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Childers, Pamela B.; Lowry, Michael J. – Across the Disciplines, 2005
This article describes how an interdisciplinary science class uses visuals in ways that can be adapted across disciplines and academic levels. The key to the use of visuals is that they are integral to the learning of the students, whether we begin with visuals to improve writing and thinking or use written texts as the basis for visual…
Descriptors: Science Instruction, Interdisciplinary Approach, Visual Stimuli, Teaching Methods
Burke, Michael; Beach, Bonnie; Isman, Aytekin – Online Submission, 1997
Telecommunication technologies (computers with Internet/e-mail capabilities, desktop videoconferencing units, and fiber-based video links) provided by the Learning Community Link did indeed expand typical school boundaries and did increase communication possibilities for teachers and students. Using the power of computers to communicate, analyze…
Descriptors: School Districts, Telecommunications, Internet, Video Technology
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Sims, Judy Rene – Online Submission, 2003
The purpose of this study was to examine the use of video streaming of student speeches on the Internet as a method of feedback. Streaming video refers to motion video with accompanying audio that is delivered live or asynchronously and is available at the click of a mouse on a website. A random sample of 73 undergraduate students enrolled in…
Descriptors: Speeches, Internet, Undergraduate Students, Feedback (Response)
Chien-Chih James Lee – ProQuest LLC, 2001
The primary purpose of the study was to determine the perceptions of instructors and students toward interactive video distance education classroom design in higher education. In addition, differences in perceptions among institutions, respondents' status, gender, class standings, major fields of study, and teaching experiences in interactive…
Descriptors: Distance Education, Video Technology, Teaching Methods, Teacher Attitudes
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Yamashita, Irene – Educational Perspectives, 2005
Video is a powerful tool, and it can be used to motivate student achievement and learning. One of the greatest advantages in getting students to work with digital media is that they can retake and re-edit a project until they are satisfied with it. Students become very occupied in applying what they have learned by producing mini-documentaries,…
Descriptors: Scoring Rubrics, Documentaries, Public Service, Video Technology
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Manby, Martin – Children & Society, 2005
Small groups of parents experiencing problems in managing the behaviour of young children took part in parenting programmes in a Midlands city in 2001-2002 based on the Webster Stratton Parent-Child Videotape Series. Programmes were evaluated using standardised measures and qualitative data. Most participants who completed the programme (N = 29)…
Descriptors: Video Technology, Child Rearing, Child Behavior, Parent Education
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Kiili, Kristian – Australasian Journal of Educational Technology, 2005
The purpose of this paper is to present a participatory multimedia learning model for use in designing multimedia learning environments that support an active learning process, creative participation, and learner engagement. Participatory multimedia learning can be defined as learning with systems that enable learners to produce part of the…
Descriptors: Educational Games, Active Learning, Multimedia Instruction, Epistemology
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Ward, Robin A.; Anhalt, Cynthia O. – Issues in Teacher Education, 2002
The video component of the Third International Mathematics and Science Study (TIMSS) has documented that U.S. students spend most of their time in the mathematics classroom practicing routine procedures as opposed to inventing, analyzing, and proving them. The challenge for preservice and inservice teachers lies in creating a classroom environment…
Descriptors: Preservice Teachers, Concept Formation, Classroom Environment, Teacher Education
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Morales, Carlos Rafael – EDUCAUSE Quarterly, 2004
In the summer of 2003, members of Purdue University's School of Technology decided to produce 90 hours of HDTV-quality instructional video as part of a distance-learning initiative. To fully exploit the power of the video medium and the added resolution of high-definition television, the team used virtual-set and advanced computer-graphics…
Descriptors: Instructional Design, Computer Graphics, Distance Education, Video Technology
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James, Karen; Bearne, Eve; Alexander, Elise – Teacher Development, 2004
This article is a reflection on the author's M.Ed. research study, undertaken whilst working full time as a nursery teacher, in which she explores her concerns and the moments of illumination through the research process. She reflects on ways she began to make sense of young children's learning, using some key moments in the study, which examined…
Descriptors: Play, Dramatic Play, Research Methodology, Teacher Researchers
National Aeronautics and Space Administration (NASA), 2007
The Field Trip to the Moon program uses an inquiry-based learning approach that fosters team building and introduces students to careers in science and engineering. The program components include a DVD and classroom investigations. The compelling DVD (not included here) provides essential information about Earth and the Moon. The hands-on…
Descriptors: Astronomy, Science Careers, Career Awareness, Engineering
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Lambropoulos, Niki, Ed.; Zaphiris, Panayiotis, Ed. – Information Science Publishing, 2007
User-centered design (UCD) is gaining popularity in both the educational and business sectors. This is due to the fact that UCD sheds light on the entire process of analyzing, planning, designing, developing, using, evaluating, and maintaining computer-based learning. "User-Centered Design of Online Learning Communities" explains how…
Descriptors: Electronic Learning, Online Courses, Foreign Countries, Science Teachers
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Austin, Katherine A.; Lawson, William D.; Holder, Eric – Journal of Computing in Higher Education, 2007
This study compares the efficacy of interactive video (ITV) delivered instruction to traditional course instruction in three distinct learning environments: traditional face-to-face format, ITV host (instructor present), and ITV distant (instructor not physically present) sites. Data were obtained from a half-day professional development course…
Descriptors: Student Attitudes, Retention (Psychology), Professional Development, Interactive Video
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Griffiths, Gary; Oates, Briony J.; Lockyer, Mike – Journal of Information Systems Education, 2007
This paper discusses our experiences in moving to student centred learning. It describes the action research approach and the context for the module at Masters level in systems analysis and design. It discusses the learning materials provided as an alternative to lectures, including a book, a set of videos, courseware and a web site. The initial…
Descriptors: Systems Analysis, Action Research, Case Studies, Masters Programs
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