Publication Date
In 2025 | 3 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 23 |
Since 2006 (last 20 years) | 34 |
Descriptor
Source
IEEE Transactions on Learning… | 34 |
Author
Alario-Hoyos, Carlos | 2 |
Dillenbourg, Pierre | 2 |
Gasevic, D. | 2 |
Gillet, Denis | 2 |
Holzer, Adrian | 2 |
Jovanovic, J. | 2 |
Prieto, Luis P. | 2 |
Vozniuk, Andrii | 2 |
Albo, Laia | 1 |
Alier, Marc | 1 |
Allison, Colin | 1 |
More ▼ |
Publication Type
Journal Articles | 34 |
Reports - Research | 27 |
Reports - Descriptive | 4 |
Information Analyses | 3 |
Reports - Evaluative | 2 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 16 |
Postsecondary Education | 12 |
Adult Education | 1 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Artola, Veronica; Sanz, Cecilia; Baldassarri, Sandra – IEEE Transactions on Learning Technologies, 2023
The creation of applications based on tangible interaction (TI) applications, particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a…
Descriptors: Learning Activities, Design, Educational Technology, Teacher Attitudes
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Lorenzo Valente; Federico De Lorenzis; Davide Calandra; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2025
In recent years, first responders have faced increasing challenges in their operations, highlighting a growing need for specialized and comprehensive training. In particular, the firefighting incident commanders (ICs) are playing a pivotal role, providing directions to field operators and making critical decisions in emergency situations. Over…
Descriptors: Fire Protection, Experiential Learning, Job Training, Computer Simulation
Thi Thuy An Ngo; Thanh Tu Tran; Gia Khuong An; Phuong Thy Nguyen – IEEE Transactions on Learning Technologies, 2024
The growing prevalence of advanced generative artificial intelligence chatbots, such as ChatGPT, in the educational sector has raised considerable interest in understanding their impact on student knowledge and exploring effective and sustainable implementation strategies. This research investigates the influence of knowledge management factors on…
Descriptors: Artificial Intelligence, Educational Environment, Knowledge Management, Student Satisfaction
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Own, Chung-Ming; Cai, Tingting; Hung, Cheng-Yu – IEEE Transactions on Learning Technologies, 2023
Studies have highlighted the possible advantages of tangible user interfaces (TUIs) over multitouch interfaces (MTIs) in preschool education; however, more objective evidence is required to establish the superiority of TUIs. In this article, we design a mathematical application called THE NUMBERS to compare preschool children's learning potential…
Descriptors: Preschool Children, Preschool Education, Computer Interfaces, Computer Uses in Education
Nanda, Gaurav; Douglas, Kerrie A.; Waller, David R.; Merzdorf, Hillary E.; Goldwasser, Dan – IEEE Transactions on Learning Technologies, 2021
There is a large variation in background and purpose of massive open online course (MOOC) learners. To improve the overall MOOC learning experience, it is important to identify which MOOC characteristics are most important for learners. For this purpose, in this article, we analyzed about 150,000 open-ended learner responses from 810 MOOCs to…
Descriptors: Online Courses, Student Satisfaction, Course Evaluation, Educational Improvement
Pellas, Nikolaos; Dengel, Andreas; Christopoulos, Athanasios – IEEE Transactions on Learning Technologies, 2020
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher…
Descriptors: STEM Education, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
Albo, Laia; Hernandez-Leo, Davinia – IEEE Transactions on Learning Technologies, 2021
This article presents an evaluation of edCrumble, a blended learning authoring tool for teachers. The tool visually represents learning designs and integrates data analytics to scaffold teacher design decisions. In addition to assessing the usability of edCrumble using Usability Metric for User Experience questionnaire, analyses of participant…
Descriptors: Programming, Blended Learning, Teaching Methods, Instructional Design
Martina Angela Rau; Will Keesler; Ying Zhang; Sally Wu – IEEE Transactions on Learning Technologies, 2020
Instruction in most STEM domains uses visuals to illustrate complex problems. During problem solving, students often manipulate and construct visuals. Traditionally, students draw visuals on paper and receive delayed feedback from an instructor. Educational technologies have the advantage that they can provide immediate feedback on students'…
Descriptors: Visualization, Educational Technology, Chemistry, STEM Education
Munoz-Merino, Pedro J.; Alario-Hoyos, Carlos; Munoz-Organero, Mario; Kloos, Carlos Delgado; Molina, Manuel Fernandez – IEEE Transactions on Learning Technologies, 2018
Educational computer-based competition environments need to be designed with a set of features that enhance the learning process. Although recently some frameworks for the design of educational computer-based systems (e.g., educational games) have been proposed, they do not focus on the details of the competition. Therefore, the design of…
Descriptors: Educational Environment, Computer Uses in Education, Competition, Computer Simulation
Mosharraf, Maedeh; Taghiyareh, Fattaneh – IEEE Transactions on Learning Technologies, 2020
Rapid development of open educational resources (OER) is often motivated by a new educational paradigm. This paradigm tends to address current challenges such as reusing, goal-oriented remixing, revising, and redistributing OER. This paper proposes a system to automatically remix, which is a step towards automatic course generation. This system…
Descriptors: Course Descriptions, Open Educational Resources, Goal Orientation, Integrated Learning Systems
Kostopoulos, Georgios; Karlos, Stamatis; Kotsiantis, Sotiris – IEEE Transactions on Learning Technologies, 2019
Educational data mining has gained a lot of attention among scientists in recent years and constitutes an efficient tool for unraveling the concealed knowledge in educational data. Recently, semisupervised learning methods have been gradually implemented in the educational process demonstrating their usability and effectiveness. Cotraining is a…
Descriptors: Academic Achievement, Case Studies, Usability, Data Analysis
Perera, Indika; Miller, Alan; Allison, Colin – IEEE Transactions on Learning Technologies, 2017
Immersive 3D Multi User Learning Environments (MULE) have shown sufficient success to warrant their consideration as a mainstream educational paradigm. These are based on 3D Multi User Virtual Environment platforms (MUVE), and although they have been used for various innovative educational projects their complex permission systems and large…
Descriptors: Case Studies, Computer Simulation, Virtual Classrooms, Technical Support