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Belinda Post McFerren – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how online undergraduate students describe their use of instructional videos and their perceptions of the ease of use, usefulness, and enjoyment of instructional videos in colleges in the southeastern United States. According to the Technology Acceptance Model (TAM), the use of…
Descriptors: Undergraduate Students, Electronic Learning, Technology Uses in Education, Instructional Films
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Christopher D. Hromalik; William N. Myhill; Celestia A. Ohrazda; Nancy R. Carr; Stephanie A. Zumbuhl – International Journal of Inclusive Education, 2024
The Universal Design for Learning (UDL) framework has been shown to support instructors in the design of inclusive instructional learning environments. However, few studies have examined the effects of UDL professional development programmes for community college faculty and staff. The present study examined the effects of a four-day Universal…
Descriptors: Usability, Community Colleges, Inclusion, Professional Development
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Dana-Kristin Mah; Nele Groß – International Journal of Educational Technology in Higher Education, 2024
Faculty perspectives on the use of artificial intelligence (AI) in higher education are crucial for AI's meaningful integration into teaching and learning, yet research is scarce. This paper presents a study designed to gain insight into faculty members' (N = 122) AI self-efficacy and distinct latent profiles, perceived benefits, challenges, use,…
Descriptors: Artificial Intelligence, College Faculty, Technology Uses in Education, Self Efficacy
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Lily Gao; María Eugenia López-Pérez; Iguácel Melero-Polo; Andreea Trifu – Studies in Higher Education, 2024
Chatbots have transformed educational practices, and ChatGPT represents a significant development in this domain. However, more research is needed to determine how user perceptions influence the overall user experience with ChatGPT. To address this gap, this study investigates the role of ChatGPT, a revolutionary artificial intelligence --…
Descriptors: Learning Experience, Artificial Intelligence, Technology Uses in Education, Usability
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Yiming Liu; Lingyun Huang; Tenzin Doleck – Education and Information Technologies, 2024
Learning analytics dashboards (LADs) are emerging tools that convert abstract, complex information with visualizations to facilitate teachers' data-driven pedagogical decision-making. While many LADs have been designed, teachers' capacities for using such LADs are not well articulated in the literature. To fill the gap, this study provided a…
Descriptors: Learning Analytics, Teacher Attitudes, Self Management, Psychological Patterns
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Necati Vardar; Çagri Gümüs; Mehmet Akif Gündüz – Turkish Online Journal of Educational Technology - TOJET, 2024
Distance education and e-learning have become pivotal during the COVID-19 pandemic, offering a solution to maintain education continuity amidst restrictions. This study delves into the application of the Technology Acceptance Model (TAM) to assess the acceptance and utilization of e-learning among university students, with a particular focus on…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, COVID-19
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Caleb Or – International Journal of Technology in Education and Science, 2024
The Technology Acceptance Model (TAM), proposed by Fred Davis in 1986, is a foundational framework for understanding technology adoption, emphasizing Perceived Ease of Use (PEOU) and Perceived Usefulness (PU) as key determinants of Intention to Use (ITU). While Attitude Toward Using (ATU) was initially central to TAM, it was later omitted in…
Descriptors: Attitudes, Technological Literacy, Usability, Value Judgment
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Ratna Zuarni Ramli; Wan Zakiyatussariroh Wan Husin; Ahmed M. S. Elaklouk; Noraidah Sahari Ashaari – Interactive Learning Environments, 2024
Emerging technologies such as augmented reality are impacting the field of education, it can be seen in the attention given to technology, specifically augmented reality. Systematic reviews on research related to learning through augmented reality aim to find gaps of augmented reality in learning. However, there is a limited number of systematic…
Descriptors: Computer Simulation, Usability, Research Reports, Rating Scales
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Vaughan K. Collins; Catherine M. Corbin; Jill J. Locke; Clayton R. Cook; Mark G. Ehrhart; Kurt D. Hatch; Aaron R. Lyon – Grantee Submission, 2024
Although there are a growing number of implementation strategies to increase the adoption, fidelity, and sustainment of evidence-based practices (EBP), they are often complex and bulky, which can interfere with their widespread application. To address these challenges, the Helping Educational Leaders Mobilize Evidence (HELM) strategy was created…
Descriptors: Leadership, Usability, Evidence Based Practice, Program Implementation
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Chow, Jason C.; Sandbank, Micheal; Hampton, Lauren H. – Journal of Speech, Language, and Hearing Research, 2023
Meta-analyses can be used to comprehensively summarize the state of a given literature base, understand development and relations between constructs, and synthesize intervention effects to identify "what works for whom," all of which can directly inform research, practice, and policy. In this tutorial, we first argue that data reporting…
Descriptors: Data Use, Usability, Meta Analysis, Educational Research
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Laifa, Meriem; Giglou, Roya Imani; Akhrouf, Samir – Innovative Higher Education, 2023
Given the still existing restrictions of COVID-19, blended learning is undoubtedly becoming a better-fitting strategy for higher education institutions in underprivileged countries. Acknowledging the current changes in higher education, this study aims to investigate the elements that influence students' satisfaction and their future preferences…
Descriptors: Foreign Countries, Blended Learning, Student Satisfaction, College Students
Nina Rosalie Mandracchia – ProQuest LLC, 2023
There are a range of educational web-based resources available for use by education professionals. Although widely available, such web resources vary in terms of usability. As of 2022, there was no way to assess whether these web resources are useful for educators in terms of identifying new classroom interventions to implement. In response, the…
Descriptors: Educational Resources, Internet, Usability, Preservice Teachers
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Alexandros Liapis; Vicky Maratou; Theodor Panagiotakopoulos; Christos Katsanos; Achilles Kameas – Interactive Learning Environments, 2023
The current era of (e-)learning invests heavily on Massive Open Online Courses (MOOCs). Various dedicated MOOC platforms are used, such as Coursera, Udacity, and Open edX. Moodle, one of the most popular open-source Learning Management Systems (LMS), has been also used for MOOC implementations. Usability and user experience (UX) are very important…
Descriptors: MOOCs, Usability, Learning Management Systems, Computer Software Evaluation
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Weiling Li; Aaron Butler; Amy Dray – Society for Research on Educational Effectiveness, 2023
Background/Context: Technology in education has become a vital part of modern education systems (Turugare & Rudhumbu, 2020, Osterweil et. al, 2015; Ghory & Ghafory, 2021). Over the past two decades, it has transformed the way we teach, learn, and assess knowledge (U.S. Department of Education Office of Educational Technology, 2017; Partala…
Descriptors: Educational Technology, Technology Uses in Education, Program Termination, Program Evaluation
Taylor, Joshua – ProQuest LLC, 2023
This dissertation considers critical, digital information literacy from a variety of perspectives including composition and rhetoric, applied linguistics, and human-computer interaction. My work seeks to ask what is being done within academia regarding critical, digital literacy when applied to student writing, sociolinguistics, and design. The…
Descriptors: Digital Literacy, Information Literacy, Video Games, English
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