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Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
Johri, Aditya; Hingle, Ashish – Journal of Engineering Education, 2023
Background: COVID-19 has led to an unprecedented increase in the use of technology for teaching and learning in higher education institutions (HEIs), including in engineering, computing, and technology programs. Given the urgency of the situation, technologies were often implemented with a short-term rather than long-term view. Purpose: In this…
Descriptors: Student Attitudes, Technology Uses in Education, Educational Technology, Video Technology
Bhardwaj, Aashish; Gupta, Anu – International Journal of Educational Reform, 2023
Videos have come-up as self-learning tool in all forms of engineering education, including the formal, informal, and nonformal education. The article presents the different perspectives of using videos in teaching engineering courses. Most popular video lecture series have been discussed with their specific applications and popularity concerns.…
Descriptors: Engineering Education, Video Technology, Teaching Methods, Lecture Method
Michelle Alvarado; Katie Basinger-Ellis; Behshad Lahijanian; Meserret Karaca; Diego Alvarado – Advances in Engineering Education, 2023
Student preferences for digital learning and the COVID-19 pandemic have increased demand for asynchronous learning activities, including pre-recorded video lectures. However, there are varying recommendations and a lack of data-driven results for how long video lectures should be. This study has two purposes: (1) To determine and understand…
Descriptors: Student Attitudes, Engineering Education, Electronic Learning, Educational Technology
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Sagbas, Omer Faruk; Koc, Mustafa – International Society for Technology, Education, and Science, 2021
Web 2.0 technologies have led to the development of social media platforms that enable users to produce and share their own content. YouTube is such a platform where people can deliver their video clips as well as watch and interpret what others have developed. This study aimed to reach the opinions of the computer engineering students about their…
Descriptors: Web 2.0 Technologies, Social Media, Engineering Education, Undergraduate Students
Gyeong-Geon Lee; Wonhyeong Jang – Educational Technology & Society, 2024
This study conceptualized Technology-Enhanced Distance Laboratory (TEDL) as a subset of Non-Traditional Laboratory (NTL) to best describe global STEM education practices after the COVID-19 pandemic. We systematically gathered and examined 141 empirical TEDL studies reported from March 2020 to August 2022. Most studies were contextually rooted in…
Descriptors: COVID-19, Pandemics, STEM Education, Laboratory Procedures
Antonio Daniel Juan Rubio – The EUROCALL Review, 2024
This paper deals with the training of undergraduate engineering students and is interdisciplinary in nature. It brings together three distinct aspects of scientific dissemination: the content of an engineering degree; the oral transmission of this content following the effective TED talks model; and the use English as a medium of scientific…
Descriptors: Speech Skills, Engineering Education, Video Technology, Visual Aids
Kwak, Seok Joo; Mondisa, Joi-Lynn – International Association for Development of the Information Society, 2021
Open-access online courses, called massive open online courses (MOOCs), have received much attention from higher education institutions and course designers for their potential to reshape learning opportunities. Among the challenges in learning from MOOCs or in an online setting is that students may have insufficient prerequisite knowledge about…
Descriptors: Engineering Education, Undergraduate Students, Individualized Instruction, Educational Technology
Lawrence Angrave; Jiaxi Li; Ninghan Zhong – Grantee Submission, 2022
To efficiently create books and other instructional content from videos and further improve accessibility of our course content we needed to solve the scene detection (SD) problem for engineering educational content. We present the pedagogical applications of extracting video images for the purposes of digital book generation and other shareable…
Descriptors: Instructional Materials, Material Development, Video Technology, Course Content
Christine Miller Buffinton; James W. Baish; Donna M. Ebenstein – Biomedical Engineering Education, 2023
To support recent trends toward the use of patient-specific anatomical models from medical imaging data, we present a learning module for use in the undergraduate BME curriculum that introduces image segmentation, the process of partitioning digital images to isolate specific anatomical features. Five commercially available software packages were…
Descriptors: Biomedicine, Engineering Education, Undergraduate Study, Illustrations
Esparza Puga, Danelly Susana; Aguilar, Mario Sánchez – International Journal of Mathematical Education in Science and Technology, 2023
YouTube is one of the most popular sources of mathematical help among young students. In this study we explore the perspectives of engineering students on the use of YouTube videos with the intention of broadening our understanding of the general characteristics of the mathematical help that students obtain through this type of videos,…
Descriptors: College Students, Student Attitudes, Engineering Education, Help Seeking
Özdemir, Ibrahim Halil; Sarsar, Firat; Andiç-Çakir, Özge – Open Journal for Educational Research, 2021
The usage of videos in undergraduate students' engineering education has gained importance in recent years. Videos, which are used as a supportive tool in traditional engineering education, have become a source of information in online learning environments. The aim of this study is to examine the effects of educational videos on engineering…
Descriptors: Undergraduate Students, Engineering Education, Technology Uses in Education, Video Technology