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Laaser, Wolfram; Toloza, Eduardo A. – International Review of Research in Open and Distributed Learning, 2017
The article argues that the ongoing usage of audio visual media is falling behind in terms of educational quality compared to prior achievements in the history of distance education. After reviewing some important steps and experiences of audio visual digital media development, we analyse predominant presentation formats on the Web. Special focus…
Descriptors: Video Technology, Educational Technology, Technology Uses in Education, Higher Education
Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
Baukal, Charles E., Jr.; Ausburn, Lynna J. – European Journal of Engineering Education, 2016
Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories…
Descriptors: Engineering Education, Computer Graphics, Instructional Design, Multimedia Instruction
Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
MacKenzie, Hardy – ProQuest LLC, 2013
The purpose of this exploratory study was to determine how the use of multimedia components, such as graphics, audio and video, in online courses was related to perceived learner satisfaction and learning effectiveness. The use of retrospective data provided self reported perceived satisfaction measures and total score representing objective…
Descriptors: Online Courses, Educational Technology, Multimedia Instruction, Student Attitudes
Jennings, Ashley S. – Journal of Chemical Education, 2010
To solve the challenge of learning VSEPR molecules in three dimensions, a high school student leverages her passion for 3D computer animation to develop a creative solution. This article outlines the process and story behind the creation of her unique video. (Contains 1 figure.)
Descriptors: Animation, Computer Graphics, High School Students, Molecular Structure
Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses
Betts, J. David – Teaching Artist Journal, 2008
The Multimedia Arts Education Program (MAEP) was an innovative initiative for middle school students that used teaching artists as leaders in an apprenticeship-like teaching context. This article is about a second apprenticeship program supported by a University/Community Partnership grant from the Kellogg Foundation that engaged university…
Descriptors: Middle School Students, Art Teachers, Artists, Student Teachers
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology
Betts, J. David – Afterschool Matters, 2003
More than three million children in the United States participate in some type of after school program (National Study, 1993) offering wide-ranging benefits to children, their families and the community (Pederson, et al, 1998). After school programs of many descriptions provide responsible adult supervision for youth, constructive activities and…
Descriptors: Technology Integration, After School Education, After School Programs, Art Education