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Showing 1 to 15 of 32 results Save | Export
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Silva, Warley Almeida; Carchedi, Luiz Carlos; Junior, Jorão Gomes; Victor de Souza, João; Barrere, Eduardo; Francisco de Souza, Jairo – International Journal of Distance Education Technologies, 2021
Learning assessments are important to monitor the progress of students throughout the teaching process. In the digital era, many local and large-scale learning assessments are conducted through technological tools. In this view, a large-scale learning assessment can be designed to tackle one or multiple parts of the teaching process. Oral reading…
Descriptors: Oral Reading, Reading Fluency, Reading Tests, Automation
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Ouyang, Fan; Li, Xu; Jiao, Pengcheng; Peng, Xian; Chen, Wenzhi – International Journal of Distance Education Technologies, 2021
The design of social learning analytics (SLA) tools has become a practical means to make available learning information with a goal to improve students' regulation, reflection, and engagement in online learning. This design-based research uses the multi-method analytics to iteratively design, implement, and modify the SLA tool that makes available…
Descriptors: Learning Analytics, Socialization, Electronic Learning, Computer Mediated Communication
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Kundu, Arnab; Dey, Kedar Nath; Bej, Tripti – International Journal of Distance Education Technologies, 2022
This study reports an empirical investigation of the effects of school teachers' self-efficacy and self-concept on their perceived ICT usability. It employed a descriptive survey method within an ex-post-facto research design taking 300 teachers as samples from 50 Indian schools. The findings revealed that self-efficacy and self-concept discretely…
Descriptors: Information Technology, Technology Uses in Education, Usability, Teacher Attitudes
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Zheng, Hui; Jiang, Hong-bo; Wang, Jin-Long; Liu, Shih-Hao – International Journal of Distance Education Technologies, 2021
Many educational institutions have adopted e-learning methods during the COVID-19 pandemic to maintain school teaching activities. However,systematic research on e-learning effectiveness in such a crisis is quite insufficient. This study aims to explore the impact of e-learning quality on students' satisfaction during the pandemic in regard to…
Descriptors: College Students, Student Attitudes, Electronic Learning, Distance Education
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Veryaeva, Kseniya; Solovyeva, Olga – International Journal of Distance Education Technologies, 2021
Gamification becomes an important and widely used instrument in online learning, and it affects users' experience. However, recent research on the interaction between a user and technology, in the online learning platform, tends to study gamification separately. This paper aims to overcome the research gap, exploring the relationships between user…
Descriptors: Game Based Learning, Educational Games, Electronic Learning, Affordances
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Kushwaha, Pooja Singh; Mahajan, Renuka; Attri, Rekha; Misra, Richa – International Journal of Distance Education Technologies, 2020
Learning management systems have transformed the information delivery mechanism. The present study derives dimensions from technology acceptance model and assesses the association between the faculty's satisfaction, perceived usefulness (PU) and perceived ease of use (PEOU) in a Moodle-based learning management system. The data collection was done…
Descriptors: Foreign Countries, College Faculty, Business Education Teachers, Teacher Attitudes
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Xiao, Jun; Cao, Mengying; Li, Xuejiao; Hansen, Preben – International Journal of Distance Education Technologies, 2020
Augmented reality tools and applications have been shown to have powerfully impelled the development of the field of education. In this article, the authors designed and developed an augmented reality technology-based courseware "Starry Sky Exploration--Eight Planets in the Solar System" and explored how AR can bring an immersive…
Descriptors: Courseware, Instructional Effectiveness, Computer Simulation, Astronomy
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Kaya, Omer Sami; Bicen, Huseyin – International Journal of Distance Education Technologies, 2019
Augmented reality (AR) applications can be used in almost all education and training environments. In this study, it reveals the relationship between perceived usefulness, utility and attitudes regarding the use of AR applications in educational environments as well as the relationship between attitude levels and academic achievements. It also…
Descriptors: Computer Simulation, Technology Uses in Education, Academic Achievement, Usability
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Wong, Seng Yue; Ghavifekr, Simin – International Journal of Distance Education Technologies, 2018
User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on…
Descriptors: Foreign Countries, Educational Games, Video Games, History Instruction
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Tuapawa, Kimberley – International Journal of Distance Education Technologies, 2017
Through a phenomenological approach, this research aimed to make an interpretation of key stakeholders' [educational online technology] EOT experiences, to establish their current EOT needs and challenges, and provide a basis from which to recommend methods for effective EOT support. It analysed a range of students' and teachers' EOT experiences,…
Descriptors: Phenomenology, Blended Learning, Online Courses, Postsecondary Education
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Carroll, Fiona; Kop, Rita – International Journal of Distance Education Technologies, 2016
The visual is a dominant mode of information retrieval and understanding however, the focus on the visual dimension of Technology Enhanced Learning (TEL) is still quite weak in relation to its predominant focus on usability. To accommodate the future needs of the visual learner, designers of e-learning environments should advance the current…
Descriptors: Aesthetics, Visual Learning, Role, Online Courses
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Tosho, Abdulrauf; Mutalib, Ariffin Abdul; Abdul-Salam, Sobihatun Nur – International Journal of Distance Education Technologies, 2016
This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of…
Descriptors: Computer Interfaces, Courseware, Distance Education, Electronic Learning
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Di Mascio, Tania; Gennari, Rosella; Melonio, Alessandra; Tarantino, Laura – International Journal of Distance Education Technologies, 2016
Though temporal reasoning is a key factor for text comprehension, existing proposals for visualizing temporal information and temporal connectives proves to be inadequate for children, not only for their levels of abstraction and detail, but also because they rely on pre-existing mental models of time and temporal connectives, while in the case of…
Descriptors: Time Perspective, Visual Aids, Reading Comprehension, Reading Instruction
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Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
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Shin, Sunghee – International Journal of Distance Education Technologies, 2014
This study was designed to enrich the learning experiences of in-service and pre-service teachers in two educational technology classes by adopting e-books as the course material. Graduate students were more positive about their e-book reading experience than undergraduate students, but, surprisingly, more undergraduates (63.6%) became interested…
Descriptors: Handheld Devices, Electronic Publishing, Books, Instructional Materials
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