NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Educational Technology &…57
Audience
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for…1
What Works Clearinghouse Rating
Showing 1 to 15 of 57 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Emily Relkin; Sara K. Johnson; Marina U. Bers – Educational Technology & Society, 2023
"TechCheck" is an assessment of Computational Thinking (CT) for early elementary school children consisting of fifteen developmentally appropriate unplugged challenges that probe six CT domains. The first version of "TechCheck" showed good psychometric properties as well as ease of administration and scoring in a validation…
Descriptors: Elementary School Students, Developmentally Appropriate Practices, Computation, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Mirjam West; Petra Baettig-Frey – Educational Technology & Society, 2025
Preserving biodiversity is vital, and early education plays a key role in fostering environmental awareness. An Augmented Reality Outdoor Mission (AROM) has been created as an innovative educational tool for children between the ages 7 and 11. AROM combines entertainment and education and is designed to engage elementary schoolchildren and…
Descriptors: Computer Simulation, Science Education, Biodiversity, Biology
Peer reviewed Peer reviewed
Direct linkDirect link
Lyons, Leilah; Mallavarapu, Aditi – Educational Technology & Society, 2021
In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners' engagement. Assembling large…
Descriptors: Computer Simulation, Usability, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Valenza, Matheus V.; Gasparini, Isabela; Hounsell, Marcelo da S. – Educational Technology & Society, 2019
Digital games can be used as allies to support and motivate the learning process. Many researchers focus their studies on the so-called Serious Games (SG), which are games whose primary objective is not solely entertainment. What happens, however, is that these games end up being far from children´s expectations, especially when compared to…
Descriptors: Educational Games, Instructional Design, Computer Games, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Pérez-Colado, Víctor Manuel; Pérez-Colado, Iván José; Freire-Morán, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Educational Technology & Society, 2019
Developer-friendly professional authoring tools have greatly simplified entertainment videogame development. However, this simplification had a limited impact on serious games, which require the active collaboration of developers with educators and other stakeholders. To address this issue, we present uAdventure, an easy-to-use game development…
Descriptors: Educational Games, Video Games, Adventure Education, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Mehmet Donmez; Kursat Cagiltay – Educational Technology & Society, 2024
This study investigated the design processes for developing eye training materials for children with low vision (CLV) using computer game applications based on eye movement tracking to enhance their vision skills. The primary aim was to create interactive eye training materials tailored to improve CLV's vision abilities. Employing a design-based…
Descriptors: Eye Movements, Visual Impairments, Parent Attitudes, Special Education Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Youmei; Liu, Chenchen; Tu, Yun-Fang – Educational Technology & Society, 2021
Owing to the rapid advancements in artificial intelligence (AI) technologies, there has been increasing concern about how to promote the use of AI technologies in school settings to enhance students' learning performance. Teachers' intention to adopt AI tools in their classes plays a crucial role in this regard. Therefore, it is important to…
Descriptors: Artificial Intelligence, Computer Uses in Education, Adoption (Ideas), Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Naveed Saif; Sadaqat Ali; Abner Rubin; Soliman Aljarboa; Nabil Sharaf Almalki; Mrim M. Alnfiai; Faheem Khan; Sajid Ullah Khan – Educational Technology & Society, 2025
In the swiftly evolving landscape of education, the fusion of Artificial Intelligence's ingenuity with the dynamic capabilities of chat-bot technology has ignited a transformative paradigm shift. This convergence is not merely a technological integration but a profound reshaping of the fundamental principles of pedagogy, fundamentally redefining…
Descriptors: Artificial Intelligence, Technology Uses in Education, Readiness, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Birt, James; Vasilevski, Nikolche – Educational Technology & Society, 2021
Immersive virtual reality (IVR) and mobile technologies have been identified as important in reimaging information delivery and pedagogy. This, coupled with evolving research in single (SUVR) and multiuser (MUVR) IVR environments, may enhance educational practice. However, there is limited research on the impact of such technologies on the…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Mat Dangi, Mohamad Ridhuan; Mohamed Saat, Maisarah – Educational Technology & Society, 2021
The findings of this study reveal that it is unlikely for the interaction effects of situational context, namely educational technology experience (EXP), training frequency (TF), voluntariness (VOL), and class size (CSIZE), to influence accounting educators' intention to adopt educational technology. The original Technology Acceptance Model (TAM),…
Descriptors: Accounting, Higher Education, College Faculty, Teacher Characteristics
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Hui-Chen; Tu, Yun-Fang; Hwang, Gwo-Jen; Huang, Hsin – Educational Technology & Society, 2021
Precision medicine has become an essential issue in the medical community as the quality of medical care is being emphasized nowadays. The technological data analysis and predictions made by Artificial Intelligence (AI) technologies have assisted medical staff in designing personalized medicine for patients, making AI technologies an important…
Descriptors: Medical Services, Artificial Intelligence, Allied Health Personnel, Individual Needs
Peer reviewed Peer reviewed
Direct linkDirect link
Holly, Michael; Pirker, Johanna; Resch, Sebastian; Brettschuh, Sandra; Gütl, Christian – Educational Technology & Society, 2021
Skills in science, technology, engineering, and mathematics (STEM) are increasingly in demand. Theoretical knowledge and formulas alone are frequently not sufficient to understand complex phenomena. Simulations are a valuable tool to support the conceptual understanding by visualizing invisible processes. The constant interaction with the learning…
Descriptors: Instructional Design, STEM Education, Computer Simulation, Visualization
Peer reviewed Peer reviewed
Direct linkDirect link
Matthews, Sarah D.; Proctor, Michael D. – Educational Technology & Society, 2021
The COVID-19 pandemic hit the United States in 2020 resulting in a public health caseload surge precipitating deployment of military and federal medical units, states issuing emergency orders to engage retired medical professionals, and novice or inadequately trained healthcare workers thrust into service to meet the pressing need. The novelty and…
Descriptors: Public Health, Health Personnel, Volunteers, Training Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Yoo, Mina; Jin, Sung-Hee – Educational Technology & Society, 2020
Online discussion plays an increasingly significant role in asynchronous online learning environments. While previous attempts have been made to develop learning analytics dashboards to facilitate such discussions, most of these dashboards have been designed without reference to data or visualization techniques that have been proven to make online…
Descriptors: Learning Analytics, Computer Interfaces, Visual Aids, Computer Mediated Communication
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4