Publication Date
In 2025 | 15 |
Since 2024 | 51 |
Since 2021 (last 5 years) | 161 |
Since 2016 (last 10 years) | 470 |
Since 2006 (last 20 years) | 910 |
Descriptor
Interaction | 921 |
Video Technology | 921 |
Foreign Countries | 385 |
Teaching Methods | 268 |
Educational Technology | 199 |
Observation | 154 |
Technology Uses in Education | 139 |
Student Attitudes | 122 |
Teacher Student Relationship | 114 |
College Students | 113 |
Interviews | 107 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Teachers | 8 |
Researchers | 1 |
Location
Australia | 44 |
Sweden | 26 |
Turkey | 25 |
Canada | 23 |
United Kingdom | 23 |
Taiwan | 22 |
United Kingdom (England) | 20 |
Germany | 19 |
Finland | 18 |
Norway | 17 |
China | 15 |
More ▼ |
Laws, Policies, & Programs
Americans with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 1 |
Mari C. MacFarland; Joshua B. Plavnick; Kailie J. Kipfmiller; Adam S. McElyea – Journal of Autism and Developmental Disorders, 2025
Research has shown video modeling to be effective for training adult service providers to administer evidence-based practices to children with autism. This study examined the effects of video modeling training (VMT) on neurotypical adolescents' performance of peer mediated social interaction (PMSI), a 10-step procedure of simplified behavioral…
Descriptors: Video Technology, Technology Uses in Education, Educational Technology, Modeling (Psychology)
Z. Vermeire; M. J. de Haan; J. Sefton-Green; S. F. Akkerman – Frontline Learning Research, 2024
Online, informal learning communities bring youth opportunities for learning that schools cannot offer. Yet, there are concerns about the impact of social media platforms' control over online learning. We argue for a re-evaluation of what an 'online informal learning community' is by looking at such active communities on three platforms: YouTube,…
Descriptors: Social Media, Video Technology, Visual Aids, Communities of Practice
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
Xing, Zhou; Qi, Yue – Education and Information Technologies, 2023
The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture introducing creative training activities in sports. The research highlights that it is important to develop creative thinking in physical education teachers. Thus, the main research goal is to analyse…
Descriptors: Physical Education Teachers, Creativity, Skill Development, Interaction
Zhisheng Chen – Interactive Learning Environments, 2024
This study aims to explore how the Metaverse platform could be applied to the field of online education, the benefits it brings, and the challenges posed by the application of Metaverse to online education. The study analyzes the benefits of immersive learning brought about by Metaverse and its potential to save education costs, enhance efficiency…
Descriptors: Technology Uses in Education, Electronic Learning, Artificial Intelligence, Cost Effectiveness
Learners' Use of Audio/Video Playback Controls in Technology-Enhanced Listening: A Systematic Review
Natalia Andrea Roldán-Mora; Mónica Stella Cárdenas-Claros – JALT CALL Journal, 2024
This systematic review investigates learner use of audio/video playback (AVP) controls in technology-enhanced listening environments. To this aim, 61 academic works produced from 2000-2021 underwent inclusion/exclusion criteria and were analyzed. The resulting corpus was made up of 16 peer-reviewed articles. We first situate the studies examined…
Descriptors: Technology Uses in Education, Audio Equipment, Video Technology, Feedback (Response)
Lin Zhu; Shujuan Xue – International Journal of Web-Based Learning and Teaching Technologies, 2024
In this article, the research of multimedia teaching video content feature extraction is carried out. According to the file structure, data type, and storage mechanism of the teaching video, a program is developed to automatically extract the structural features of the teaching video content, and a storage and retrieval database is established.…
Descriptors: Multimedia Instruction, Video Technology, Technology Uses in Education, Information Storage
Rogers, Ciara; Bond, Caroline; Kelly, Catherine – Educational Psychology in Practice, 2023
The Video Interaction Guidance (VIG) literature has seen rapid growth in recent years. Expanding on its use with families, educational psychologists (EPs) are one of many professions that have trained in VIG. A relationship-based intervention which focuses on strengths and communication, VIG in schools seems appropriate, although the research-base…
Descriptors: Educational Technology, Video Technology, Guidance, Educational Psychology
Kosmaca, Jelena; Siiman, Leo A. – Physics Education, 2023
Online video experiments are a promising educational technology tool for science laboratory classes. In order to find optimal instructional designs and scenarios for using online video experiments, we need to study learners' experiences. This work describes implementation of an online interactive video experiment at the undergraduate introductory…
Descriptors: Science Experiments, Educational Technology, Science Laboratories, Laboratory Experiments
Markel Rico-González; José Pino-Ortega; Vladimir Martínez-Bello – Journal of Research in Childhood Education, 2024
Technological development has experienced exponential growth, providing more opportunity for enhancing scientific progress based on objective measures. To date, accelerometer (movement monitors) and subjective observations have led researchers to create a mark of reference in preschool education; however, the use of positioning technology is still…
Descriptors: Preschool Children, Technology Uses in Education, Student Behavior, Physical Activities
Philipp Bitzenbauer; Sebastian Höfler; Joaquin M. Veith; Bianca Winkler; Tim Zenger; Christoph Kulgemeyer – International Journal of Science and Mathematics Education, 2024
Physics education research on explanatory videos has experienced a boost in recent years. Due to the vast number of explanatory videos available online, e.g. on YouTube, finding videos of high explaining quality is a challenging task for learners, teachers, and lecturers alike. Prior research on the explaining quality of explanatory videos on…
Descriptors: Multimedia Materials, Quantum Mechanics, Technology Uses in Education, Video Technology
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology