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Showing 1 to 15 of 19 results Save | Export
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Flurina Hilber; Thomas Keller; Elke Brucker-Kley – International Association for Development of the Information Society, 2023
This paper proposes a didactic design that is centered around an immersive, multilinear narrative in virtual reality as a means of illustrating human life on the edge of technological singularity. It explores the potential of narrative scenarios to trigger a discourse from users' perspective. Affective Computing is taken as a use case. It is a…
Descriptors: Computer Simulation, Vignettes, Computer Uses in Education, Artificial Intelligence
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Sonderegger, Stefan – International Association for Development of the Information Society, 2022
The use of social robots in education is a growing area of research and the potential future applications are various. However, the conversational models behind current social robots and chatbot systems often rely on rule-based and retrieval-based methods. This limits the social robot to predefined responses and topics, thus hindering it from…
Descriptors: Robotics, Teaching Methods, Learning Processes, Models
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Sobah Abbas Petersen; Maria Iqbal; Alan Williams; Gavin Baxter – International Association for Development of the Information Society, 2023
Global Employability Skills are skills that students acquire during their study period, that are in addition to their academic knowledge and skills, and that would help in their careers. As students continue their university journeys, they often overlook or underestimate the importance of developing Global Employability Skills that employers may…
Descriptors: Computer Software, Employer Attitudes, Career Planning, Global Approach
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Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
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Marquesuzaà, Christophe; Etcheverry, Patrick; Dagorret, Pantxika; Lopistéguy, Philippe; Nodenot, Thierry; Fontenla, Marta Toribio – International Association for Development of the Information Society, 2019
This paper deals with cooperative pedagogical scenarization. It presents a work carried out after an experience aiming at creating online training courses for an university degree. In the experience, lecturers had no experience in designing full online courses, and needed the support of pedagogical engineers to adapt their courses to suit online…
Descriptors: Distance Education, Integrated Learning Systems, Teaching Methods, Vignettes
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Jennifer Melissa García-Dávila; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
Mexico is a country where seismic events occur in a daily basis. Since 1990, the national seismological service has reported various earthquakes, in some cases they usually imperceptible, it doesn't ensure that the population cannot be injured, there for, it is important to keep the entire population informed and prepared in the event of an…
Descriptors: Video Games, Natural Disasters, Teaching Methods, Masters Programs
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Jost, Patrick – International Association for Development of the Information Society, 2021
Educators are increasingly confronted with technology-driven learning scenarios. Even before the push from the current pandemic, digital learning apps became an integrated didactic tool. Advanced computing can thereby support the digital content creation for educational courses offered on mobile platforms. Computed media content such as natural…
Descriptors: Artificial Intelligence, Computer Software, Nonverbal Communication, Decision Making
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Strakhovich, Elvira – International Association for Development of the Information Society, 2018
The paper discusses a case of applying the design thinking method in studying one of the key areas of project management--the project requirements gathering. This case is about the study of IT project management on a bachelor program of a business school. The students without special technical background shall understand what characterize the…
Descriptors: Thinking Skills, Design, Information Technology, Management Development
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Sadaf, Ayesha; Kim, Stella – International Association for Development of the Information Society, 2019
This study examined the impact of case-based discussions on students perceived cognitive presence, learning and satisfaction in online courses. Forty-four online graduate students enrolled in an instructional design course completed an online survey. The quantitative data were analyzed using descriptive statistics and a paired-samples t-test.…
Descriptors: Instructional Effectiveness, Case Method (Teaching Technique), Discussion (Teaching Technique), Student Satisfaction
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Mbatchou, Guy Merlin; Bouchet, François; Carron, Thibault; Pernelle, Philippe – International Association for Development of the Information Society, 2018
To improve the learning process, the evolution of learner's characteristics (cognitive, affective, prior knowledge, workflow, organization, ...) must be taken into account during the personalization or adaptation. This requires generating several scenarios (a description of activities, their order and links in the learning sequence as well as the…
Descriptors: Learning Processes, Vignettes, Teaching Methods, Learning Activities
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Rusudan Makhachashvili; Ivan Semenist – International Association for Development of the Information Society, 2022
The global quarantine measures and restrictions have posed a challenge to the structure and procedure of university summative assessment process. Foreign Languages Acquisition and Linguistic Education assessment are interdisciplinary processes, informed by the nature of linguistic content and types of communicative and professional activities…
Descriptors: Vignettes, Second Language Learning, Second Language Instruction, Foreign Countries
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Debabi, Wassila; Champagnat, Ronan – International Association for Development of the Information Society, 2017
Serious games seem to be a promising alternative to traditional practices for learning. Recently, their use in computer science education and learning programming became more widespread. Actually, many students in programming courses have difficulties to master all required competencies and skills especially at introductory level and games have…
Descriptors: Computer Games, Educational Games, Computer System Design, Computer Science Education
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Tempelaar, Dirk – International Association for Development of the Information Society, 2017
This empirical study aims to demonstrate how Dispositional Learning Analytics can contribute in the investigation of the effectiveness of didactical scenarios in authentic settings, where previous research has mostly been laboratory based. Using a showcase based on learning processes of 1080 students in a blended introductory quantitative course,…
Descriptors: Educational Principles, Learning Processes, Vignettes, Demography
Mota, José Miguel; Ruiz-Rube, Iván; Dodero, Juan Manuel; Figueiredo, Mauro – International Association for Development of the Information Society, 2016
Augmented Reality (AR) technology allows the inclusion of virtual elements on a vision of actual physical environment for the creation of a mixed reality in real time. This kind of technology can be used in educational settings. However, the current AR authoring tools present several drawbacks, such as, the lack of a mechanism for tracking the…
Descriptors: Virtual Classrooms, Computer System Design, Computer Software Evaluation, Computer Software
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
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