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Muhammad Fazli Taib Saearani – Research in Dance Education, 2024
The teaching and creative movement course incorporates details of physical movements most suitable to be conducted face-to-face. However, the COVID-19 pandemic has undeniably changed pedagogical methodologies, forcing this course to be conducted online via the medium of technology. Therefore, this paper explains the challenges and advantages of…
Descriptors: Cooperative Learning, Dance Education, Creativity, Movement Education
Xing, Zhou; Qi, Yue – Education and Information Technologies, 2023
The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture introducing creative training activities in sports. The research highlights that it is important to develop creative thinking in physical education teachers. Thus, the main research goal is to analyse…
Descriptors: Physical Education Teachers, Creativity, Skill Development, Interaction
Siegle, Del – Gifted Child Today, 2024
Gifted and talented students with an interest in technology can use their advanced cognitive abilities to create webinars and workshops, research presentations, artistic showcases, literary discussions in a variety of languages, digital portfolios, and community and club activities. With YouTube evolving into a primary source of information among…
Descriptors: Academically Gifted, Video Technology, Creativity, Cognitive Ability
Gashoot, Moamer; Eve, Bob; Mohamed, Tahani – Journal of Education, 2023
In industrial design education, the curriculum should be structured to facilitate and advance student learning. The purpose of this work is to enhance the education by introducing mobile lectures and imbedded innovative approach to Bournemouth University (BU) Education, which will be employed by the lecturer in the years to come.
Descriptors: Industry, Design, Telecommunications, Handheld Devices
Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Elizabeth C. Bell – ProQuest LLC, 2024
This study aimed to determine if the T3 framework for technology in education impacts students' vocabulary learning, oral language, and reading comprehension, specifically for students labeled as English Language Learners (ELLs). Students were asked to learn two root words a week for four weeks. During each instructional week, students were asked…
Descriptors: Social Justice, Vocabulary Development, Technology Uses in Education, Oral Language
Louise Lee; Xianliang Dong; Jenny Yee; Stella Lau – Journal of Dance Education, 2024
Archiving is a process of organizing and creating content for sustainable, long-term access. However, the "archivists" actively shape the content in the realm of the performing arts, which often involves adding a new layer of knowledge to the original artform. This article explores the archiving of a ballet repertory course conducted in…
Descriptors: Archives, Dance Education, Course Content, COVID-19
Zheng Wang – Creativity Research Journal, 2024
Today creativity is increasingly recognized as an essential component of success. The purpose of the study is to test a method of consensus assessment of contemporary dance, which allows a viewer to subconsciously assess the manifestation of creativity in contemporary dance. The sample of participants was formed on the basis of users of Chinese…
Descriptors: Creativity, Dance, Social Media, Expertise
Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
May Mouque – Perspectives: Policy and Practice in Higher Education, 2025
Students' sense of belonging has long been recognised as a key factor in student success, and higher education institutions continue to explore new ways to promote and support a sense of belonging amongst their students. This article presents working with Student Content Creators to produce video content as one way of promoting this sense of…
Descriptors: Sense of Belonging, Video Technology, Peer Relationship, College Students
Green, Tim D.; Besser, Erin D.; Donovan, Loretta C. – TechTrends: Linking Research and Practice to Improve Learning, 2021
While the video discussion tool Flipgrid has increasingly become popular among educators, limited research has been conducted with Flipgrid as the subject. The research on Flipgrid has focused, to date, primarily on single-case uses. These studies have been beneficial in examining how Flipgrid is being used in isolated contexts. The goal in…
Descriptors: Teacher Attitudes, Technology Uses in Education, Video Technology, Discussion
Christopher, Adam – Journal of Interactive Learning Research, 2021
As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion…
Descriptors: Foreign Countries, Video Technology, Film Production, Computer Mediated Communication
Ellen Dougherty – ProQuest LLC, 2021
The purpose of this eight-week study was to analyze how a multi-age primary community utilized the technology available to them from an activity theoretical perspective. In addition, it was aimed at exploring how the technology provided opportunities for second language development. The study relied on Cultural Historical Theory (CHAT) and…
Descriptors: Second Language Learning, Second Language Instruction, Sociocultural Patterns, Learning Theories
Bava, Saliha; Engelbrecht, Annina; Fels, Lynn; Gramani, Daniella; Grindlay, Marlies; Johnsey, Sharon; Kalra, Ajay; Lin, Ming-Yu; Martens, Maggie Milne; Lau, Amy Wiebe – International Journal of Education & the Arts, 2022
How do we notice what is arriving? As authors, we collaboratively play with the continuation and momentum of emergence presented as a polyvocal text. As part of our research, we video-taped a collaborative mark-making activity led by two graduate students in a PhD cohort. What emerges from our interaction of situated dialogic inquiry is a…
Descriptors: Doctoral Students, Inquiry, Art Activities, Dialogs (Language)