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Yvonne M. Baptiste; Samuel Abramovich – Anatomical Sciences Education, 2024
Digital model platforms and applications are common in anatomy education and continue to grow in number, which suggests that educators and students find use for these tools despite the lack of widely accepted best practices. Consequently, it is a challenge for educators to mindfully integrate digital models into curriculum. This short-term,…
Descriptors: Community College Students, Student Attitudes, Technology Uses in Education, Anatomy
Lindstrom, Will; Lindstrom, Jennifer H.; Barefield, Trisha T.; Slaughter, Mary Hall; Benson, Erin W. – Journal of Postsecondary Education and Disability, 2021
The study investigated the amount of extended time (ET) used by postsecondary students with learning disabilities, attention-deficit/hyperactivity disorder (ADHD), and psychological disorders granted a 50% ET accommodation (i.e., time and one-half). Extended time used was evaluated by disability type, including comorbid presentations, and year in…
Descriptors: Time on Task, Students with Disabilities, Academic Accommodations (Disabilities), Undergraduate Students
Brophy, Nate S.; Adebayo, Adebanke L.; Broeckelman-Post, Melissa A. – Basic Communication Course Annual, 2021
This study sought to empirically evaluate the extent to which visiting the communication center before delivering the first major speech in an introductory communication course improved students' academic performance and engagement. A total of 262 students were included in this study, half of whom visited the communication center prior to their…
Descriptors: Academic Support Services, Communication (Thought Transfer), Communication Skills, Academic Achievement
Barber, Connie S. – Journal of Information Systems Education, 2021
The idea that games impact learning is not new to pedagogy. Within the last decade, there has been an increased use of games for higher education, social engagement, marketing, and business training. When used within a higher education setting, a gamification system does not operate within a vacuum, but rather is imbued with and embedded in the…
Descriptors: Student Centered Learning, Game Based Learning, Educational Theories, College Students
Sales, Adam C.; Pane, John F. – Journal of Research on Educational Effectiveness, 2021
Randomized evaluations of educational technology produce log data as a bi-product: highly granular data on student and teacher usage. These datasets could shed light on causal mechanisms, effect heterogeneity, or optimal use. However, there are methodological challenges: implementation is not randomized and is only defined for the treatment group,…
Descriptors: Educational Technology, Use Studies, Randomized Controlled Trials, Mathematics Curriculum
Kalaf-Hughes, Nicole – Journal of Political Science Education, 2021
Much of the research on Open Educational Resources (OER) focuses on student perceptions of materials and their impact on student learning outcomes. However, in the case of large, general education courses, student interaction with course material may be predicated on their interest in the subject matter, a factor unaccounted for in the current…
Descriptors: Learner Engagement, Student Interests, Open Educational Resources, Introductory Courses
Kaya, Sinan; Kaya, Mevlüt – International Journal of Psychology and Educational Studies, 2020
The purpose of this study is to examine the smartphone addiction levels among university students. For this purpose, first of all, students' addiction levels were determined, and then it was examined whether these levels differed according to the gender of the students, the purpose of using the internet on the smartphone, and the usage times of…
Descriptors: Handheld Devices, Addictive Behavior, College Students, Student Behavior
Oguguo, Basil C. E.; Ajuonuma, Juliet O.; Azubuike, Roseline; Ene, Catherine U.; Atta, Florence O.; Oko, Chidimma J. – International Journal of Evaluation and Research in Education, 2020
This study determined the influence of using social media on the academic achievement of senior secondary school students. A sample of 150 students comprising 70 males and 80 females were drawn from five schools and used for the study, this was arrived at through multi-stage sampling procedure. Social Media Questionnaire (SMQ) and Students'…
Descriptors: Social Media, Influences, Academic Achievement, Secondary School Students
Carpenter, Jeffrey P.; Staudt Willet, K. Bret; Koehler, Matthew J.; Greenhalgh, Spencer P. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Twitter and other social media have assumed important places in many educators' professional lives by hosting spaces where new kinds of collegial interactions can occur. However, such spaces can also attract unwelcome Twitter traffic that complicates researchers' attempts to explore and understand educators' professional social media experiences.…
Descriptors: Teachers, Technology Uses in Education, Social Media, Computer Mediated Communication
Neumann, Michelle M.; Herodotou, Christothea – Childhood Education, 2020
A recent report surveyed 3,154 families and showed that 80% of children age 0-7 use YouTube, and 59% use YouTube Kids. While most young children are likely using their parents' accounts, 11% have their own YouTube accounts and 16% have registered with the YouTube Kids app. On average, children spend 1.39 hours each weekday and 1.47 hours each…
Descriptors: Video Technology, Young Children, Computer Oriented Programs, Use Studies
Anderson, Linda L.; García, Susan A. Vega – College & Research Libraries, 2020
To better understand the library's role in student success, this research used student survey data to explore students' reported library building use, library resource use, library instruction, as well as student perceptions of the library's role in their success, and how these factors may vary by academic discipline. Cumulative GPAs were also…
Descriptors: Academic Libraries, Academic Achievement, Users (Information), Library Instruction
Dressler, Roswita; Guida, Rochelle; Chu, Man-Wai – Canadian Modern Language Review, 2023
If teachers have previously used technology (e.g., Learning Management Systems, document sharing, video-conferencing, gamification, social media or video-recording), they are likely to use it again. For second language teachers, sudden or planned-for online instruction during the COVID-19 pandemic may have resulted in their using new or familiar…
Descriptors: Foreign Countries, Language Teachers, Second Language Instruction, Technology Uses in Education
Erdogdu, Funda; Sengül, Özge Aydin – Journal of Learning and Teaching in Digital Age, 2023
This study aimed to determine the opinions of science teacher candidates about their experiences in the process by examining the effect of using Instagram in online learning environments on the sense of community. The study involved 41 teacher candidates, 21 in the experimental group and 20 in the control group. Convergent parallel design, one of…
Descriptors: Social Media, Use Studies, Science Education, Learning Strategies
Simon Robins – Journal of Electronic Resources Librarianship, 2024
Using data from seven R1 and R2 universities in Ohio, this study seeks to determine the extent of usage of full-text e-journal articles stored across multiple platforms. Specifically, COUNTER 5 data is presented from five major academic journal publishers (Taylor & Francis, SAGE, Oxford, Wiley, and Springer), looking at usage within each of…
Descriptors: Research Universities, Journal Articles, Electronic Journals, Use Studies
Yeh, Ellen; Swinehart, Nicholas – Computer Assisted Language Learning, 2022
Online participatory cultures (e.g. social media) present a number of opportunities and challenges for language learners. Learners can collaborate with like-minded peers in online affinity spaces or get crowd-sourced information from the locals of a target culture, but they also run the risk of getting lost in the overwhelming amount of noise and…
Descriptors: English Language Learners, Social Media, Media Literacy, Use Studies