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Christ, Oliver; Weber, Christoph; Sato, Toshihiko – Behaviour & Information Technology, 2012
In this study, the electronic revision and recapitulation tools 2.0 (EREP 2.0) were used to foster creative moments while creating aided recalls (ARs) (pictures electronic notes etc.). Creative and critical thinking is associated with vital skills which enable students to deal with often complex knowledge domains through an informal way of…
Descriptors: Foreign Countries, Comprehension, Creativity, Classification
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Skov, Mikael Brasholt; Stage, Jan – Behaviour & Information Technology, 2012
Many efforts to improve the interplay between usability evaluation and software development rely either on better methods for conducting usability evaluations or on better formats for presenting evaluation results in ways that are useful for software designers and developers. Both of these approaches depend on a complete division of work between…
Descriptors: Foreign Countries, Introductory Courses, Evaluators, Computer Software
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Law, Effie Lai-Chong; Blazic, Borka Jerman; Pipan, Matic – Behaviour & Information Technology, 2007
No systematic empirical study on investigating the effects of performing task variants on user cognitive strategy and behaviour in usability tests and on learnability of the system being tested has been documented in the literature. The current use-inspired basic research work aims to identify the underlying cognitive mechanisms and the practical…
Descriptors: Foreign Countries, Use Studies, Behavior, Cognitive Processes
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Lavoue, Elise; George, Sebastien; Prevot, Patrick – Behaviour & Information Technology, 2012
In this article, we present a co-adaptive design approach named TE-Cap (Tutoring Experience Capitalisation) that we applied for the development of an assistance environment for tutors. Since tasks assigned to tutors in educational contexts are not well defined, we are developing an environment which responds to needs which are not precisely…
Descriptors: Foreign Countries, Tutors, Tutoring, College Faculty
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Hawthorn, D. – Behaviour & Information Technology, 2007
The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…
Descriptors: Instructional Design, Computer Interfaces, Educational Technology, Older Adults