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Giacomo Cassano; Nicoletta Di Blas – IEEE Transactions on Learning Technologies, 2024
In recent years, the world of education has become increasingly hybrid (online/on location) and flexible (synchronous/asynchronous), frequently referred to as HyFlex. One of the risks of these mixed environments is the distance between teacher and students that can make interaction, a crucial component of the teaching/learning process, more…
Descriptors: Electronic Learning, Asynchronous Communication, Teacher Student Relationship, Feedback (Response)
Ney, Muriel; Gonçalves, Celso; Balacheff, Nicolas – IEEE Transactions on Learning Technologies, 2014
Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video.…
Descriptors: Heuristics, Computer Simulation, Video Games, Models