS"), an educational software deployed for teaching and learning across state-owned senior secondary schools in Osun State, Nigeria. It employed a descriptive research design of the survey type. Eight teacher-educators in Educational…
Descriptors: Educational Technology, Teacher Educators, Teacher Attitudes, Integrated Learning Systems
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Sink, Christopher A.; Adkins, Clara; Cooney, Myya; Garverick, Tiffany – Professional School Counseling, 2019
This article addresses school counselor evidence-based accountability practice by summarizing the findings of a hands-on evaluation of readily accessible, free online accountability software that can be used for data collection, management and analysis, and presentations. Using germane school data, four preservice counselors individually rated…
Descriptors: Computer Software, Accountability, Evidence Based Practice, School Counseling
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Heaton, Robert – Journal of Electronic Resources Librarianship, 2018
An exploratory survey of midsize land-grant institutions in 2016 investigated factors that were potentially correlated with how satisfied library personnel were with the software tools they used in electronic-resource troubleshooting. Although the study was very small in scale, it found that troubleshooting personnel at responding libraries are…
Descriptors: Library Personnel, User Satisfaction (Information), Computer Software, Troubleshooting
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Koole, Marguerite; Morin, Randy; Lewis, Kevin; Dreaver-Charles, Kristine; Deters, Ralph; Vassileva, Julita; Lewis, Frank B. W. – International Journal of Mobile and Blended Learning, 2023
This paper outlines the design, development, and preliminary usability study of a system comprising (1) a web-based Indigenous lesson-creation interface and (2) an accompanying mobile app for studying the lessons. The Nisotak project was developed in response to the need for the preservation of Indigenous languages and to support reconciliation…
Descriptors: Computer Software, Computer Assisted Instruction, American Indian Languages, Lesson Plans
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Santamaría, Cristina Rebollo; Lora, Carlos Marín; Quintana, Inmaculada Remolar; Sellés, Miguel Chover – International Association for Development of the Information Society, 2018
The first obstacles to overcome when a student has to face the task of programming for the first time are the abstraction level, the comprehension of a language with unfamiliar concepts for him/her and the specific syntax for each programming language. This work presents the qualitative results obtained in a study focused on the gain of skills for…
Descriptors: Programming Languages, Skill Development, Undergraduate Students, Video Games
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Hussein, Mohammed Juned; Yusuf, Javed; Deb, Arpana Sandhya; Fong, Letila; Naidu, Som – Open Praxis, 2020
COVID-19 is hastening the adoption of online learning and teaching worldwide, and across all levels of education. While many of the typical learning and teaching transactions such as lecturing and communicating are easily handled by contemporary online learning technologies, others, such as assessment of learning outcomes with closed book…
Descriptors: Computer Assisted Testing, Computer Software Evaluation, Supervision, Distance Education
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Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
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Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
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Neumann, Michelle M.; Wang, Yuping; Qi, Grace Yue; Neumann, David L. – Journal of Interactive Learning Research, 2019
Touch screen tablets such as iPads are becoming increasingly popular as educational tools to support children's first language learning in pre-schools. Apps can also be used to support early learning of a second language in English-speaking countries. However, little work has been done to evaluate these apps. The present research developed…
Descriptors: Mandarin Chinese, Cultural Awareness, Computer Software, Second Language Learning
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