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Marklund, Björn Berg; Backlund, Per; Dahlin, Carl-Johan; Engström, Henrik; Wilhelmsson, Ulf – International Journal of Game-Based Learning, 2014
An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios situated in distributed environments, most of a group's work-processes are mediated through the use of production-focused tools that are unconcerned with…
Descriptors: Educational Games, Active Learning, Student Projects, Users (Information)
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Christie, M.; Garrote Jurado, R. – European Journal of Engineering Education, 2009
In this article, the authors report on a study that was carried out at the University College of Boras. Teachers using an online learning platform (WebCT) were surveyed to see to what extent they made use of the various features available to them on the learning platform. The extent to which teachers employed all the features was low. The article…
Descriptors: Electronic Learning, Distance Education, Online Courses, Barriers
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Kristensson, Per; Norlander, Torsten – Journal of Creative Behavior, 2003
The effects of information technology on the creative performance in small groups were examined. An experimental 3 x 2 design was used in order to assess the effects of Group Communication Support System (GCSS) and perceived usefulness on the creative product and the creative process. A chat, a video conference and a face-to-face group were…
Descriptors: Foreign Countries, Creativity, Statistical Analysis, Computer Mediated Communication