Publication Date
In 2025 | 5 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 12 |
Since 2016 (last 10 years) | 24 |
Since 2006 (last 20 years) | 31 |
Descriptor
Video Games | 31 |
Preschool Education | 22 |
Foreign Countries | 18 |
Preschool Children | 16 |
Play | 10 |
Technology Uses in Education | 9 |
Young Children | 9 |
Computer Games | 8 |
Handheld Devices | 8 |
Educational Technology | 7 |
Computer Use | 6 |
More ▼ |
Source
Author
Aarsand, Pål | 1 |
Abel, Yolanda | 1 |
Adey, Claire | 1 |
Amorim, Americo N. | 1 |
Andrea Cívico-Ariza | 1 |
Aram, Dorit | 1 |
Barbosa, Leopoldo N. F. | 1 |
Bowen Xiao | 1 |
Callaghan, Melissa N. | 1 |
Danby, Susan | 1 |
David M. Gómez | 1 |
More ▼ |
Publication Type
Journal Articles | 27 |
Reports - Research | 25 |
Books | 3 |
Guides - Classroom - Teacher | 2 |
Information Analyses | 2 |
Reports - Descriptive | 2 |
Collected Works - General | 1 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Preschool Education | 31 |
Early Childhood Education | 26 |
Elementary Education | 6 |
Elementary Secondary Education | 5 |
Kindergarten | 5 |
Primary Education | 5 |
Higher Education | 3 |
Postsecondary Education | 3 |
Grade 1 | 1 |
Audience
Teachers | 4 |
Parents | 1 |
Policymakers | 1 |
Researchers | 1 |
Students | 1 |
Location
Sweden | 4 |
Turkey | 3 |
United Kingdom (Scotland) | 3 |
Australia | 2 |
Brazil | 2 |
Spain | 2 |
Chile | 1 |
China | 1 |
China (Shanghai) | 1 |
Finland | 1 |
Greece | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
Kenneth Pettersen; Hans Christian Arnseth; Kenneth Silseth – Journal of Early Childhood Literacy, 2025
New sociomaterial and performative directions in literacy research on digital technologies and play in early childhoods may complicate the established concept of digital play. This study contributes to this line of research by empirically expanding on the concept of the postdigital. In the study, postdigital refers to how both "digital"…
Descriptors: Video Games, Play, Young Children, Early Childhood Education
Nezahat Hamiden Karaca; Neriman Aral; Ümit Ünsal Kaya – Journal of Theoretical Educational Science, 2025
This study investigates the impact of digital game addiction on peer play behaviors and social skills in early childhood, focusing on parents' education levels. Using a relational screening model, the sample consists of 405 preschool children attending kindergartens in Afyonkarahisar, Türkiye. Data were collected using the Digital Game Addiction…
Descriptors: Video Games, Addictive Behavior, Peer Relationship, Play
Hasan Güler; Yunis Sahinkayasi; Hamide Sahinkayasi – African Educational Research Journal, 2023
This study aims to clearly describe how to design and develop a digital game with a concrete example for preschoolers to acquire Self-Care Skills (SCS). The study is in the model of design-based developmental research and includes such participants as subject-matter experts, practitioner teachers, and preschoolers in the development steps. RETRO…
Descriptors: Foreign Countries, Video Games, Preschool Children, Daily Living Skills
Nesrin Isikoglu; Kadriye Selin Budak; Müzeyyen Guzen – Early Childhood Education Journal, 2025
The current study aims to identify changing trends in digital play addiction tendencies among young children and parental guidance strategies before, during, and after the COVID-19 pandemic. In light of the bioecological model of development, it was hypothesized that the pandemic would have a significant impact on the addiction to digital play…
Descriptors: Young Children, Play, Addictive Behavior, Parent Role
Jairo A. Navarrete-Ulloa; David M. Gómez; Llery Ponce; Felipe Munoz-Rubke; Pablo R. Dartnell – Journal of Numerical Cognition, 2025
Improving early mathematical competence is a major priority worldwide; thus, assessing early math abilities is critical. Although various international standardized instruments serve this purpose, their usage in underdeveloped countries is prohibitive due to their resource-intensive requirements. In this report, we explore the development of the…
Descriptors: Mathematics Skills, Mathematics Instruction, Preschool Children, Preschool Education
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Rebecca Dore; Nan Xiao; Robin Sayers; Kelly Purtell; Laura Justice – Grantee Submission, 2023
We examined whether media use measured using time diaries is related to preschoolers' academic and social/behavioral skills. Children (N = 179) completed direct assessments of academic skills in the fall and spring, and teachers reported on social and behavioral skills. Parents/caregivers completed a 24-hr time diary in the spring, from which…
Descriptors: Preschool Children, Interpersonal Competence, Student Behavior, Preschool Education
Shujin Zhou; Wei Ding; Bowen Xiao; Yan Li – Early Child Development and Care, 2024
Screen time is now pervasive in the lives of preschool children, posing potential risks for sleep disturbances and behavioural problems. Therefore, the present study used a questionnaire to survey mothers (M[subscript age] = 35.56 years, SD = 3.62 years) of a total of 571 preschool children (M[subscript age] = 4.70 years, SD = 0.88 years; 44.70%…
Descriptors: Mothers, Preschool Children, Mother Attitudes, Kindergarten
Kristin Lems; Tenena M. Soro; Gareth Charles – Guilford Press, 2024
Now in a revised and expanded third edition, this established course text and teacher guide explores the processes involved in second-language acquisition and translates the research into practical instructional strategies for PreK-12. Engaging classroom vignettes and personal reflections from the authors and other seasoned educators bring the…
Descriptors: Second Language Learning, Second Language Instruction, Multilingualism, Bilingual Students
Willis, Judy; Willis, Malana – ASCD, 2020
Thanks to unprecedented advances in brain science, we know more about the brain today than ever before. But what does that science tell us about how we learn? How can we capture the power of neuroscience research so that it benefits our students? Judy Willis and Malana Willis answer these questions with clarity and insight, translating recent…
Descriptors: Learning Strategies, Neurosciences, Brain, Elementary Secondary Education
Amorim, Americo N.; Jeon, Lieny; Abel, Yolanda; Felisberto, Eduardo F.; Barbosa, Leopoldo N. F.; Dias, Natália Martins – Educational Researcher, 2020
The increased use of smartphones and tablets sets the stage for new mobile-based educational programs that seek to increase student learning and engagement in school and at home. This study examines the effectiveness of Escribo Play, a game-enhanced educational program, on preschool students' phonological awareness, word reading, and writing…
Descriptors: Video Games, Educational Games, Game Based Learning, Phonological Awareness
Günes, Gökhan – Early Child Development and Care, 2022
This study sought an answer to the question whether the digitalization of play is technological mutation or digital evolution. To this end, 14 studies published over the last five years were reviewed and discussed under four themes, namely digital technology and children, parents', and teachers' perceptions of digital technology, screen effects,…
Descriptors: Play, Young Children, Early Childhood Education, Video Games
Callaghan, Melissa N.; Reich, Stephanie M. – International Journal of Mobile and Blended Learning, 2020
Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design--including visuals, feedback, scaffolding…
Descriptors: Preschool Children, Developmentally Appropriate Practices, Educational Games, Design
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
Long, Heather – ProQuest LLC, 2017
Educators, administrators, and researchers continue to search for a solution to return play to kindergarten classrooms while encouraging the use of technology to meet federal education standards. A review of the literature showed a gap in strategies for implementing play, findings were lacking on video games with digital badges in education, and…
Descriptors: Preschool Teachers, Kindergarten, Teacher Attitudes, Play