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R. G. Easterly; Debra M. Barry – Journal of Agricultural Education, 2022
A nationwide standardized curricular resource does not exist for school-based agricultural education. Teachers rely on several resources to develop instruction for students. Pedagogical Design Capacity (PDC) examines teachers' capacity to perceive and mobilize existing resources to develop instructional episodes. The purpose of the study was to…
Descriptors: Instructional Materials, Use Studies, Instructional Design, Agriculture Teachers
Durkaya, Figen; Lokumcu Basyigit, Gizem – Participatory Educational Research, 2022
The Education Information Network (EBA), which is offered as a social education platform in Turkish education system, is a system that allows teachers and students to benefit from educational technologies free of charge. This research was carried out to determine the correlation between the level of use of the EBA and the level of use of…
Descriptors: Foreign Countries, Science Teachers, Science Education, Technology Uses in Education
Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Dennen, Vanessa P.; Rutledge, Stacey A. – TechTrends: Linking Research and Practice to Improve Learning, 2018
For American teenagers, social media participation has become a routine feature of everyday life, with ready access to their online networks via smartphones, tablets, and computers. Despite questions and concerns about its effects, relatively few educational researchers have qualitatively explored how students use social media. Complexities such…
Descriptors: Social Media, Educational Research, High School Students, Adolescents
Verch, Angelika; Nissen, Elke – Canadian Journal of Learning and Technology, 2020
Flipped classrooms have become a widespread form of pedagogical setting, yet there is no consensus on how to define flipped language learning. Several authors consider the use of videos that prepares in-class activities as an essential component. The study presented in this article examined the actual roles of videos in a corpus of 52 second…
Descriptors: Video Technology, Technology Uses in Education, Flipped Classroom, Second Language Instruction
Zimmerman, Whitney Alicia – Adult Learning, 2019
Whitney Zimmerman, writes about a dilemma she faced while coordinating and teaching an online undergraduate statistics course. The course included many short example videos, but students often requested video lectures. Such long videos contradict mainstream educational research that suggests videos be short in duration. Zimmerman, explains how the…
Descriptors: Adult Learning, Lecture Method, Video Technology, Online Courses
User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context
Wong, Seng Yue; Ghavifekr, Simin – International Journal of Distance Education Technologies, 2018
User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on…
Descriptors: Foreign Countries, Educational Games, Video Games, History Instruction
Davis, Elizabeth A.; Palincsar, Annemarie Sullivan; Smith, P. Sean; Arias, Anna Maria; Kademian, Sylvie M. – Educational Researcher, 2017
The authors synthesize the findings of a research project to extend what is known about educative curriculum materials, or curriculum materials designed with the intent of supporting teacher learning as well as student learning. Drawing on a three-year program of research, including several close observational case studies and a large-scale…
Descriptors: Instructional Materials, Teacher Education, Observation, Case Studies
Appelt, Lianne C. – ProQuest LLC, 2016
The following qualitative study examines the usability of a custom-designed Internet safety tutorial, targeted at elderly individuals who use the Internet regularly, for effectively conveying critical information regarding online fraud, scams, and other cyber security. The elderly population is especially at risk when it comes to fraudulent…
Descriptors: Qualitative Research, Usability, Internet, Safety
Macleod, Hamish; Sinclair, Christine; Haywood, Jeff; Woodgate, Amy – Teaching in Higher Education, 2016
University teachers are faced with a problem of "knowing" their learners when teaching on a Massive Open Online Course (MOOC). This paper explores and analyses what the University of Edinburgh has come to know about its recent MOOC participants, highlighting one particular course. We draw attention to barriers and enablers from…
Descriptors: Online Courses, Large Group Instruction, Instructional Design, Foreign Countries
Fitzgerald, Martin; McClelland, Tracy – Health Education Journal, 2017
Introduction: Health promotion apps designed to support and reinforce health behaviours or to reduce risk behaviours are the most commonly downloaded apps. Such technologies have the potential to reach and deliver health care to new populations. But the extent to which they are successful in enabling the adoption of new and desired behaviours can…
Descriptors: Computer Oriented Programs, Health Promotion, Health Behavior, Behavior Change
Higgs, Jennifer M. – ProQuest LLC, 2017
Research has established the central role of high quality discussion in the developing understandings of readers and writers (e.g., Applebee, 1994; Freedman & Delp, 2007; Nystrand, 1997). Studies particularly have focused on the promise of dialogic teaching, or instruction that provides students with ongoing opportunities to engage in…
Descriptors: Classroom Communication, Computer Mediated Communication, Elementary Secondary Education, Technology Uses in Education
Stein, Murphy Martin – ProQuest LLC, 2014
Developing technology to help people teach and learn is an important topic in Human Computer Interaction (HCI). In this thesis we present three studies on this topic. In the first study, we demonstrate new games for learning mathematics and discuss the evidence for key design decisions from user studies. In the second study, we develop a real-time…
Descriptors: Educational Technology, Man Machine Systems, Educational Games, Mathematics Instruction
Zawacki-Richter, Olaf; Müskens, Wolfgang; Krause, Ulrike; Alturki, Uthman; Aldraiweesh, Ahmed – International Review of Research in Open and Distributed Learning, 2015
A total of 2,338 students at German universities participated in a survey, which investigated media usage patterns of so-called traditional and non-traditional students (Schuetze & Wolter, 2003). The students provided information on the digital devices that they own or have access to, and on their usage of media and e-learning tools and…
Descriptors: Technology Uses in Education, Electronic Learning, Foreign Countries, College Students
Guo, Chen; Zhang, Hui; Yao, Qian; Wu, Min – International Association for Development of the Information Society, 2013
As the significance of learning English is becoming increasingly apparent, more and more English online practice systems are used by English learners. However, a thorough process of research and detailed analysis of user demand have not fully implemented before the design of these systems. As a result, these systems may suffer the defects of low…
Descriptors: English (Second Language), Foreign Countries, Electronic Learning, Use Studies