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ERIC Number: EJ1466756
Record Type: Journal
Publication Date: 2025-Jan
Pages: 13
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: EISSN-2158-2440
Available Date: 0000-00-00
Truths and Lies on the Net: An Educational Experience on Fallacies through the Game "Among Us"
SAGE Open, v15 n1 2025
Student performance, disciplinary innovation and teaching methodology occupy the main concerns of educational research. Therefore, there is a greater interest in gamification strategies, where digital tools facilitate the development of competitive activities and strengthening of learning. One example of this idea is the use of video games created for non-educational purposes, where disciplinary strategies and/or social skills can be developed. In this paper, the game Among Us is used to develop an educational experience at higher education. Its use helps to develop a methodology for the identification and analysis of fallacies, according to their recurrency and effectiveness. The result of this learning experience led to a greater comprehension about the use of fallacies, favorable perceptions about the use of games for educational experience, and a deeper reflection about social intelligence in the students.
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: 1Facultad de Comunicación, Universidad San Ignacio de Loyola, Lima, Perú; 2Facultad de Humanidades, Universidad San Ignacio de Loyola, Lima, Perú; 3Facultad de Ingeniería, Universidad San Ignacio de Loyola, Lima, Perú; 4Monitoreo Pedagógico Virtual, Universidad María Auxiliadora, Lima, Perú