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Kirk St.Amant – Journal of Technical Writing and Communication, 2024
The usability of items is connected to cognition, or how the brain processes information. Many of the related processes occur subconsciously and are guided by the mental models individuals have created based on their experiences. The better communication professional and communication students understand such dynamics, the more effectively they…
Descriptors: Cognitive Processes, Schemata (Cognition), Audiences, Expectation
Sven Judel; Jasper vom Felde; Ulrik Schroeder – Technology, Knowledge and Learning, 2024
This article presents the first iteration of the video analytics system VA4ME that enables the logging of video interactions in Moodle without the need to provide the videos by a separate plugin or website. Instead, the logging plugin injects, if allowed within a course, JavaScript code that logs video interactions and transforms these logs into…
Descriptors: Video Technology, Learning Management Systems, Information Storage, Educational Technology
David J. Williams – College & Research Libraries, 2024
Information design--incorporating research in graphic design, typography, visualization, and usability--is a user experience practice directly applicable to contemporary museums, libraries, and archives. Information design principles and guidelines improve engagement at every point of service, effectively and efficiently complementing the mission…
Descriptors: Archives, Visual Aids, Information Services, User Satisfaction (Information)
Andrés Chiappe; Juan Manuel Díaz; María Soledad Ramirez-Montoya – International Review of Research in Open and Distributed Learning, 2024
During the last decade, a growing interest in open educational resources (OER) has developed among educational researchers worldwide. This trend involves the examination of possible effects over diverse learning domains such as the development of literacy and digital skills in the context of the fourth industrial revolution. To address this…
Descriptors: Digital Literacy, Open Educational Resources, Artificial Intelligence, Usability
Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
Shaofeng Wang; Zhuo Sun – Education and Information Technologies, 2025
Artificial Intelligence (AI) is increasingly being integrated into educational settings, with Intelligent Personal Assistants (IPAs) playing a significant role. However, the psychological impact of these AI assistants on fostering active learning behaviors needs to be better understood. This research study addresses this gap by proposing a…
Descriptors: Artificial Intelligence, Active Learning, Redundancy, Role
Joe Noteboom – Learning, Media and Technology, 2025
This article builds on emerging accounts of the 'student as user' to explore platformisation in higher education from the perspectives of students. While existing scholarship on platformisation and assetisation has highlighted important concerns about the distribution of power and value in contemporary higher education, much of this literature…
Descriptors: Foreign Countries, Educational Technology, Usability, Learning Management Systems
Mohamad Iyad Al-Khiami; Martin Jaeger; Sayed Mohamad Soleimani; Abdulhadi Kazem – Journal of Computer Assisted Learning, 2024
Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Motivation
Chenxi Liu; Yixi Wang; Marvin Evans; Ana-Paula Correia – Education and Information Technologies, 2024
Mobile learning has gained significant recognition for its beneficial effects on learning across various dimensions. Nonetheless, ensuring consistent learner acceptance of mobile learning remains a critical factor to address. This meta-analysis study is the first comprehensive examination of critical antecedents impacting learners' perceived…
Descriptors: Handheld Devices, Telecommunications, Electronic Learning, Usability
Samit Bhattacharya; Ujjwal Biswas; Shubham Damkondwar; Bhupender Yadav – Education and Information Technologies, 2024
Classroom monitoring using information communications technology (ICT) plays a significant role in enhancing teaching-learning in a blended learning environment. Learning analytics (LA) is such a popular classroom monitoring tool. LA helps teachers to the collection, interpretation, and analysis of students performance data generated during…
Descriptors: Information Technology, Learning Analytics, Blended Learning, Classroom Techniques
Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
Shinya Ito; Emi Furukawa – American Journal of Health Education, 2024
Background: The medical information about anemia prevention produced by health-care professionals is difficult to understand because of its complicated terminology. Purpose: To evaluate quantitatively for the first time the clarity of existing online information about anemia prevention in Japanese. Methods: On January 20, 2023, we used the keyword…
Descriptors: Diseases, Japanese, Web Browsers, Comprehension
Jesús J. Cambra-Fierro; María Fuentes Blasco; María-Eugenia Eugenia López-Pérez; Andreea Trifu – Education and Information Technologies, 2025
Rapid technological advancements of recent decades have fueled, among other aspects, a global boom in the utilization of artificial intelligence (AI) tools across a variety of areas. Higher education, like other domains, has embraced these innovations, with ChatGPT emerging as one of the latest additions. Faculty perception, ability, and…
Descriptors: Educational Technology, Artificial Intelligence, College Faculty, Teacher Attitudes
Mehrbakhsh Nilashi; Rabab Ali Abumalloh – Education and Information Technologies, 2025
Immersive technologies strive to enhance users' digital experiences by enabling more interactive, engaging, and realistic virtual environments. Despite the growing popularity and advancements in immersive technologies, achieving widespread user acceptance remains a significant challenge. In addition, previous acceptance models may not fully…
Descriptors: Computer Attitudes, Computer Simulation, Simulated Environment, Physical Environment
Mengke Wang; Taotao Long; Na Li; Yawen Shi; Zengzhao Chen – Education and Information Technologies, 2025
Feedback plays an indispensable role in pre-service teachers' microteaching practice. It provides essential information about their microteaching performance, which is of great significance in their reflection and improvement. As AI and teaching analytics advance, feedback is no longer exclusively human-generated. AI technologies are increasingly…
Descriptors: Feedback (Response), Preservice Teachers, Microteaching, Reflection