NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Abualrob, Marwan; Nazzal, Safa – Contemporary Educational Technology, 2020
The aim of the study is to assess the extent to which WhatsApp Instant Messaging is used to teach chemistry and biology to the tenth-grade students. A mixed approach was used, whereby the authors drew on the content analysis model to analyze quantitative data. The sample consisted of 28 Palestinian tenth-grade students and their teachers, who used…
Descriptors: Computer Software, Grade 10, High School Students, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yildiz, Ezgi Pelin; Alkan, Ayse – Higher Education Studies, 2019
The most preferred tools of technology today are internet and smart phones. Nowadays, these two tools offer numerous services and facilities to humanity in many areas. Accessing technology at any time, having a pleasant time, interacting without the limitations of face to face communication are some of them. That is why; individuals have become…
Descriptors: Case Studies, Telecommunications, Handheld Devices, High School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Oh, Eunjung Grace; Kim, Hyun Song – International Review of Research in Open and Distributed Learning, 2016
The purpose of this paper is to explore how adult learners engage in asynchronous online discussion through the implementation of an audio-based argumentation activity. The study designed scaffolded audio-based argumentation activities to promote students' cognitive engagement. The research was conducted in an online graduate course at a liberal…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, Asynchronous Communication, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Hämäläinen, Raija; Oksanen, Kimmo – Technology, Pedagogy and Education, 2014
Collaborative games will enable new kinds of possibilities for learning. In the future, the goal of game-based learning should be to introduce new ideas and deepen learners' in-depth understanding. However, studies have shown that shared high-level knowledge construction is a challenging process. Moreover, thus far, few empirical studies have…
Descriptors: Cooperative Learning, Educational Games, Teaching Methods, Simulated Environment
Howard, Craig Dennis – ProQuest LLC, 2012
"Collaborative video annotation" (CVA) allows multiple users to annotate video and create a discussion asynchronously. This dissertation investigates 14 small-group CVA discussions held on YouTube in a pre-service teacher education course. Fourteen groups of 6-12 pre-service teachers (141 total) participated. Five of these groups (48…
Descriptors: Video Technology, Asynchronous Communication, Group Discussion, Social Networks
Peer reviewed Peer reviewed
Direct linkDirect link
Andrade, Jeanette; Huang, Wen-Hao David; Bohn, Dawn M. – Journal of Food Science Education, 2014
Effective use of multimedia (MM) in instructional design is critical for student learning, especially for large lecture introductory courses. This study used a mixed-method approach to explore the effect of food science supporting course materials that utilized different MM formats, designed with Cognitive Theory of Multimedia Learning (CTML)…
Descriptors: Multimedia Instruction, College Students, Introductory Courses, Mixed Methods Research