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Showing 1 to 15 of 28 results Save | Export
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Amir Michalovich; Maureen Kendrick; Margaret Early – Journal of Language, Identity, and Education, 2025
This ethnographic, qualitative case study empirically explores how six youth from refugee backgrounds positioned their identities through design choices in producing reaction videos--a popular YouTube genre--at school in their settlement context. Through reflexive thematic analysis, we identified three ways in which youth took ownership of how…
Descriptors: Refugees, Background, Video Technology, Visual Aids
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Wilson, R. Scott – Educational Media and Technology Yearbook, 2019
This chapter assesses the usefulness of 360/VR video production in the creation of student VR videos. With the emergence of 360/VR documentary platforms in narrative and documentary film, empathy and presence are often touted as this format's unique contribution beyond traditional documentary modes. However, the lack of an established grammar of…
Descriptors: Video Technology, Design, Computer Simulation, Ethnography
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Abbott, David; Roberts, Andrew; MacIsaac, Dan; Falconer, Kathleen; Genz, Florian; Hoffmann, Stefan; Bresges, André; Weber, Jeremias – Physics Teacher, 2019
Physics students have traditionally prepared many kinds of reports-- laboratory, activity, project, and even book or article reports. Smartphones and YouTube videos are familiar cultural objects to current students, and our students use smartphone cameras to include photographs of apparatus, phenomena, hand-sketched figures, graphs, and…
Descriptors: Physics, Science Instruction, Student Projects, Science Projects
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Varró, Krisztina; Van Gorp, Bouke – Journal of Geography in Higher Education, 2021
Research on the use(fulness) of student-led film has emphasized the benefits of combining fieldwork and the production of moving image in terms of active, deep and reflexive learning. This paper contributes to this literature by discussing how a video documentary assignment can (also) help fostering relational thinking -- a main objective of human…
Descriptors: Place Based Education, Neighborhoods, Human Geography, Geography Instruction
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Mahardika, I Gusti Ngurah Agung Wijaya; Widiati, Utami; Bhastomi, Yazid; Suryati, Nunung – Journal of University Teaching and Learning Practice, 2021
This paper reports on non-specialist undergraduate English learners' perceptions about the use of video project in learning English, which was adopted to counter students' low English learning motivation. Data were collected from the first-semester students of Hinduism Education Department in a state university in Indonesia. The students were…
Descriptors: Undergraduate Students, Student Satisfaction, Nonmajors, Required Courses
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French, Seth D.; Campbell, Jacob – Journal of Media Literacy Education, 2019
Many competing voices are speaking about the state of American education and how it should be reformed in the best interest of students. Topics such as teachers unions, charter schools, and standardized tests are at the center of many of these discussions. How do we decipher what to believe amid such conflicting perspectives concerning these…
Descriptors: Media Literacy, Critical Literacy, Resistance (Psychology), Educational Change
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Spring, Ryan – TESL-EJ, 2020
This study reports on how project-based language learning in which L1 Japanese EFL learners created short videos affected L2 oral proficiency. Students took short speaking tests before and after the class, and the fluency, complexity and accuracy of the pre- and posttests were measured to see which, if any, of these three aspects of proficiency…
Descriptors: Video Technology, Student Projects, Second Language Learning, English (Second Language)
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Patterson, Charles – Hispania, 2015
Teachers of early modern theater often recognize that it is difficult for today's generation of students to approach old dramatic works as actual plays instead of written texts. Two methods for dealing with this difficulty have emerged in recent decades. On the one hand, some teachers have increasingly emphasized the value of performance…
Descriptors: Films, Theater Arts, Spanish Literature, Active Learning
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Burn, Andrew – Learning, Media and Technology, 2016
In the project discussed in this article, 30 11-year olds made an animated film in the machinima style, influenced by both film and game culture, and using a 3-D animation software tool, Moviestorm. The processes and products of the project will be analysed using a social semiotic/multimodal approach, exploring the social interests behind the…
Descriptors: Animation, Educational Games, Elementary School Students, Media Literacy
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Yeh, Hui-Chin – Language Learning & Technology, 2018
The digital technology era has profoundly evolved and changed the ways that people consume and produce information. As language itself is recognized as a multimodal resource for communicative purposes, different forms of multimodality have been advocated to nurture students' multiliteracies in educational contexts. This study aims to investigate…
Descriptors: Multimedia Instruction, Multimedia Materials, Video Technology, Film Production
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Chubko, Nadezhda; Morris, Julia E.; McKinnon, David H.; Slater, Eileen V.; Lummis, Geoffrey W. – Issues in Educational Research, 2019
This research is based on the "Journey through Space and Time" (JTST) educational astronomy project for primary and junior high school science curricula in Australia, which seeks to improve students' astronomy content knowledge through science inquiry. The focus of the current project is on the learning needs of students for whom the…
Descriptors: Foreign Countries, Secondary School Students, Second Language Learning, English (Second Language)
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Vaidya, Ashwin – Journal of College Science Teaching, 2015
In this article, the authors describe a project that was developed for an introductory-level physics course. The aim of the project was to encourage the creative process in science, as science is seldom mentioned in discussions about creativity. They sought to engage students in the creative process by posing a collective challenge to the class.…
Descriptors: Creativity, Teamwork, Science Education, Active Learning
Clayton, Kara; Murphy, Amanda – Journal of Media Literacy Education, 2016
Smartphones are regular classroom accessories. Educators should work with children to understand the capacity of smartphones for learning and civic engagement, rather than being a classroom distraction. This research supports a collaborative project the authors engaged in with students in two states to discover what the perception of smartphone…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Technology Uses in Education
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Yang, Kyung-Hwa – McGill Journal of Education, 2014
In the theoretical framework of production pedagogy, I reflect on a video production project conducted in a teacher education program and discuss the potential of video production to foster community-engaged scholarship among pre-service teachers. While the importance of engaging learners in creating media has been emphasized, studies show little…
Descriptors: Teacher Education Programs, Video Technology, Film Production, Preservice Teacher Education
Hubbard, Glenn T. – Journal of Media Literacy Education, 2012
Author uses his experience leading a project-oriented special-topics course as a case study in constructivist teaching methods. Citing relevant literature from the education field, this paper considers why students chosen to work for course credit on a promotional video for a university program considered the project their greatest academic…
Descriptors: Active Learning, Student Projects, College Students, Constructivism (Learning)
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