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Hungwei Tseng; Mark Sciuchetti; Yingqi Tang – Open Praxis, 2024
As the awareness, benefits, and adoption of Open Educational Resources (OER) in various fields have increased, so have efforts to conduct research on its impact on students learning behaviors, experience, and engagement. However, limited research has been conducted regarding the efficacy of using OER on students' perceived enjoyment in learning…
Descriptors: Creativity, Student Attitudes, Value Judgment, Open Educational Resources
Batt-Rawden, Victoria H.; Traavik, Laura E. M. – Learning Organization, 2022
Purpose: The purpose of this study is to explore what contributes to egalitarian teams and facilitates for team learning in professional service teams. Design/methodology/approach: A qualitative case study, including 41 in-depth interviews (n = 18) of professional service team members and managers in one of Nordics largest professional service…
Descriptors: Teamwork, Generational Differences, Humor, Interpersonal Relationship
Jehan Jamal Alomair – ProQuest LLC, 2021
Taking into account the importance of modern technological tools and applications in learning, university students are increasingly using social media platforms as educational tools. This study investigated Saudi Arabian higher education students' perceptions and usage of social media for learning. The objective was to determine how students…
Descriptors: Foreign Countries, College Students, Student Attitudes, Social Media
Yu, Ke; Motlhabane, Monicah Gao – Journal of Information Technology Education: Research, 2022
Aim/Purpose: Social media platforms have been increasingly incorporated into teaching and learning. However, studies using mixed methods to explore WhatsApp's potential to broaden online teaching and learning remain limited. Background: This study reports the experiences and perspectives of undergraduate students in terms of their WhatsApp usage…
Descriptors: Social Media, Online Courses, Undergraduate Students, Foreign Countries
Kaimara, Polyxeni; Fokides, Emmanuel; Oikonomou, Andreas; Deliyannis, Ioannis – Education and Information Technologies, 2022
Digital educational games (DEGs) constitute an effective teaching approach, particularly when they are used in combination with collaborative learning scenarios. However, when changes are made in the teaching and learning process, teachers are responsible to apply and realize them in practice. Therefore, it is vital to understand their views and…
Descriptors: Teaching Methods, Educational Technology, Computer Games, Educational Games
Habtamu, Shenkut Belhu; Mulugeta, Atnafu Ayele; Mulugeta, Woldemichael Gebresenbet – Pedagogical Research, 2022
This study aimed to examine the effect of cooperative problem-solving method on grade nine secondary school students' motivation towards learning algebra. In this study, pretest-posttest non-equivalent group quasi-experimental design was employed. The data were collected from 142 grade ninth students using mathematics motivation questionnaire and…
Descriptors: Cooperative Learning, Problem Solving, Student Motivation, Mathematics Instruction
Ünal, Erhan – International Journal of Contemporary Educational Research, 2020
The purpose of this study was to examine teacher candidates' pre and post intentions to use web 2.0 technologies for teaching before and after a collaborative learning process. An extended TAM was used in the current study. This study was designed as a one-group pretest-posttest design with 56 teacher candidates. In the experiment process, the…
Descriptors: Preservice Teachers, Student Attitudes, Cooperative Learning, Technology Integration
Bulanda, Jennifer Roebuck; Frye, Shelby – Teaching Sociology, 2020
Team-Based Learning (TBL) is a highly structured, immersive teaching strategy that emphasizes active learning through peer teams. Despite its many potential benefits for teaching introductory sociology, it has been slow to gain traction in the discipline. Instructors may debate whether the value of TBL is sufficient to justify its challenges,…
Descriptors: Introductory Courses, Sociology, Teamwork, Cooperative Learning
Minnes, Mia; Serslev, Sheena Ghanbari; Padilla, Omar – ACM Transactions on Computing Education, 2021
Summer internships present an opportunity for Computer Science (CS) students to expand and test their skills in "the real world." These multi-faceted experiences call on students to use technical tools and critical thinking in collaboration with others to solve problems. There are many opportunities for learning and growth: which of…
Descriptors: Computer Science Education, Student Satisfaction, Undergraduate Students, Value Judgment
Niari, Maria – Journal of Learning for Development, 2021
The purpose of this small-scale qualitative research study was to examine the use and perceived value of integrating collaborative learning techniques at teleconferences at the Hellenic Open University (HOU). Qualitative semi-structure interviews with tutors from the School of Humanities at the HOU were conducted in order for the research plan to…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Teaching Methods
Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
Herranen, Jaana Kristiina; Aksela, Maija Katariina; Kaul, Maya; Lehto, Saara – Education Sciences, 2021
Online professional-development courses such as massive open online courses (MOOCs) could bring relevant content to a wider base of teachers who might not otherwise have access to professional development. However, research on the relevance of such online courses is scarce. The main aim of this study is to investigate the relevance (individual,…
Descriptors: Expectation, Value Judgment, Teacher Attitudes, Relevance (Education)
Singh, Archana; Sharma, Sarika; Paliwal, Manisha – Interactive Technology and Smart Education, 2021
Purpose: COVID-19 outbreak has compelled the world-wide education system to use the digital collaboration platform (DCP) for online learning, for robust inclusive sustainable education. The purpose of this paper is to understand the adoption intention and effectiveness of DCP using technology acceptance model (TAM) for online learning among…
Descriptors: Adoption (Ideas), Intention, Technology Integration, Electronic Learning
Ghazali, Norliza; Nordin, Mohamad Sahari; Abdullah, Arnida; Ayub, Ahmad Fauzi Mohd – Asian Journal of University Education, 2020
This research explored two important constructs in 21st century e-education--students' MOOC-efficacy and meaningful learning among undergraduate students in selected public universities in Malaysia. Its main objective was to examine the causal relationship of students' MOOC-efficacy on meaningful learning. The study conceptualized students'…
Descriptors: Large Group Instruction, Online Courses, Undergraduate Students, Self Efficacy
Bosch, Chantelle; Mentz, Elsa; Reitsma, Gerda Marie – International Journal of Mobile and Blended Learning, 2019
Extensive research has been done on the implementation of cooperative learning (CL) in a face-to-face classroom. However, only a few studies could be found on the implementation of CL in a blended learning environment. The implementation of CL in such an environment is a challenging goal for facilitators. It requires a commitment to change and the…
Descriptors: Cooperative Learning, Blended Learning, Educational Technology, Technology Uses in Education