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Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
Wörner, Salome; Fischer, Christian; Kuhn, Jochen; Scheiter, Katharina; Neumann, Irene – Physics Teacher, 2021
Video motion analysis allows tracing trajectories of objects in motion and is an established method in physics education. Tablet computers, with their integrated cameras, offer the opportunity to both record and analyze dynamic motions during experiments on a single device. This enables students to work without transitioning the data between…
Descriptors: Video Technology, Motion, Astronomy, Science Instruction
Bukhatwa, Bothaina; Al Ruqeishi, Eman Nasser Ali; Al Khamisi, Fahad Mohamed Humaid – Shanlax International Journal of Education, 2022
This study aims to investigate the advantages of implementing multimedia resources in the teaching and learning environment of mathematics and statistics. It examines the use of tablet PCs to create video learning resources. Such practices allow lecturers to provide additional learning support to students via the learning platform Moodle. This…
Descriptors: Mathematics Instruction, Statistics, Educational Technology, Computer Uses in Education
Baker, Blane; Sherer, Maggie; Mossinghoff, Ben; Laycock, Will – Physics Teacher, 2022
A wood cantilever of length ~2.5 m is driven into resonance using the hand as a simple driver. Video recordings of these oscillations are analyzed to determine experimental second harmonic (n = 2) damped resonance frequencies. These frequencies are compared to theoretical ones, obtained from measurements of elastic moduli, damping properties, and…
Descriptors: Science Instruction, Science Laboratories, Science Experiments, Laboratory Experiments
Association Supporting Computer Users in Education, 2022
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as CUETUG, the College and University Eleven-Thirty Users'…
Descriptors: Computer Uses in Education, Undergraduate Students, Student Attitudes, Computer Software
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Tuire Oittinen – Classroom Discourse, 2024
This paper investigates the accomplishment of highlighting in multiparty video-mediated learning activities. The focus is on moments of screen sharing and the verbal, embodied, and digital resources participants deploy to draw joint attention to a referent on screen. Drawing on screen recorded data (90 h) from an adult education setting (i.e.…
Descriptors: Video Technology, Adult Education, Learning Activities, Attention
Santosa, I. E. – Physics Education, 2022
The image of free-falling bar has been recorded to study the effect of the motion on its observed length. This moving bar image is analysed using the Tracker software to determine its length and the end bar's position. An elongated appearance of the bar has been observed with movement. This effect relies on the speed and the exposure time during…
Descriptors: Science Instruction, Physics, Motion, Computer Software
Ward, Yaprak Dalat; Ward, James G.; Lester, Li-Jen; Tao, Minghao – Information Systems Education Journal, 2019
This study explored the use of a web-based tool, VoiceThread, as it relates to enhancing active learning and learner engagement in two online business courses. VoiceThread was integrated into various learner-centered activities supporting learner-learner, learner-content and learner-instructor interactions as part of an online course improvement…
Descriptors: College Students, Business Administration Education, Online Courses, Educational Technology
Girmen, Pinar; Özkanal, Ümit; Dayan, Gökhan – Universal Journal of Educational Research, 2019
The aim of this study is to define the role of digital storytelling in improving writing skills. The study was designed as an action research. The study sample consisted of 22 fourth grade students in a public elementary school in Eskisehir, Turkey. Data were collected in 2017-2018 fall term through full participant observation, researcher's…
Descriptors: Foreign Countries, Educational Technology, Language Arts, Computer Uses in Education
Pandya, Jessica Zacher – Theory Into Practice, 2021
In this essay I view writing as a communicative practice, and ask how and in what ways teachers and students define the role of writing in relation to digital video composition. While there is much research on the importance of multimodal composition, and teachers are being encouraged to incorporate more digital making into their curricula, we…
Descriptors: Writing (Composition), Computer Uses in Education, Video Technology, Multimedia Materials
Laurie, Maggi; Manches, Andrew; Fletcher-Watson, Sue – Psychology of Education Review, 2018
The development of new technologies for autistic children is outpacing the creation of research evidence for their efficacy. As a result commercially available technologies that are used in practice often have received limited quality research evaluations. If research is to inform the real-world use of technology for user benefit, it must examine…
Descriptors: Educational Technology, Special Education, Students with Disabilities, Autism
McCarthy, Kathryn S.; Watanabe, Micah; McNamara, Danielle S. – Grantee Submission, 2020
The Design Implementation Framework, or DIF, is a design approach that evaluates learner and user experience at multiple points in the development of intelligent tutoring systems. In this chapter, we explore how DIF was used to make system modifications to iSTART, a game-based intelligent tutoring system for reading comprehension. Using DIF as a…
Descriptors: Intelligent Tutoring Systems, Reading Comprehension, Educational Games, Program Development