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McGivern, Daniela; Morgan, Michael; Butler, Matthew – Association for the Advancement of Computing in Education, 2012
This research applies Socio-Cultural theory and Distributed Cognition/Activity theory to conceptualize the design of collaborative learning activities in large shared digital spaces. The paper begins by providing a summary of previous work in the creation of a technology platform for large shared digital spaces. It then details how Socio-Cultural…
Descriptors: Foreign Countries, Instructional Design, Computer Software Evaluation, Computer Assisted Instruction
McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
Chou, Chien; Peng, Hsinyi; Chang, Chun-Yu – Computers & Education, 2010
This study explores the interactivity of course-management systems (CMSs). First, this study reviews the concepts of interactivity, interactivity dimension, and interaction type on the basis of related theories and studies. Second, this study analyzes the interactive functions attributable to the six major CMSs in Taiwan colleges and universities,…
Descriptors: Electronic Learning, Instructional Design, Student Attitudes, Interaction
Yoon, Sangil – ProQuest LLC, 2010
ICUE (Interactivity Centered Usability Evaluation) is an enhanced usability testing protocol created by the researcher. ICUE augments the facilitator's role for usability testing, and offers strategies in developing and presenting usability tasks during a testing session. ICUE was designed to address weaknesses found in the usability evaluation of…
Descriptors: Use Studies, Management Systems, Testing, Interaction
Liaw, Shu-Sheng; Hatala, Marek; Huang, Hsiu-Mei – Computers & Education, 2010
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning…
Descriptors: Electronic Learning, Knowledge Management, Interaction, Adoption (Ideas)
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Peer reviewedLehoux, P.; Potvin, L.; Proulx, M. – Canadian Journal of Program Evaluation/La Revue canadienne d'evaluation de programme, 1999
Examines the empirical results from an evaluation of interactive software designed to support health-promotion planning. Findings from a case study of two main users of the technology and the program director suggest that users' viewpoints should be exploited in a meaningful manner to explain how and why users make use of technology. Contains 55…
Descriptors: Case Studies, Computer Software Evaluation, Health Promotion, Interaction
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology

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