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Rada, Roy – Journal of the American Society for Information Science, 1989
Describes the components of a hypertext system and discusses possible applications from the model of hypertext as a writer plus reader phenomenon. The role of semantic nets is described within the context of both the writer and the reader, and the relevance of hypertext techniques to computer software and expert systems is discussed. (42…
Descriptors: Citations (References), Computer Graphics, Computer Software, Databases

Tessier, Judith A. – Journal of Education for Library and Information Science, 1992
Discusses the design and use of a Hypertext tutorial for teaching choice of access points to beginning cataloging students at San Jose State University. The tutorial, used widely by students, was designed to include linear, hierarchical, and decision tree metastructures to accommodate the multidimensionality of cataloging problems. (12 references)…
Descriptors: Cataloging, Computer Assisted Instruction, Computer Graphics, Computer System Design

Sabbah, Daniel – Cognitive Science, 1985
Summarizes an initial foray in tackling artificial intelligence problems using a connectionist approach. The task chosen is visual recognition of Origami objects, and the questions answered are how to construct a connectionist network to represent and recognize projected Origami line drawings and the advantages such an approach would have. (30…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Graphics, Geometry
Richardson, J. Jeffrey – 1982
In the training of maintenance and operations technicians, three enhancements to a basic, straightforward, fixed-sequence simulation system can be useful. The primary advantage of the resultant system is that the principal object of simulation is the task to be performed, which includes both the planning knowledge and the equipment actions…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Managed Instruction, Equipment Maintenance
Woodard, William Bryan – 1985
This master's thesis is intended to show that the computer, as an aesthetic medium, will create the social conditions whereby the population will be able to develop the aesthetic bridge of self-actualization, and that the increased numbers of people involved with their own personal psychological development and growth will create social conditions…
Descriptors: Aesthetic Values, Art, Computer Graphics, Computers