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Bougioukas, Konstantinos I.; Diakonidis, Theodoros; Mavromanoli, Anna C.; Haidich, Anna-Bettina – Research Synthesis Methods, 2023
An overview of reviews aims to collect, assess, and synthesize evidence from multiple systematic reviews (SRs) on a specific topic using rigorous and reproducible methods. An important methodological challenge in conducting an overview of reviews is the management of overlapping data due to the inclusion of the same primary studies in SRs. We…
Descriptors: Programming Languages, Open Source Technology, Evaluation Methods, Evidence
Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
Nason, Erica E.; Wang, Kaipeng; Ausbrooks, Angela R. – Journal of Social Work Education, 2023
This article introduces an open-source software package--R for Qualitative Data Analysis (RQDA). RQDA is an R package for analysis of text-formatted data, which is compatible across operating platforms. It is user-friendly and seamlessly integrates with R, which makes it possible to conduct statistical analyses on qualitative coding. Alternative…
Descriptors: Statistical Analysis, Computer Software, Open Source Technology, Usability
Moses K. Asamoah; Yaw Oheneba-Sakyi; Michael Tagoe – E-Learning and Digital Media, 2024
Despite huge investments in Ghanaian universities for e-learning education, there exist lecturers who struggle with the adoption and use of open-source Learning Management Systems (LMSs) in teaching. The purpose of this study was to investigate the dominant drivers of the adoption and usage of LMS by faculty to enhance e-learning education in…
Descriptors: Learning Management Systems, Adoption (Ideas), Technology Uses in Education, Educational Technology
Melissa A. Shepherd; Elizabeth J. Richardson – Teaching Statistics: An International Journal for Teachers, 2024
Statistical software is commonly used in undergraduate social sciences statistics courses. Due to the increase in online/hybrid courses and the cost of SPSS, instructors may wish to switch to another statistical software. We cover seven programs: Excel, Google Sheets, jamovi, JASP, PSPP, R, and SOFA. We compare programs using the following…
Descriptors: Open Source Technology, Statistics, Computer Software, Computer Software Reviews
Lorena Sousa; Luís Pedro; Carlos Santos – International Review of Research in Open and Distributed Learning, 2023
Almost all open educational resources (OER) definitions encompass key concepts such as the 5R activities and open licenses. However, little attention is given to the technical aspects and tools that allow the user to interact with these resources. This study aims to answer five research questions regarding (a) 5R activities, (b) open licenses and…
Descriptors: Open Educational Resources, Meta Analysis, Intellectual Property, Open Source Technology
Emily Maria Bull; L. van der Cruyssen; S. Vágó; Gabor Király; T. Arbour; Lisa van Dijk – Journal of Agricultural Education and Extension, 2024
Purpose: The aim of this study was to understand the needs of European users for successful development and uptake of a digital land-based knowledge platform. Methodology: The "discover and define" phases of the design thinking double diamond framework were applied to inform the construction of 16 user-personas and journeys. Qualitative…
Descriptors: Agricultural Education, Agribusiness, Knowledge Economy, Foreign Countries
Peabody, Michael R. – Measurement: Interdisciplinary Research and Perspectives, 2023
Many organizations utilize some form of automation in the test assembly process; either fully algorithmic or heuristically constructed. However, one issue with heuristic models is that when the test assembly problem changes the entire model may need to be re-conceptualized and recoded. In contrast, mixed-integer programming (MIP) is a mathematical…
Descriptors: Programming Languages, Algorithms, Heuristics, Mathematical Models
Sk, Md Ajimuddin; Jana, Sibsankar; Khatun, Samima – Higher Education for the Future, 2021
We are in the age of information and communication technology (ICT), where the learning communities (i.e., learners, teachers, scholars, etc.), mainly in higher education domains, are more technology dependent. The stakeholders always handle advanced research, study and technologies, and therefore they need some authentic and updated information…
Descriptors: Open Source Technology, Computer Software Selection, Selection Criteria, Integrated Learning Systems
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
Wang-Trexler, Nicole; Yeh, Martin K.-C.; Diehl, William C.; Heiser, Rebecca E.; Gregg, Andrea; Tran, Ling; Zhu, Chenyang – International Journal of Web-Based Learning and Teaching Technologies, 2021
Software applications in educational technology have been a strong driving force for the success of online learning at all levels. These applications are created for various purposes and are used by a range of experts. The development of a successful educational technology software takes a deliberate team effort and thoughtful project management.…
Descriptors: Computer Software, Educational Technology, Computer Oriented Programs, Computer System Design
Rodri´guez, FabioCorte´s; Frattini, Gianfranco; Krapp, Lucien F.; Martinez-Hung, Hassan; Moreno, Diego M.; Rolda´n, Mariana; Salomo´n, Jorge; Stemkoski, Lee; Traeger, Sylvain; Dal Peraro, Matteo; Abriata, Luciano A. – Journal of Chemical Education, 2021
Augmented/virtual realities (ARs/VRs) promise to revolutionize STEM education. However, most easy-to-use tools are limited to static visualizations, which limits the approachable content, whereas more interactive and dynamic alternatives require costly hardware, preventing large-scale use and evaluation of pedagogical effects. Here, we introduce…
Descriptors: Molecular Structure, Biochemistry, Organic Chemistry, STEM Education
Mascret, Nicolas; Marlin, Kane; Laisney, Patrice; Castéra, Jérémy; Brandt-Pomares, Pascale – Education and Information Technologies, 2023
Based on the Technology Acceptance Model (TAM), the aims of the present cross-sectional study were i) to investigate acceptance by teachers of an open-source, collaborative, free m-learning app, named "Artefac," ii) to examine whether teachers' self-approach goals (i.e., the motivation to teach more effectively than before) may be a…
Descriptors: Teacher Attitudes, Computer Attitudes, Adoption (Ideas), Open Source Technology
Nkuyubwatsi, Bernard – Journal of Interactive Media in Education, 2018
The marketing of the Massachusetts Institute of Technology (MIT) Open Courseware gives the impression that it has the potential to contribute to quality open learning and opening up higher education globally. It is from this perspective that the potential contribution of Open Educational Resources (OER) units in the MIT Open Courseware to opening…
Descriptors: Usability, Open Source Technology, Courseware, Higher Education
Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software