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Venus Chan – Interactive Technology and Smart Education, 2025
Purpose: Studies on technology and interpreting have increasingly explored how technology influences the role and performance of interpreters in their practice; however, there is a lack of comprehensive reviews and analyses. This paper aims to synthetically review the state-of-the-art application and integration of various interpreting…
Descriptors: Influence of Technology, Communications, Translation, Technology
Kalam, Abul; Goi, Chai Lee; Tiong, Ying Ying – Interactive Technology and Smart Education, 2023
Purpose: Due to the incredible criticisms by scholars of the excessive use of social media networks, this study aims to explore students' motivation for social media use (SMU) and its effects on academic performance (AP) in the light of uses and gratification theory. Design/methodology/approach: Using the simple random and snowball sampling…
Descriptors: Student Motivation, Social Media, Academic Achievement, Mediation Theory
Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
Ho, Ree Chan; Song, Bee Lian – Interactive Technology and Smart Education, 2022
Purpose: This study aims to examine live streaming experiences of business students' at the tertiary education level, and how the use of this interactive platform satisfies their affective, cognitive, social and hedonic needs in learning. Likewise, it explored the influence of live streaming class on the learning outcome needed in achieving…
Descriptors: Business Education, Postsecondary Education, Student Experience, Student Needs
Zainuddin, Zamzami; Zhang, Yin; Li, Xiuhan; Chu, Samuel Kai Wah; Idris, Saifullah; Keumala, Cut Muftia – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to analyze the trends and contents of flipped classroom research based on 48 selected empirical articles published during 2017 and 2018. Design/methodology/approach: The inductive content analysis was used as a methodology to investigate the content of flipped classroom research, including subject-specific areas,…
Descriptors: Blended Learning, Educational Research, Intellectual Disciplines, Independent Study
Ahmed, Waleed; Zaneldin, Essam – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to use quick response (QR) code along with online videos to teach one of the college foundation courses in an international institution to enhance the grasp of the students and to boost the students' learning outcomes. Design/methodology/approach: The study discussed and elaborated the findings that mainly focused on the…
Descriptors: College Students, Introductory Courses, Technology Uses in Education, Video Technology
Nakabayashi, Kiyoshi – Interactive Technology and Smart Education, 2018
Purpose: This study aims to propose and evaluate a course design to promote university students' understanding and intentional use of the concept and strategy of self-regulated learning (SRL). Design/methodology/approach: The course is designed on the basis of the experiential learning model. It is intended that the students reflect and…
Descriptors: Instructional Design, Independent Study, Video Technology, Experiential Learning
Ollermann, Frank; Rolf, Rüdiger; Greweling, Christian; Klaßen, André – Interactive Technology and Smart Education, 2017
Purpose: This paper aims to describe the principles underlying the successful implementation of a lecture recording service in higher education. Design/methodology/approach: The paper qualitatively reviews the practices and experiences of several years of automated lecture recording at a medium-sized university in Germany. Findings: The paper…
Descriptors: Foreign Countries, Lecture Method, Video Technology, Automation
Hughes, Christopher; Costley, Jamie; Lange, Christopher – Interactive Technology and Smart Education, 2018
Purpose: The paper aims to examine the effect of levels of self-regulated effort (SRE) and levels of cognitive load on the watching and completing of video lectures used as the main source of instruction in online learning environments. Design/methodology/approach: A survey provided data on the students' engagement with video lectures, their level…
Descriptors: Self Management, Difficulty Level, Video Technology, Lecture Method
Michael Winkler; Kai Michael Höver; Max Mühlhäuser – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this study is to present a depth information-based solution for automatic camera control, depending on the presenter's moving positions. Talks, presentations and lectures are often captured on video to give a broad audience the possibility to (re-)access the content. As presenters are often moving around during a talk, it…
Descriptors: Lecture Method, Video Technology, Film Production, Equipment
Rüdiger Rolf; Hannah Reuter; Martin Abel; Kai-Christoph Hamborg – Interactive Technology and Smart Education, 2014
Purpose: Improving the use of annotations in lecture recordings. Design/methodology/approach: Requirements analysis with scenario based design (SBD) on focus groups. Findings: These seven points have been extracted from the feedback of the focus groups: (1) Control of the annotation feature (turn on/turn off). (2) An option to decide who is able…
Descriptors: Video Technology, Electronic Learning, Documentation, Notetaking
Frydenberg, Mark; Andone, Diana – Interactive Technology and Smart Education, 2016
Purpose: Short videos, also known as micro-videos, have emerged as a platform for sharing ideas, experiences and life events via online social networks. This paper aims to share preliminary results of a study, involving students from two universities who created six-second videos using the Vine mobile app to explain or illustrate technological…
Descriptors: Video Technology, Social Media, Technology Uses in Education, Educational Technology
Benjamin Wulff; Alexander Fecke; Lisa Rupp; Kai-Christoph Hamborg – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this work is to present a prototype of the system and the results from a technical evaluation and a study on possible effects of recordings with active camera control on the learner. An increasing number of higher education institutions have adopted the lecture recording technology in the past decade. Even though some…
Descriptors: Lecture Method, Video Technology, Automation, Equipment
Redman, Christine; Vincent, John Terence – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to examine questioning opportunities afforded by interactive whiteboards (IWBs) by highlighting pedagogical decisions enacted by teachers to ensure that they work with the wider affordances of the device. Design/Methodology/Approach: Three primary/elementary teachers participated in a study designed to…
Descriptors: Educational Technology, Interactive Video, Technology Uses in Education, Teaching Methods
Dafoulas, Georgios; Shokri, Azam – Interactive Technology and Smart Education, 2016
Purpose: The emergence of Education 2.0 enabled technology-enhanced learning, necessitating new pedagogical approaches, while e-learning has evolved into an instrumental pedagogy of collaboration through affordances of social media. Social learning networks and ubiquitous learning enabled individual and group learning through social engagement and…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Educational Technology, Social Media