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Kimberley L. M. Zonneveld; Alison D. Cox; Madeline M. Asaro; Kieva S. Hranchuk; Arezu Alami; Laura D. Kelly; Jan C. Frijters – Journal of Applied Behavior Analysis, 2024
Visual inspection of single-subject data is the primary method for behavior analysts to interpret the effect of an independent variable on a dependent variable; however, there is no consensus on the most suitable method for teaching graph construction for single-subject designs. We systematically replicated and extended Tyner and Fienup (2015)…
Descriptors: Graphs, Video Technology, Teaching Methods, Computer Software
Helena Carvalho; Patricia A. Halpin; Elke Scholz-Morris; Rosa de Carvalho; Daniel Contaifer Jr. – Advances in Physiology Education, 2025
Dramatization, a teaching method where each student acts out or mimics a cell or body parts while the entire group represents the physiological process was adapted to produce original teaching videos paired with a pretest that activates memory and a posttest to prevent misconceptions. Three physiology instructors collaborated on Zoom to create six…
Descriptors: Role Playing, Physiology, Visualization, Teaching Methods
Ruth Estella Reneau – ProQuest LLC, 2024
Reading Fluency is a key skill that is classified as the bridge to comprehension and overall factor in student academic achievement. While the official language of Belize is English, the vast majority of Belizean Students are English Language Learners (Handbook of Policies and Procedures, 2000). Therefore, they may be at a disadvantage if they are…
Descriptors: Foreign Countries, High School Students, English Language Learners, Web Sites
Anna M. Brady-Ruehs; Adam Carreon; Toni Van Laarhoven; Jesse Johnson; Lynette Chandler – Education and Treatment of Children, 2024
This study used an adapted alternating treatments design to compare the effectiveness of two different procedures for fading video prompts for teaching two individuals with developmental disabilities and moderate intellectual disability to independently perform two different daily living tasks. The tasks were systematically faded from video…
Descriptors: Developmental Disabilities, Students with Disabilities, Instructional Effectiveness, Video Technology
Cruz, Mary Anne C. Dela; Albino, Michael G.; Tejome, Genre Marlyn Daffodil M.; Albino, Femia S.; Santos, Ernesto P. Delos, Jr. – International Journal of Technology in Education, 2023
The study focused on the use of video clips as instructional material and its impact on learning Creative Non-Fiction among Humanities and Social Sciences students in Subic National High School. The researchers used an experimental research design that involved a control group and an experimental group with a total of 60 participants. The…
Descriptors: Video Technology, Academic Achievement, Creative Writing, Nonfiction
Mark A. Banks – ProQuest LLC, 2022
It is estimated that less than 20% of young people worldwide are receiving the recommended 60 minutes of moderate-to-vigorous physical activity (MVPA) per day (Riley, Lubans, Holmes, & Morgan, 2014). Delaware and many other states around the country use FITNESSGRAM to assess students' overall physical fitness. The FITNESSGRAM® is a physical…
Descriptors: Physical Fitness, Physical Education, Program Implementation, Intervention
Jane Pye; Jasmine Fledderjohann – Journal of Experiential Education, 2024
Background: The teaching and learning of skills in a classroom setting are often thought to require a resource-intensive approach. Purpose: This study explores the impact of a relatively basic and short communication skills teaching session on postgraduate students' self-perception of their skills. Methodology/Approach: Data was gathered using a…
Descriptors: Video Technology, Technology Uses in Education, Skill Development, Classroom Techniques
Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny Smith; Ryan S. Baker; Sidney K. D'Mello – Grantee Submission, 2022
Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has indicated the importance of embedding learning supports within educational games to promote learning and other outcomes (e.g., enjoyment). However, more research is needed to…
Descriptors: Educational Games, Time Factors (Learning), Instructional Design, Problem Solving
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
A Study on the Users' Experience in Learning Using a Virtual Reality Laboratory for Medical Sciences
Nur Effatul Fairuz Zainal Apandi; Nur Azlina Mohamed Mokmin; Regania Pasca Rassy – International Society for Technology, Education, and Science, 2023
As a result of the worldwide dissemination of COVID-19, educational institutions across the globe, particularly those that serve students in the field of science, have been mandated to close their doors. Consequently, educators and students have increasingly relied on educational technology to obtain a diverse array of resources. This research…
Descriptors: Usability, Computer Simulation, Laboratories, Medicine
Lin, Chih-Hung; Wu, Wun-Hau; Lee, Tsu-Nan – Educational Technology & Society, 2022
During the worldwide pandemic of coronavirus disease 2019 (COVID-19 pandemic), online learning is increasingly vital for students to learn at home, and online learning platforms provide learning opportunities to students. The Junyi Academy online platform is an online learning platform that both helps lower-achieving students review lessons and…
Descriptors: Integrated Learning Systems, Academic Achievement, Attention, Video Technology
Kok, Ellen; Hormann, Olle; Rou, Jeroen; Saase, Evi; der Schaaf, Marieke; Kester, Liesbeth; Gog, Tamara – Journal of Computer Assisted Learning, 2022
Background: Performance monitoring plays a key role in self-regulated learning, but is difficult, especially for complex visual tasks such as navigational map reading. Gaze displays (i.e. visualizations of participants' eye movements during a task) might serve as feedback to improve students' performance monitoring. Objectives: We hypothesized…
Descriptors: Metacognition, Eye Movements, Task Analysis, Visualization
Li, Liang-Yi; Huang, Wen-Lung; Tsai, Chin-Chung – Interactive Learning Environments, 2020
This study developed a video playing system that incorporated two signaling devices, headings and table of contents, for supporting video learning and navigation. An experiment was conducted for understanding the effects of the system on learning and navigation performance of the immediate and delayed tests. Thirty participants were randomly…
Descriptors: Video Technology, Navigation (Information Systems), Computer Interfaces, Learning
Ahmed, Iftikhar; Shah, Manzoor Hussain – Pakistan Journal of Distance and Online Learning, 2019
This study observed the effect of video recording of microteaching training in comparison with traditional teaching on student teachers' performance while practicing teaching. Fifty student teachers of Regional Institute for Teacher Education female Abbottabad comprised the sample of the study. Pre-test post-test equivalent group design was used…
Descriptors: Video Technology, Microteaching, Student Teaching, Foreign Countries
Katherine M. Landsiedel; Orley A. Templeton; Jennifer R. Washko; Michael A. Floren; Elizabeth B. Kavanaugh; Carolyn B. Maguire; Erin A. Onoshko; Katherine E. Schmitter; Martina M. Sledziewski – Journal of Occupational Therapy, Schools & Early Intervention, 2024
This pretest/posttest study investigated the effectiveness of an interdisciplinary program in which occupational therapists and speech-language pathologists used a combination of video modeling, scenario-based learning, guided discussion, and reflection on the development of interpersonal skills and work readiness among students with disabilities.…
Descriptors: Video Technology, Models, Simulation, Interpersonal Competence