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Robert Weinhandl; Lena Maria Kleinferchner; Carina Schobersberger; Katharina Schwarzbauer; Tony Houghton; Edith Lindenbauer; Branko Andic; Zsolt Lavicza; Markus Hohenwarter – Journal of Mathematics Teacher Education, 2025
Personas, initially originated in user experience research, are short and simplified representations of particular user groups, and this methodological approach has recently gained ground in educational research. This study aims to explore aspects of personas that may be beneficial for prospective mathematics teachers when they develop digital…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
Angelica Morgan – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article outlines the redesign of an undergraduate digital learning theories course, integrating scenario-based learning (SBL) and Universal Design for Learning (UDL) principles. The article incorporates scenario-based instruction using Articulate Rise 360, focusing on real-world challenges to enhance learner engagement and applicability. This…
Descriptors: Undergraduate Study, Learning Theories, Vignettes, Access to Education
Mehall, Scott – Journal of Education for Business, 2022
Scenario-Based Learning (SBL) is a learning method that promotes authentic learning through real-world circumstances. eLearning software allows for the creation of robust Scenario-Based eLearning (SBeL). These modules harness student-content interaction to provide an effective learning experience. This study compares the perceived learning, flow,…
Descriptors: Vignettes, Teaching Methods, Electronic Learning, Authentic Learning
Chung Kwan Lo; Davy Tsz Kit Ng; Fletcher Ng – International Journal of Science and Mathematics Education, 2024
In the post-pandemic world, metaverse technology has become a popular approach to facilitating students' online learning experiences. Drawing on Kolb's experiential learning theory, we created immersive scenes using CoSpaces Edu, a 'mirror-world' metaverse platform that enables students to observe mathematical properties virtually. We applied a…
Descriptors: Mathematical Concepts, Mathematics Education, Independent Study, Experiential Learning
Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
Ann-Kathrin Dittrich; Kgadi Clarrie Mathabathe; Irma Eloff; Evi Agostini – Center for Educational Policy Studies Journal, 2025
Webinars are a powerful digital tool for learning about sustainability in a global context. The implementation of different technologies in teacher education, such as webinars, is becoming indispensable due to digital transformation and internationalisation processes. In this context, digital competences are described as key to quality education…
Descriptors: Sustainability, Technology Uses in Education, Educational Change, Teacher Education
Tracey Muir – International Journal of Mathematical Education in Science and Technology, 2024
The increase in online education has implications for mathematics teacher educators who are tasked with teaching mathematics content and pedagogy to pre-service teachers (PSTs) who do not attend on-campus. Concerns about PSTs' content knowledge continues to be an ongoing issue, and ways to address this, especially in an online environment, require…
Descriptors: Preservice Teachers, Preservice Teacher Education, Mathematics Education, Mathematics Skills
Lauren M. Bagdy; Jill E. Stefaniak – TechTrends: Linking Research and Practice to Improve Learning, 2024
This paper explores systemic challenges facing P-12 online education and the role of non-instructional interventions in addressing them. While not exclusively centered on the COVID-19 pandemic, it acknowledges how the global crisis highlighted existing systemic issues in online education. By examining foundational support, needs analysis, and…
Descriptors: Intervention, Affordances, Electronic Learning, Preschool Education
Gray, Colin M. – TechTrends: Linking Research and Practice to Improve Learning, 2022
Studio pedagogy has been used as a comprehensive approach to prepare students to practice within their chosen discipline of design. However, little is known about how students experience these learning environments, including the interplay of social and educational experiences that support the development of expertise and identity. To explore and…
Descriptors: Ethnography, Studio Art, Educational Environment, Physical Environment
Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
Katherine Wimpenny; Lynette Jacobs; Mark Dawson; Cornelius Hagenmeier – International Journal of Development Education and Global Learning, 2024
In this article, we examine the potential of collaborative online international learning as a borderland third space for global citizenship education. Border thinking is used as a mode of critical questioning and reflection of ways of relating to the world, of feeling, acting, living and inhabiting the world that emanates from plural knowledges…
Descriptors: Cooperative Learning, Global Education, International Education, Citizenship Education
Stoetzel, Lindsay; Shedrow, Stephanie – Kappa Delta Pi Record, 2021
Using practices from instructional coaching, leaders can assist beginning teachers in developing the knowledge, skills, and efficacy they need.
Descriptors: Coaching (Performance), Beginning Teachers, Faculty Development, Individualized Instruction
Hanell, Fredrik; Severson, Pernilla Jonsson – Education for Information, 2023
As a part of the DiMPAH-project, the authors have developed an open educational resource (OER) on netnography. In this paper, the OER is presented and critically discussed as the broader problem identified during course-development is made explicit and explored through two research questions: 1) How can an OER be designed that positions…
Descriptors: Open Educational Resources, Ethnography, Educational Technology, Humanities
Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Angelone, Lauren – Mid-Western Educational Researcher, 2021
In March 2020, schools and universities were abruptly shut down due to the COVID-19 pandemic. Just as abruptly as they shut down, they were moved to fully online instruction. It was and continues to be an adjustment from classrooms with bodies to online classrooms without bodies, and now in-person classrooms with distanced masked bodies, or some…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning