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Showing 1 to 15 of 16 results Save | Export
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Own, Chung-Ming; Cai, Tingting; Hung, Cheng-Yu – IEEE Transactions on Learning Technologies, 2023
Studies have highlighted the possible advantages of tangible user interfaces (TUIs) over multitouch interfaces (MTIs) in preschool education; however, more objective evidence is required to establish the superiority of TUIs. In this article, we design a mathematical application called THE NUMBERS to compare preschool children's learning potential…
Descriptors: Preschool Children, Preschool Education, Computer Interfaces, Computer Uses in Education
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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Wang-Trexler, Nicole; Yeh, Martin K.-C.; Diehl, William C.; Heiser, Rebecca E.; Gregg, Andrea; Tran, Ling; Zhu, Chenyang – International Journal of Web-Based Learning and Teaching Technologies, 2021
Software applications in educational technology have been a strong driving force for the success of online learning at all levels. These applications are created for various purposes and are used by a range of experts. The development of a successful educational technology software takes a deliberate team effort and thoughtful project management.…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Computer System Design
Mpiladeri, Magda; Palaigeorgiou, George; Lemonidis, Charalampos – International Association for Development of the Information Society, 2016
Tangible user interfaces (TUIs) are frequently used to teach children abstract concepts, in science and mathematics. TUIs offer a natural and immediate form of interaction that promotes active and hands-on engagement and allows for exploration and reflection. Tangible objects are representational artifacts in their essence, and they increase the…
Descriptors: Fractions, Numbers, Computer Uses in Education, Computer Interfaces
Crearie, Linda – International Association for Development of the Information Society, 2016
Technological advances over the last decade have had a significant impact on the teaching and learning experiences students encounter today. We now take technologies such as Web 2.0, mobile devices, cloud computing, podcasts, social networking, super-fast broadband, and connectedness for granted. So what about the student use of these types of…
Descriptors: Undergraduate Students, Student Experience, Engineering Education, Computer Uses in Education
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Janetzko, Hans-Dieter – International Journal for Technology in Mathematics Education, 2015
CATO is a new user interface, developed by the author as a response to the significant difficulties faced by scientists, engineers, and students in their usage of computer algebra (CA) systems. Their tendency to use CA systems only occasionally means that they are unfamiliar with requisite grammar and syntax these systems require. The author…
Descriptors: Algebra, Computer Interfaces, Computer System Design, Courseware
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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Furio, David; Gonzalez-Gancedo, Santiago; Juan, M.-Carmen; Segui, Ignacio; Costa, Maria – Computers & Education, 2013
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main…
Descriptors: Computer Interfaces, Handheld Devices, Educational Games, Computer Games
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Moguel, P.; Tchounikine, P.; Tricot, A. – IEEE Transactions on Learning Technologies, 2012
In this paper, we consider collective problem-solving challenges and a particular structuring objective: lead groups of learners to make their shared problem-solving organization explicit. Such an objective may be considered as a way to lead learners to consider building and maintaining a shared organization, and/or as a way to provide a basis for…
Descriptors: Cooperative Learning, Problem Solving, Organization, Computer Uses in Education
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Wang, Jianfeng; Doll, William J.; Deng, Xiaodong; Park, Kihyun; Yang, Ma Ga – Computers & Education, 2013
This study explores whether learning management systems (LMSs) enable faculty course developers to use the reconfigurable characteristics of the software to implement the seven principles of effective teaching (Chickering & Gamson, 1987). If LMSs are to be considered pedagogically effective, these systems must help engage faculty in effective…
Descriptors: Integrated Learning Systems, Usability, College Faculty, Teacher Attitudes
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Kortenkamp, Ulrich; Dohrmann, Christian – Acta Didactica Napocensia, 2010
In this article we describe long-standing user interface issues with Dynamic Geometry Software and common approaches to address them. We describe first prototypes of multi-touch-capable DGS. We also give some hints on the educational benefits of proper user interface design.
Descriptors: Computer Software, Computer Interfaces, Geometry, Mathematics Instruction
Golden, Elspeth – ProQuest LLC, 2010
In spite of the goodwill and best efforts of software engineers and usability professionals, systems continue to be built and released with glaring usability flaws that are costly and difficult to fix after the system has been built. Although user interface (UI) designers, be they usability or design experts, communicate usability requirements to…
Descriptors: Computer Software, Computer Interfaces, Computer System Design, Usability
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Dyckhoff, Anna Lea; Zielke, Dennis; Bultmann, Mareike; Chatti, Mohamed Amine; Schroeder, Ulrik – Educational Technology & Society, 2012
Learning Analytics can provide powerful tools for teachers in order to support them in the iterative process of improving the effectiveness of their courses and to collaterally enhance their students' performance. In this paper, we present the theoretical background, design, implementation, and evaluation details of eLAT, a Learning Analytics…
Descriptors: Foreign Countries, Computer Uses in Education, Semi Structured Interviews, Usability
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Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education
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