Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 17 |
Descriptor
Source
Interactive Learning… | 17 |
Author
A. Devisakti | 1 |
Angehrn, Albert A. | 1 |
Bertolotto, Michela | 1 |
Bonestroo, Wilco J. | 1 |
Di Natale, Anna Flavia | 1 |
Flavin, Michael | 1 |
Germagnoli, Serena | 1 |
Guin, N. | 1 |
Halakova, Zuzana | 1 |
Hua-yang Zhang | 1 |
Huang, Hsiu-Mei | 1 |
More ▼ |
Publication Type
Journal Articles | 17 |
Reports - Research | 12 |
Reports - Evaluative | 5 |
Tests/Questionnaires | 1 |
Education Level
Audience
Location
China | 2 |
Taiwan | 2 |
France | 1 |
Ireland | 1 |
Israel | 1 |
Italy | 1 |
Netherlands | 1 |
Slovakia | 1 |
Thailand | 1 |
United Kingdom (London) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
A. Devisakti; T. Ramayah – Interactive Learning Environments, 2023
E-learning has the potential to attract learners into the learning environment with its abundance benefits. However, learners tend to discontinue the use of e-learning as they lose intention if they are not satisfied. In regard to this, this study explored the sense of belonging and grit in the e-learning portal environment. A total of 441…
Descriptors: Sense of Community, Academic Persistence, Electronic Learning, Learning Management Systems
Repetto, Claudia; Di Natale, Anna Flavia; Villani, Daniela; Triberti, Stefano; Germagnoli, Serena; Riva, Giuseppe – Interactive Learning Environments, 2023
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a…
Descriptors: Video Technology, Technology Uses in Education, Use Studies, Instructional Effectiveness
Hua-yang Zhang; Yi-xin Wang; Wei Liu – Interactive Learning Environments, 2024
During the normalization of COVID-19 control measures, more and more high school students are learning through the Internet. With the widespread use of online teaching, students' internet self-efficacy has become an important factor in measuring students' online learning ability. Although researchers have been paying greater attention to the…
Descriptors: High School Students, Internet, Self Efficacy, Influence of Technology
Zhang, Min; Liu, Yupei; Yan, Weiwei; Zhang, Yan – Interactive Learning Environments, 2017
Users' continuance intention plays a significant role in the process of information system (IS) service, especially virtual learning community (VLC) services. Following the IS success model and IS post-acceptance model, this study explores the determinants of users' intention to continue using VLCs' service from the perspective of quality,…
Descriptors: Virtual Classrooms, Intention, College Students, Student Surveys
Flavin, Michael – Interactive Learning Environments, 2016
This paper examines the usage of institutional and non-institutional technologies to support learning and teaching in UK higher education. Previous work on disruptive technology and disruptive innovation has argued that users prefer simple and convenient technologies, and often repurpose technologies from designers' intentions; this paper…
Descriptors: School Support, Higher Education, Educational Technology, Technology Uses in Education
Tsuei, Mengping – Interactive Learning Environments, 2017
This study examined the effects of low-achieving children's use of helping tools in a synchronous mathematics peer-tutoring system on the children's mathematics learning and their learning behaviours. In a remedial class, 16 third-grade students in a remedial class engaged in peer tutoring in a face-to-face synchronous online environment during a…
Descriptors: Peer Teaching, Tutoring, Student Behavior, Low Achievement
Teo, Timothy – Interactive Learning Environments, 2016
The aim of this study is to examine the factors that influenced the use of Facebook among university students. Using an extended technology acceptance model (TAM) with emotional attachment (EA) as an external variable, a sample of 498 students from a public-funded Thailand university were surveyed on their responses to five variables hypothesized…
Descriptors: Social Media, College Students, Emotional Response, Computer Attitudes
Liaw, Shu-Sheng; Huang, Hsiu-Mei – Interactive Learning Environments, 2016
This paper investigates the use of e-books as learning tools in terms of learner satisfaction, usefulness, behavioral intention, and learning effectiveness. Based on the activity theory approach, this research develops a research model to understand learner attitudes toward e-books in two physical sizes: 10? and 7?. Results suggest that screen…
Descriptors: Electronic Publishing, Electronic Learning, Technology Uses in Education, Educational Technology
Lau, Simon Boung-Yew; Lee, Chien-Sing; Singh, Yashwant Prasad – Interactive Learning Environments, 2015
With the proliferation of social Web applications, users can now collaboratively author, share and access hypermedia learning resources, contributing to richer learning experiences outside formal education. These resources may or may not be educational. However, they can be harnessed for educational purposes by adapting and personalizing them to…
Descriptors: Hypermedia, Metadata, Web 2.0 Technologies, Educational Resources
Samuel-Azran, Tal; Ravid, Gilad – Interactive Learning Environments, 2016
In light of systematic evidence that extroverts are disadvantaged in the classroom, we examined whether an online environment assignment that builds on extroverts' character strengths can increase their overall course satisfaction. Based on previous studies demonstrating that extroverts are energized by feedback from outsiders, we asked 180…
Descriptors: Student Journals, Electronic Journals, Web Sites, Extraversion Introversion
Kubiatko, Milan; Halakova, Zuzana; Nagyova, Sona; Nagy, Tibor – Interactive Learning Environments, 2011
The pervasive involvement of information and communication technologies and computers in our daily lives influences changes of attitude toward computers. We focused on finding these ecological effects in the differences in computer attitudes as a function of gender and age. A questionnaire with 34 Likert-type items was used in our research. The…
Descriptors: Student Attitudes, Computer Attitudes, Gender Differences, Anxiety
Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
Bonestroo, Wilco J.; de Jong, Ton – Interactive Learning Environments, 2012
Self-regulated learners are expected to plan their own learning. Because planning is a complex task, it is not self-evident that all learners can perform this task successfully. In this study, we examined the effects of two planning support tools on the quality of created plans, planning behavior, task load, and acquired knowledge. Sixty-five…
Descriptors: Foreign Countries, Educational Technology, Preferences, Planning
Wong, Lung-Hsiang; Looi, Chee-Kit – Interactive Learning Environments, 2012
The notion of a system adapting itself to provide support for learning has always been an important issue of research for technology-enabled learning. One approach to provide adaptivity is to use social navigation approaches and techniques which involve analysing data of what was previously selected by a cluster of users or what worked for…
Descriptors: Electronic Learning, Entomology, Educational Technology, Individualized Instruction
Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
Previous Page | Next Page »
Pages: 1 | 2