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Moses K. Asamoah; Yaw Oheneba-Sakyi; Michael Tagoe – E-Learning and Digital Media, 2024
Despite huge investments in Ghanaian universities for e-learning education, there exist lecturers who struggle with the adoption and use of open-source Learning Management Systems (LMSs) in teaching. The purpose of this study was to investigate the dominant drivers of the adoption and usage of LMS by faculty to enhance e-learning education in…
Descriptors: Learning Management Systems, Adoption (Ideas), Technology Uses in Education, Educational Technology
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability