Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Protocol Analysis | 2 |
Science Process Skills | 2 |
Video Technology | 2 |
Check Lists | 1 |
College Students | 1 |
Computer Games | 1 |
Game Theory | 1 |
Guidelines | 1 |
Heuristics | 1 |
Inquiry | 1 |
Learner Engagement | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Omarchevska, Yoana; Lachner, Andreas; Richter, Juliane; Scheiter, Katharina – Educational Psychology Review, 2022
Guided inquiry learning is an effective method for learning about scientific concepts. The present study investigated the effects of combining video modeling (VM) examples and metacognitive prompts on university students' (N = 127) scientific reasoning and self-regulation during inquiry learning. We compared the effects of watching VM examples…
Descriptors: Science Education, Inquiry, Scientific Concepts, Science Process Skills
Inchamnan, Wilawan – IAFOR Journal of Education, 2016
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative potential of computer game activities and learning…
Descriptors: Computer Games, Learning Activities, Science Process Skills, Check Lists