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Hugo Curiel; Emily S. L. Curiel; Santos Villanueva; Carlos Eduardo Garza Ayala; Alexander S. Cadigan – Journal of Applied Behavior Analysis, 2024
This study demonstrates the use of two web-based programs, one to identify video preferences and the other to assess their reinforcing effects. We used the Multiple-Stimulus-Without-Replacement Preference Assessment Tool (MSWO PAT) to identify the video preference hierarchies of seven participants, ages 4-11 years old. We then used a customized…
Descriptors: Web Sites, Computer Software, Video Technology, Visual Aids
Alison M. O'Connor; Jennifer Gongola; Kaila C. Bruer; Thomas D. Lyon; Angela D. Evans – Applied Cognitive Psychology, 2025
The accurate detection of children's truthful and dishonest reports is essential as children can serve as important providers of information. Research using automated facial coding and machine learning found that children who were asked to lie about an event were more likely to look surprised when hearing the first question during an interview…
Descriptors: Deception, Nonverbal Communication, Recognition (Psychology), Children
Leone Buckle; Holly P. Branigan; Laura Lindsay; Katherine Messenger – Language Learning and Development, 2025
Previous research has established that children's experiences of language during in-person interactions (e.g. individual and cumulative experiences of structural choices) implicitly shape language learning. We investigated whether children also implicitly learn structural choices during online interactions, and whether this is affected by the…
Descriptors: Grammar, Electronic Learning, Audio Equipment, Video Technology
Juliana da Silva Moro; Tatiane Dominoni Rodrigues; Pedro Vitali Kammer; Alessandra Rodrigues de Camargo; Michele Bolan – Journal of Autism and Developmental Disorders, 2024
This study aims to evaluate the video modeling technique during the dental appointment. A blinded randomized clinical trial was composed of 2 groups, consisting of 20 autistic children (4 to 12 years) in each group: control (did not watch the video before the consultation) and intervention (watched the video before the consultation). The primary…
Descriptors: Dental Health, Autism Spectrum Disorders, Modeling (Psychology), Video Technology
Lerma, Nicholas; Gulgin, Heather – Measurement in Physical Education and Exercise Science, 2023
This study evaluated the agreement between Kinect V2 with AssessLink and Vicon motion capture systems in children performing the vertical jump (JL) and forward leap (Leap). Eighteen healthy children (5-17 years) performed the movements while recorded simultaneously by both motion capture systems. Spearman correlation ([rho]) and Bland-Altman were…
Descriptors: Motion, Psychomotor Skills, Children, Human Body
Reem Alhajji; Afra Al Mansoori; Ahmet Sami Konca; Ahmet Simsar – Educational Process: International Journal, 2025
Background/purpose: This study scrutinizes the increased gravitation of children towards YouTube and assesses the subsequent effects on their viewing behaviors. Parental mediation emerges as a critical factor within the digital setting. Materials/methods: Case study, one of the qualitative research methods, was used in the study as a research…
Descriptors: Foreign Countries, Children, Video Technology, Social Media
Samantha K. Martinez; Raymond G. Miltenberger; Shreeya S. Deshmukh – Journal of Applied Behavior Analysis, 2024
This study compared the effects of video feedback (VF) as a stand-alone intervention and video modeling plus video feedback (VMVF) for improving soccer players' static ball control skills. Research has suggested that VF alone and VMVF produce substantial improvements for young athlete's skills, though no studies have compared the two. Therefore,…
Descriptors: Video Technology, Feedback (Response), Team Sports, Psychomotor Skills
Yelland, Nicola; Bartholomaeus, Clare; Chan, Anita Kit-wa – Qualitative Research Journal, 2023
Purpose: This article reflects on the adaption of Sarah Pink's video re-enactment methodology for exploring children's out-of-school lifeworlds. Design/methodology/approach: Video re-enactments originate in the work of Sarah Pink who developed the methodology to study everyday routines, including activities associated with people's energy…
Descriptors: Children, Experience, Leisure Time, Homework
Capalbo, Alexandra; Miltenberger, Raymond G.; Cook, Jennifer L. – Journal of Applied Behavior Analysis, 2022
Scant literature exists assessing the effectiveness of video modeling (VM) alone in the sports literature. Further evaluations of VM to improve sports skills is warranted because VM is an accessible and efficient procedure that has successfully improved skills in other fields of practice (e.g., staff training, medical procedures). Additionally,…
Descriptors: Team Sports, Video Technology, Modeling (Psychology), Skill Development
Sierksma, Jellie; Klootwijk, Christel L. T.; Lee, Nikki C. – Developmental Psychology, 2022
Adults often act considerately toward others, for example, by leaving the last cookie on a plate or stepping aside on a busy sidewalk. What do young children infer from observing considerate behavior? In three preregistered studies, we assess how young children evaluate considerate and inconsiderate behavior by showing them animated videos in…
Descriptors: Children, Child Behavior, Prosocial Behavior, Evaluation
Jiwon Lee; A. J. Schwichtenberg; Donald Bliwise; Syeda Zahra Ali; Matthew J. Hayat; Patricia C. Clark; Regena Spratling – Journal of Developmental and Physical Disabilities, 2024
Mothers of school-aged children ages 3 to 17 years with developmental disabilities (DDs) commonly report sleep problems in their children associated with impaired maternal sleep. However, existing research relies heavily on mothers' self-reported sleep. This study aimed to determine the feasibility of objectively measuring child and mother…
Descriptors: Mothers, Children, Adolescents, Developmental Disabilities
Patricia Digón-Regueiro; Concepción Sánchez-Blanco – Journal of Media Literacy Education, 2024
YouTube is a commercialised digital environment that provides profitable opportunities for content creators. Children's channels have proliferated in recent years on this platform. Children YouTubers become kidfluencers when they reach an important number of subscriptions and brands start to show interest in their channels. Following a qualitative…
Descriptors: Children, Social Media, Video Technology, Social Influences
Cambra, Cristina; Silvestre, Núria; Losilla, Josep-Maria – Journal of Deaf Studies and Deaf Education, 2023
This study analyzes the mother-child interaction that takes place after co-viewing an educational video, comparing a group of 12 Spanish hearing mothers of deaf or hard of hearing (DHH) 7- to 9-year-olds and a group of 12 Spanish mothers of an age-matched cohort of children with typical hearing (TH). The results show that, in order to ascertain…
Descriptors: Video Technology, Parent Child Relationship, Mothers, Deafness
Cindy Camp – Odyssey: New Directions in Deaf Education, 2023
Videos, generally a fun and effective teaching tool, can be a source of stress for students who are deaf or hard of hearing--especially when shown in classrooms in which a handful of deaf or hard of hearing students find themselves surrounded by students who hear. In fact, for deaf and hard of hearing students, video watching may be a source of…
Descriptors: Deafness, Hearing Impairments, Video Technology, Accessibility (for Disabled)
Marie Kirkpatrick; Mariela E. Tankersley; Gennina Noelle A. Ferrer; Roberta Carrillo Vega – Journal of Developmental and Physical Disabilities, 2024
Video activity schedules are a combination of video modeling and activity schedules that teach a singular task or a series of tasks to be completed. Instead of a sequence of pictures, videos demonstrate to the learner what is expected to be done. Research has focused heavily on using video activity schedules to teach daily living or vocational…
Descriptors: Autism Spectrum Disorders, Video Technology, Educational Games, Visual Aids