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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
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Dickey, Michele D. – Educational Technology Research and Development, 2011
The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education. Specifically this qualitative investigation focuses on a reflective dialogue gathered from a group of K-12 (primary and secondary school) educators about their experiences using both "Active Worlds Educational…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Barriers
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Swan, Gerry; Mazur, Joan – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
Although the term data-driven decision making (DDDM) is relatively new (Moss, 2007), the underlying concept of DDDM is not. For example, the practices of formative assessment and computer-managed instruction have historically involved the use of student performance data to guide what happens next in the instructional sequence (Morrison, Kemp, &…
Descriptors: Knowledge Management, Preservice Teachers, Formative Evaluation, Heuristics
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George-Palilonis, Jennifer; Filak, Vincent – International Journal on E-Learning, 2010
As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these developments comes a need to study the effectiveness of the individual tools at our disposal as well as various methods for integrating those tools in a classroom setting.…
Descriptors: Course Content, Learner Engagement, Science Instruction, Electronic Learning
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Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
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Ng'ambi, Dick; Brown, Irwin – Educational Technology & Society, 2004
This paper describes an evaluation of a web-based consultation space (a dynamic frequently asked questions environment--DFAQ) in which learners consult one another using questions, and in which both the flow of interaction and its artefacts become a resource available to a community of learners. The DFAQ is a special form of a…
Descriptors: Social Networks, Network Analysis, Computer Mediated Communication, Consultation Programs
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Meskill, Carla; Swan, Karen – Journal of Educational Computing Research, 1998
Examines how software designed to complement resource-based approaches to reading and writing ("Kid's Space") fared in four elementary classrooms. Results of the pilot study indicate that given the right conditions, children write creatively in response to visual and auditory stimuli. Effective methods of integrating and valuing online work are…
Descriptors: Audiovisual Aids, Auditory Stimuli, Computer Software Evaluation, Computer Uses in Education