Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Extracurricular Activities | 4 |
Game Based Learning | 4 |
Video Games | 4 |
Children | 2 |
Computer Science Education | 2 |
Elementary School Students | 2 |
Foreign Countries | 2 |
Teaching Methods | 2 |
Adolescents | 1 |
Art Education | 1 |
Caregiver Attitudes | 1 |
More ▼ |
Source
Educational & Child Psychology | 1 |
Informatics in Education | 1 |
International Journal of… | 1 |
ProQuest LLC | 1 |
Author
Barry Joseph | 1 |
Bentley, Sophie | 1 |
Bibby, Jordan | 1 |
Bowden, Lauren | 1 |
Brittany Klimowicz | 1 |
Chris Vicari | 1 |
Hannah Jaris | 1 |
Hartley, Calum | 1 |
Hartley, Jackie | 1 |
Hobbs, Laura | 1 |
Joel Levin | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 2 |
Early Childhood Education | 1 |
Elementary Secondary Education | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Primary Education | 1 |
Audience
Location
Idaho | 1 |
New York (New York) | 1 |
Poland | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods
Chris Vicari; Barry Joseph; Brittany Klimowicz; Hannah Jaris; Shane Asseltine; Joel Levin – International Journal of Designs for Learning, 2019
We designed an activity-based science curriculum that used Minecraft to support microbiology learning for students enrolled in the Lang Science Program at the American Museum of Natural History (AMNH) in New York City. Minecraft offered an option to consolidate complex science content into digestible activities for modeling concepts and…
Descriptors: Microbiology, Video Games, Game Based Learning, Science Activities
Stelck, Luella Mae – ProQuest LLC, 2018
This three-article dissertation presents a perspective of persistence in STEAM learning at the elementary level within the context of a third through fifth-grade elementary school in Northern Idaho. Students at this elementary school were offered extra-curricular opportunities to persist in STEAM learning and while participating in a MakerSpace…
Descriptors: Art Education, STEM Education, Elementary School Students, Children
Hobbs, Laura; Hartley, Calum; Bentley, Sophie; Bibby, Jordan; Bowden, Lauren; Hartley, Jackie; Stevens, Carly – Educational & Child Psychology, 2020
Aims: To gain practice-based insights, we evaluated outcomes from a science-themed Minecraft Club for children with Special Educational Needs over a four-year period. Science topics were introduced, followed by themed building in Minecraft in a multi-player setting. Particular focus was placed on the benefits of playing a shared-interest game in a…
Descriptors: Extracurricular Activities, Special Needs Students, Special Education, Game Based Learning