Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Game Based Learning | 4 |
Graduate Students | 4 |
Video Games | 4 |
Electronic Learning | 2 |
Academic Achievement | 1 |
Asians | 1 |
Counselor Training | 1 |
Educational Games | 1 |
Expectation | 1 |
Experiential Learning | 1 |
Foreign Countries | 1 |
More ▼ |
Source
International Journal of… | 1 |
International Journal of… | 1 |
Journal of Instructional… | 1 |
Smart Learning Environments | 1 |
Author
Casañ Pitarch, Ricardo | 1 |
Ferguson-Lucas, Terri | 1 |
Kaufmann, Daniel | 1 |
Sale, R. Samuel | 1 |
Shadiev, Rustam | 1 |
Wang, Lulu | 1 |
Wang, Wei | 1 |
Wang, Wenjing | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Secondary Education | 1 |
Audience
Location
Spain (Valencia) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wang, Wei; Wang, Wenjing; Shadiev, Rustam – Smart Learning Environments, 2022
To support trainings for static balance ability improvement, in this study, we developed a somatosensory-based feedback system (SFS) using Kinect technology. Three training tasks such as knees crouch, rotating upper body and rotating upper body with a ball in hands were designed according to the static balance ability training method. Forty-four…
Descriptors: Sensory Integration, Psychomotor Skills, Technology Uses in Education, Video Games
Sale, R. Samuel – International Journal of Education and Development using Information and Communication Technology, 2022
In response to the increased prevalence of remote learning, and exhortation that educators adopt more experiential pedagogy, a methodology is presented to use a free, commercially available game to teach a variety of resource allocation problems in various disciplines. The use of games to provide experiential learning has been shown to increase…
Descriptors: Game Based Learning, Resource Allocation, Experiential Learning, Secondary School Students
Casañ Pitarch, Ricardo; Wang, Lulu – International Journal of Information and Learning Technology, 2022
Purpose: The objective of this research is to measure Chinese students' progress in gaining new vocabulary in Spanish at the B1 level after using the serious video game Guadalingo. Design/methodology/approach: A group of 30 Chinese students participated in an experiment, in which 16 of them played Guadalingo; the other 14 were used as the control…
Descriptors: Foreign Countries, Second Language Learning, Spanish, Game Based Learning
Kaufmann, Daniel; Ferguson-Lucas, Terri – Journal of Instructional Research, 2020
Online education alters the expectation for graduate-level engagement in relation to classroom engagement and student evaluation. Whereas the process of achieving a graduate degree in counseling has historically required learners engage in self-exploration, ethical and moral development, and reviewing contemporary research topics in counseling,…
Descriptors: Psychological Patterns, Counselor Training, Graduate Students, Electronic Learning