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Showing 1 to 15 of 18 results Save | Export
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Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation
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Falk, Joni; Bernstein, Debra; Drayton, Brian – Journal of Interactive Learning Research, 2019
Multimedia environments provide multiple resources for expression, collaboration, and knowledge-creation. Yet there is much to be learned about the design of such environments, the forms of collegial discourse that take place, and the benefits of participation. To this end, we study the 2017 STEM for All Video Showcase, a multimodal environment,…
Descriptors: STEM Education, Educational Technology, Educational Researchers, Multimedia Materials
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Christopher, Adam – Journal of Interactive Learning Research, 2021
As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion…
Descriptors: Foreign Countries, Video Technology, Film Production, Computer Mediated Communication
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Engen, Bård Ketil; Giæver, Tonje H.; Mifsud, Louise – Journal of Interactive Learning Research, 2018
In this article, we analysed the collaborative use of tablets (iPads) in a third-grade primary classroom in Norway where the pupils created fairy tales. The pupils worked in groups of five and shared an iPad in their group. We observed and recorded the story's development, which lasted a week, using video recordings and field notes. We explored…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Educational Technology
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Ostashewski, Nathaniel; Dron, Jon; Howell, Jennifer – Journal of Interactive Learning Research, 2018
This paper reports on the utilization of an online community networking platform designed to deliver a MOOC. A customized Elgg social software platform, implemented as the Curtin Learning Commons, was developed with social networking tools organized to support personalized learning. The MOOC, titled Participating in the Digital Age (PDA), engaged…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
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Chien, Chin-Wen – Journal of Interactive Learning Research, 2022
This study explored 43 Taiwanese English majors' construction of technological pedagogical content knowledge (TPCK) in the video format as an example of TED talk. Based on the data analysis of videos, peer-, self-, and external reviewers' evaluation, and interviews, this study had the following major findings. They demonstrated better content…
Descriptors: Majors (Students), English (Second Language), Second Language Learning, Second Language Instruction
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Marshall, Francisca B.; Marshall, Justin – Journal of Interactive Learning Research, 2021
The goal of this study was to explore how knowledge-check questions in video lectures affected learning. In a quasi-experimental study, six courses (n=84) were assigned to one of three groups: a control group and two treatment groups. The three groups saw the same video and knowledge-check questions. The three groups were evaluated with different…
Descriptors: Teaching Methods, Video Technology, Knowledge Level, Scores
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Siu, Fiona K. P. – Journal of Interactive Learning Research, 2013
Electronic Portfolios (hereafter ePortfolios) were incorporated into courses run by the English Language Centre at the City University of Hong Kong from Jan 2009 to Aug 2010. Experience with this innovation constitutes the substance of this report. Major challenges included: 1) Making the ePortfolio platform user-friendly by providing technical…
Descriptors: Portfolio Assessment, Electronic Publishing, Educational Technology, Foreign Countries
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Shaw, Denise – Journal of Interactive Learning Research, 2017
Objectives of this articles are to present the findings of video recorded communication between teacher candidates and peers during simulated micro-teaching. The micro-teaching activity in its entirety combines conventional face-to-face interaction, video micro-teaching, peer and instructor feedback, alongside self-reflection to undergird the…
Descriptors: Teaching Methods, Microteaching, Video Technology, Competency Based Teacher Education
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DeSantis, Joshua; Van Curen, Rebecca; Putsch, Jake; Metzger, Justin – Journal of Interactive Learning Research, 2015
Flipped lesson planning, as popularized by Bergman & Sams (2012a), has been viewed by many as a revolutionary pedagogy, tailor-made for the twenty-first century classroom. Enthusiasm for flipped lesson planning has out-paced the collection of data that might determine its effectiveness. This paper presents the results of a study that compared…
Descriptors: Teaching Methods, Lesson Plans, Instructional Effectiveness, Outcomes of Education
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Abreu-Ellis, Carla; Ellis, Jason Brent; Carle, Abbie; Blevens, Jared; Decker, Aline; Carvalho, Leticia; Macedo, Patricia – Journal of Interactive Learning Research, 2013
The following action research provides an overview of student's perceptions of the incorporation of Web 2.0 technologies into in-tandem language learning activities. American and Brazilian college students were partnered in order to work in-tandem through pre-determined language activities using Web 2.0 technologies to learn a second language,…
Descriptors: Foreign Countries, College Students, Web 2.0 Technologies, Second Language Instruction
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Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
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Strang, Kenneth – Journal of Interactive Learning Research, 2013
Cooperative learning was applied in a graduate project management course to compare the effectiveness of asynchronous versus synchronous online team meetings. An experiment was constructed to allocate students to project teams while ensuring there was a balance of requisite skills, namely systems analysis and design along with HTML/Javascript…
Descriptors: Cooperative Learning, Graduate Students, Asynchronous Communication, Comparative Education
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Daher, Wajeeh – Journal of Interactive Learning Research, 2011
Researchers point at the importance of emotions and its study in mathematics education. This research examines middle school students' emotions during learning mathematics outdoors using the mobile phone. The constant comparison method was used to analyze 30 middle school students' emotions while carrying out 15 outdoor activities using the mobile…
Descriptors: Foreign Countries, Educational Technology, Middle School Students, Mathematics Education
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