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A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning
Marklund, Björn Berg; Backlund, Per; Dahlin, Carl-Johan; Engström, Henrik; Wilhelmsson, Ulf – International Journal of Game-Based Learning, 2014
An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios situated in distributed environments, most of a group's work-processes are mediated through the use of production-focused tools that are unconcerned with…
Descriptors: Educational Games, Active Learning, Student Projects, Users (Information)
Anwar, Mohd; Greer, Jim – International Journal of Artificial Intelligence in Education, 2012
An e-learning discussion forum, an essential component of today's e-learning systems, offers a platform for social learning activities. However, as learners participate in the discussion forum, privacy emerges as a major concern. Privacy concerns in social learning activities originate from one learner's inability to convey a desired presentation…
Descriptors: Foreign Countries, Electronic Learning, Socialization, Learning Activities
Kostaras, N.; Xenos, M.; Skodras, A. N. – IEEE Transactions on Education, 2011
This paper presents the usability evaluation of a digital systems laboratory class offered to distance-learning students. It details the way in which students can participate remotely in such a laboratory, the methodology employed in the usability assessment of the laboratory infrastructure (hardware and software), and also outlines the main…
Descriptors: Foreign Countries, Educational Quality, Laboratories, Pilot Projects

Meskill, Carla; Swan, Karen – Journal of Educational Computing Research, 1998
Examines how software designed to complement resource-based approaches to reading and writing ("Kid's Space") fared in four elementary classrooms. Results of the pilot study indicate that given the right conditions, children write creatively in response to visual and auditory stimuli. Effective methods of integrating and valuing online work are…
Descriptors: Audiovisual Aids, Auditory Stimuli, Computer Software Evaluation, Computer Uses in Education