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Sylena Marie Measles – ProQuest LLC, 2024
This qualitative, exploratory dissertation aimed to describe how accessibility, usability, and cognitive load experts explained and experienced the usability and accessibility aspects of the LT department's website pages, information, and digital links. A usability, accessibility, and cognitive load manual examination was conducted with four…
Descriptors: Usability, Access to Information, Cognitive Processes, Difficulty Level
Jessica Gatewood – ProQuest LLC, 2024
This non-experimental causal-comparative study aims to explore the possible effect of expertise on learning experience design (LXD) deviation identification and the classification of these deviations in alignment with provided learning experience design constructs within a learning technology. Additionally, this study challenges Nielsen's (1993)…
Descriptors: Educational Technology, Novices, Expertise, Learning Experience
Hrishikesh Bhide – ProQuest LLC, 2024
The meteoric rise in software and technology has altered the paradigm of information security and privacy. Classified information, stored earlier behind locked doors, is now stored on the internet on servers that can be accessed from anywhere on the globe. As a result of these advancements, we are now vulnerable to cyber-attacks. Cyber-attacks are…
Descriptors: Game Based Learning, Learning Strategies, Computer Security, Computer Science Education
Natalie Gauvin – ProQuest LLC, 2024
Understanding the people who use the digital products we build is essential to creating experiences that are useful, desired, and enjoyable. Personas are a tool often employed in educational settings and industry to build empathy for users. Using a concurrent mixed methods approach, this study sought to better understand how personas help to build…
Descriptors: Empathy, Users (Information), User Satisfaction (Information), Technology Uses in Education
Brittni Knebel Kalich – ProQuest LLC, 2024
This study examined video and screenshot microlesson formats as a technology professional development for enhancing educators' technology skills. As educators face increasing demands for technology proficiency in the twenty-first century classroom, this study was conducted to help address a need for further investigation into whether screenshot or…
Descriptors: Technological Literacy, Faculty Development, Video Technology, Visual Aids
Katherine Connolly – ProQuest LLC, 2022
School districts have been encouraged to integrate health and learning services in an effort to best support the whole child. To provide guidance for this integration, the Center for Disease Control and Prevention and the ASCD (formerly the Association for Supervision and Curriculum Development) created the Whole School, Whole Community, Whole…
Descriptors: Usability, Educational Policy, Wellness, Models
Milan Dahal – ProQuest LLC, 2024
Educational Robotics has gained popularity in K-12 education as an effective tool to teach STEM topics and skills like computational thinking, programming, collaboration, and creativity. With rapid technological progress, educational robots have found ways into classrooms worldwide. However, challenges like the ease of use, cost, and requiring…
Descriptors: Robotics, STEM Education, Technology Uses in Education, Elementary Secondary Education
Steven Snead – ProQuest LLC, 2024
Data-based decision-making has been a frequently used policy and practice intervention used in schools to help inform the decision-making processes of educational practitioners, with the aim of improving student outcomes. Interim benchmark assessments are designed by commercial test developers to support educators in this framework. In fact, the…
Descriptors: Student Evaluation, Data Analysis, Educational Practices, Decision Making
Alamri, Mansour – ProQuest LLC, 2023
The present study examined secondary students' attitude toward the Classera learning management system (LMS) within the context of gifted education in Saudi Arabia. The theoretical framework that guided this study was the technology acceptance model (TAM). Data were collected using the TAM survey, which consisted three subscales: perceived…
Descriptors: Secondary School Students, Student Attitudes, Learning Management Systems, Foreign Countries
Ira Woodring – ProQuest LLC, 2025
Unified Modeling Language (UML) Class Diagramming is the commonly accepted mechanism used to describe relationships between software components. In addition, it is an essential educational tool that is used to convey the structure of software and the patterns of software design to students. Unfortunately, UML is a visual-only mechanism and…
Descriptors: Computer Software, Visual Aids, Audio Equipment, Visual Impairments
A Qualitative Descriptive Study Exploring Online Undergraduate Students' Use of Instructional Videos
Belinda Post McFerren – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how online undergraduate students describe their use of instructional videos and their perceptions of the ease of use, usefulness, and enjoyment of instructional videos in colleges in the southeastern United States. According to the Technology Acceptance Model (TAM), the use of…
Descriptors: Undergraduate Students, Electronic Learning, Technology Uses in Education, Instructional Films
Nina Rosalie Mandracchia – ProQuest LLC, 2023
There are a range of educational web-based resources available for use by education professionals. Although widely available, such web resources vary in terms of usability. As of 2022, there was no way to assess whether these web resources are useful for educators in terms of identifying new classroom interventions to implement. In response, the…
Descriptors: Educational Resources, Internet, Usability, Preservice Teachers
Taylor, Joshua – ProQuest LLC, 2023
This dissertation considers critical, digital information literacy from a variety of perspectives including composition and rhetoric, applied linguistics, and human-computer interaction. My work seeks to ask what is being done within academia regarding critical, digital literacy when applied to student writing, sociolinguistics, and design. The…
Descriptors: Digital Literacy, Information Literacy, Video Games, English
Terry Roxanne Beamer – ProQuest LLC, 2024
Emotional intelligence (EQ) is a strong indicator of student academic success. Researchers have demonstrated knowledge of the usage of EQ applications by the K-12 student population but have not established significant findings with the student population beyond high school. The problem was that it was unknown whether the post secondary student…
Descriptors: Emotional Intelligence, Postsecondary Education, Technology Uses in Education, Computer Oriented Programs
Megan M. Jones – ProQuest LLC, 2024
Wyoming's construction sector faces a growing number of job openings yet contends with a decreasing number of skilled workers. This study explored the Wyoming Construction Workforce Training Program (CWTP) from an inclusivity perspective, investigating the accessible, usable, and relevant instructional design and delivery conditions. Through…
Descriptors: Construction Industry, Skilled Workers, Labor Force Development, Employment Programs