Publication Date
In 2025 | 109 |
Since 2024 | 478 |
Since 2021 (last 5 years) | 1361 |
Since 2016 (last 10 years) | 2519 |
Since 2006 (last 20 years) | 3754 |
Descriptor
Source
Author
Teo, Timothy | 21 |
Gu, Xiaoqing | 8 |
Huang, Fang | 8 |
Al-Emran, Mostafa | 7 |
Chafouleas, Sandra M. | 7 |
Hwang, Gwo-Jen | 7 |
Alias, Norlidah | 6 |
Huang, Yueh-Min | 6 |
Islam, A. Y. M. Atiquil | 6 |
Lin, Hao-Chiang Koong | 6 |
Tselios, Nikolaos | 6 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 27 |
Policymakers | 11 |
Administrators | 9 |
Media Staff | 8 |
Researchers | 8 |
Practitioners | 5 |
Students | 3 |
Community | 2 |
Support Staff | 2 |
Counselors | 1 |
Location
Turkey | 129 |
China | 104 |
Taiwan | 103 |
Malaysia | 102 |
Australia | 76 |
Indonesia | 65 |
India | 63 |
Canada | 62 |
Spain | 62 |
South Africa | 57 |
United Kingdom | 55 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 2 |
Amanda Brady – ProQuest LLC, 2024
COVID-19 caused a worldwide education crisis. Schools were forced to close, teachers and parents had little time to prepare, and students were required to learn from home. The purpose of this study was to explore teachers' perceptions of usefulness and ease of use in adopting technology in response to the COVID-19 pandemic and what support or…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Alberto A. P. Cattaneo; Chiara Antonietti; Martina Rauseo – Vocations and Learning, 2025
This study involves 1,654 in-service Swiss vocational teachers to investigate the actual use of 21 different educational technologies (USE) across four different teaching profiles and its interplay with teachers' perceived digital competence (PDC) and perceived usefulness (PU) of technology. The results indicated that the mean USE scores did not…
Descriptors: Career and Technical Education, Career and Technical Education Teachers, Technology Uses in Education, Digital Literacy
Faith Sylvester Orim; Usani Joseph Ofem; Imelda Barong Edam-Agbor; Nsan Njar Nsan; John Arikpo Okri; Patience Ekpang; Blessing Ogunjimi; Isu Michael Egbe; James Omaji Ukatu; Cecilia Undie Angrey; Moses Agba Undie; Oluwaseun Akin-Fakorede; Dymphina Abua; Peace Asukwo – Discover Education, 2025
The current educational landscape is flooded with new technological tools, especially with the arrival of artificial intelligence, which is applicable at all levels of instructional practices. However, the application of technology in assessment in higher education has been understudied. This study focused on filling this research gap by examining…
Descriptors: Higher Education, College Faculty, Computer Assisted Testing, Technology Integration
Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Brian Shambare; Thuthukile Jita – International Journal of Virtual and Personal Learning Environments, 2025
In many Global South countries, including South Africa, the adoption of Virtual Lab (VL) remains largely conceptual. This paper emphasizes the necessity of understanding teachers' perceptions of VL before implementation to mitigate risks of abandonment or underutilization post deployment. Guided by the Technology Acceptance Model (Davis, 1989),…
Descriptors: Foreign Countries, Science Education, Educational Technology, Computer Simulation
Katerina Zacharia; Marientina Gotsis – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
This article presents the design, goals, and evaluation of "Enthralled" following the 2022 playtesting in three undergraduate Liberal Arts core courses. "Enthralled" draws on ancient Greek myths and the classical tragedy "Bacchae" by Euripides. As an immersive pedagogical intervention, "Enthralled" promotes…
Descriptors: Undergraduate Study, Educational Games, Classical Literature, Greek Civilization
Arthika Rajaratnam – Turkish Online Journal of Distance Education, 2025
The worldwide education system has experienced new-normal mode of teaching and learning with the prime support of the real-time online platforms especially during COVID-19 pandemic. However, the existing body of knowledge has not sufficiently dealt with it. To explore the student's intention to use the real-time online learning, Theory of Planned…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Synchronous Communication
Mohtar, Syahida; Jomhari, Nazean; Omar, Nor Azyra; Mustafa, Mumtaz Begum Peer; Yusoff, Zulkifli Mohd – Education and Information Technologies, 2023
Mobile learning and gamification are becoming increasingly popular, especially in education. Numerous researches suggest that mobile learning apps with gamification can improve student learning. However, there are fewer studies that analyze the gamification effects and usability of mobile apps for middle-aged women. The aim of this study is to…
Descriptors: Usability, Handheld Devices, Electronic Learning, Educational Technology
An Integrated Model for Predicting Pupils' Acceptance of Artificially Intelligent Robots as Teachers
Chen, Siyu; Qiu, Shiying; Li, Haoran; Zhang, Junhua; Wu, Xiaoqi; Zeng, Wenjie; Huang, Fuquan – Education and Information Technologies, 2023
Artificially intelligent robots as teachers (AI teachers) have attracted extensive attention due to their potential to relieve the challenge of global teacher shortage and realize universal elementary education by 2030. Despite mass production of service robots and discussions about their educational applications, the study of full-fledged AI…
Descriptors: Artificial Intelligence, Robotics, Student Attitudes, Elementary School Students
The Influence of User-Perceived Benefits on the Acceptance of Microlearning for Librarians' Training
Isibika, Irene Shubi; Zhu, Chang; De Smet, Egbert; Musabila, Albogast K. – Research in Learning Technology, 2023
Microlearning has shifted professional training and development and its acceptance depends on perceived user benefits. This study examines the influence of user-perceived benefits on librarians' acceptance of the microlearning approach in selected universities in Tanzania. Using a questionnaire informed by the variables of the Technology…
Descriptors: Foreign Countries, Learning Modules, Learning Activities, Library Education
Friesen, Deanna C.; King, Colin B.; Fenesi, Barbara – Psychology in the Schools, 2023
The purpose of the current study was to investigate how preservice teachers perceived the utility of a psychological report for their practice (e.g., creating an individual education plan or a lesson plan). Teacher candidates, who were enrolled in an Inclusive Education course, used fictional psychological reports as the basis for course…
Descriptors: Preservice Teachers, Student Attitudes, Psychoeducational Methods, Reports
Jämsä, Johanna; Sandström, Vilma; Holopainen, Jani; Juhola, Sirkku; Kalliokoski, Tuomo; Korhonen-Kurki, Kaisa; Lyytikäinen, Veera; Mattila, Osmo; Pietikäinen, Janna; Soini, Katriina – Applied Environmental Education and Communication, 2023
We studied three novel approaches in environmental science communication for experts: gamification, virtual reality, and art-based scenario workshops and analyze participants' perceptions through qualitative interviews and a survey. Four dimensions emerged from the interviews: "enjoyment," "usability," "sociability,"…
Descriptors: Environmental Education, Gamification, Expertise, Computer Simulation
Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
Emily Tarconish; Sally Scott; Manju Banerjee; Allison Lombardi – Journal of Postsecondary Education and Disability, 2023
Universal Design (UD), a theory that encompasses a proactive approach to accessibility and inclusion, has spread from its roots in architecture and product design to a host of applications including educational contexts. Over more than two decades, applications of UD in postsecondary settings have undergone exponential growth. In this theoretical…
Descriptors: Usability, Teaching Methods, Learning Processes, Diversity
Honebein, Peter C. – Educational Technology Research and Development, 2022
The focus of this research is on values about methods, a specific instructional theory framework construct that represents a person's opinions about the usefulness of instructional methods. Previous studies have shown that values about methods have a "good guy/bad guy" structure, where instructional methods such as apprenticeship are…
Descriptors: Instructional Design, Teaching Methods, Values, Graduate Students