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Jinqi Ding; Quanlei Yu; Suping Sun; Wanjun Zhou; Qingbai Zhao; Suo Jiang – Journal of Creative Behavior, 2025
The relationship between online game use and creativity remains contentious. Self-worth orientation theory suggests that online gaming can fulfill individual self-worth needs, implying that self-worth may moderate this relationship. Study 1 assessed online game use, self-worth, and creativity among 184 college students through a cross-sectional…
Descriptors: Self Concept, Value Judgment, Video Games, Computer Games
Francisco Tigre Moura; Chiara Castrucci; Clare Hindley – Journal of Creative Behavior, 2023
This paper presents a study analyzing the perception of artistic products created by or with the support of artificial intelligence (AI). The research builds on previous studies revealing that the output of artificial creativity processes can indeed rival human-made products, satisfy consumer expectations, and derive enjoyment. However, in…
Descriptors: Creativity, Artificial Intelligence, Art, Automation
Soma Chaudhuri; Alan Pickering; Joydeep Bhattacharya – Journal of Creative Behavior, 2025
The comprehension and appreciation of poetry are inherently subjective, involving both creativity and aesthetic appeal. However, do these assessments of aesthetics and creativity rely on identical criteria, or do they vary depending on underlying factors? We addressed this question in this study. Participants (N = 96) evaluated 25 English poems…
Descriptors: Poetry, Creativity, Aesthetics, Students
Nicolas Pichot; Boris Forthmann; Eric Bonetto; Thomas Arciszewski; Nathalie Bonnardel; Sara Jaubert; Jean B. Pavani – Journal of Creative Behavior, 2024
The term "creative" is commonly used in everyday language and in academic discourse to discuss the nature of artistic and innovative productions. This usage inherently implies the existence of a variable of creativity that allows different creative works to be compared. The standard definition of creativity asserts that a production must…
Descriptors: Creativity, Test Construction, Test Validity, Productive Thinking
Bonetto, Eric; Pichot, Nicolas; Girandola, Fabien; Bonnardel, Nathalie – Journal of Creative Behavior, 2021
Many studies mention the social valorization of creative individuals. However, previous works show contrasting results concerning both this valorization and the links between creativity and the two dimensions of social judgment (individuals' warmth and competence). Consequently, we implemented two paradigms classically used when examining the…
Descriptors: Creativity, Individual Characteristics, Competence, Value Judgment
Brandt, Anthony – Creativity Research Journal, 2021
Over several decades, novel-and-appropriate has become established as the standard definition of creativity; while allowing for variations in the exact wording, the requirement that creativity requires external validation of value, utility, etc. is largely unchallenged. This functions well in high consensus fields in which value can be empirically…
Descriptors: Creativity, Definitions, Novelty (Stimulus Dimension), Creative Development
Aline Verbeke; Julie Rodeyns; Free De Backer – Research in Drama Education, 2024
The presence of non-disabled artists challenges the possibility of disability aesthetics in arts and disability projects. This study therefore examines the meaning of disability for the aesthetics of their collaborations and artistic practice through in-depth interviews with twelve Belgian non-disabled performing artists. The findings show that…
Descriptors: Disabilities, Theater Arts, Artists, Attitudes toward Disabilities
Weisberg, Robert; Pichot, Nicolas; Bonetto, Eric; Pavani, Jean-Baptiste; Arciszewski, Thomas; Bonnardel, Nathalie – Journal of Creative Behavior, 2021
The different definitions of creativity that have been proposed by researchers have developed out of what are called explicit theories of creativity, on the basis of logical and semantic arguments, independently of empirical data. The present paper focuses on two such definitions, the standard definition (M.A. Runco & G.J. Jaeger, 2012), which…
Descriptors: Creativity, Theories, Evaluation Criteria, Lay People
Ivcevic, Zorana; Hoffmann, Jessica D. – Journal of Creative Behavior, 2022
In a sample of high school students (preliminary study: N = 224; main study: N = 235 and 194 at two time points in the beginning and the end of the school year), we developed and tested a self-report measure of attitudes toward creativity. Exploratory factor analyses identified and replicated one factor of positive attitudes toward…
Descriptors: Creativity, High School Students, Student Attitudes, Value Judgment
Ruth Atkinson – Education 3-13, 2024
This study focuses on the current situation regarding children working creatively in schools. With two colleagues, I used a form of action research called Appreciative Inquiry, working in collaboration with teachers. Though it took courage for the teachers to plan and implement activities in which children worked creatively, they valued this work…
Descriptors: Creativity, Elementary School Students, Foreign Countries, Curriculum Implementation
Hungwei Tseng; Mark Sciuchetti; Yingqi Tang – Open Praxis, 2024
As the awareness, benefits, and adoption of Open Educational Resources (OER) in various fields have increased, so have efforts to conduct research on its impact on students learning behaviors, experience, and engagement. However, limited research has been conducted regarding the efficacy of using OER on students' perceived enjoyment in learning…
Descriptors: Creativity, Student Attitudes, Value Judgment, Open Educational Resources
Ajloni, Mosah; O'Toole, Mitchell – Turkish Online Journal of Educational Technology - TOJET, 2021
This paper focuses on the use of video technology (VT) in Jordanian schools. The Jordanian Ministry of Education (MoE) has endorsed the use of VT in schools in recent times thus the number of schools employing VT in Jordan is expected to increase dramatically in the near future. One of the existing pedagogical frameworks that can help in…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Technology Integration, Models
Hammershoj, Lars Geer – Journal of Philosophy of Education, 2019
The purpose of this article is to carry out a philosophical enquiry into the affective nature of creative and innovative processes. Recent studies on future employment suggest that we are at an inflection point whereby any job is in principle at risk of being taken over by computers and robots in the near future. The jobs least at risk, it is…
Descriptors: Creativity, Innovation, Resistance to Change, Affective Behavior
McKendrick, John H. – Scottish Educational Review, 2019
This is the opening paper in a "Scottish Educational Review" collection on "Making Space for Play in Scottish Education." It is acknowledged that, historically, a perception of divergent purpose enabled education both to enlist play and to curb play to achieve desired educational outcomes. However, a new understanding of play…
Descriptors: Foreign Countries, Play, Teaching Methods, Child Development
Wang, Hung-Chun; Cheng, Yuh-Show; Chen, Po-Hsi; Su, Shao-Zu – Journal of Creative Behavior, 2019
This study explored cultural influences on English language teachers' judgments of English metaphors created by Taiwanese learners of English. Based on a mixed-methods approach, it delved into the rating severity and implicit evaluation criteria of two cultural groups of teachers: Taiwanese and Americans. Ten Taiwanese teachers and 10 American…
Descriptors: Foreign Countries, English Teachers, English (Second Language), Creativity

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