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Rona Riantini; Mochamad Hariadi; Supeno Mardi Susiki Nugroho; Diah Puspito Wulandari; Wahyu Suci Rohqani – IEEE Transactions on Education, 2025
Contribution: This article proposes the systematic integration of embedded systems into training hardware to bridge the gap in structured troubleshooting education. Traditional methods often rely on manual explanations, virtual simulations, or on-the-job training, which lack structured learning experiences. The proof-of-work module, developed…
Descriptors: Engineering Education, Troubleshooting, Engineering, Experiential Learning
Hauser, Bernhard; Rigg, Clare; Trehan, Kiran; Vince, Russ – Action Learning: Research and Practice, 2023
Critical Action Learning (CAL) is a well-established approach to action learning. However, it has not necessarily been clear to action learning practitioners what makes CAL 'critical' and what are the implications in practice. In CAL, the facilitator has a key role in helping the set to engage with underlying emotions and power relations that are…
Descriptors: Critical Theory, Experiential Learning, Facilitators (Individuals), Psychological Patterns
A Gamified Method for Construction Engineering Education: Learning through Guided Active Exploration
Mohammad Ilbeigi; Diana Bairaktarova; Romina Ehsani – Journal of Civil Engineering Education, 2024
Experiential learning through active exploration can play a vital role in fostering critical thinking and problem-solving skills in engineering education. However, the complex nature of the construction industry in the 21st century cannot afford an education through trial and error in a real environment. This case study aims to promote…
Descriptors: Gamification, Educational Games, Engineering Education, Active Learning
Chung Kwan Lo; Davy Tsz Kit Ng; Fletcher Ng – International Journal of Science and Mathematics Education, 2024
In the post-pandemic world, metaverse technology has become a popular approach to facilitating students' online learning experiences. Drawing on Kolb's experiential learning theory, we created immersive scenes using CoSpaces Edu, a 'mirror-world' metaverse platform that enables students to observe mathematical properties virtually. We applied a…
Descriptors: Mathematical Concepts, Mathematics Education, Independent Study, Experiential Learning
Ching-Yi Chang; Hsiu-Ju Jen; Jie Chi Yang – Interactive Learning Environments, 2024
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approach to integrate scenario game-based learning with the experiential learning strategy to facilitate nursing students' learning performance and six core…
Descriptors: Vignettes, Game Based Learning, Experiential Learning, Learning Strategies
Alice Srugies; Vedran Maslic; Benjamin Grumley – Communication Teacher, 2024
Courses Leadership, Strategic Communication, and courses within communication that include a complex group assignment. Objectives The Zombie Apocalypse (ZA) learning activity is part of a second-year course in an international master's program. The course introduces students to key concepts in strategic communication and leadership and encourages…
Descriptors: Popular Culture, Teamwork, Cooperative Learning, Barriers
Theodore Newfield – International Journal of Educational Leadership Preparation, 2025
This quantitative correlational study examined barriers to implementing blended learning in K-12 classrooms, focusing on how ongoing professional development, hands-on training, and post-training support influence educators' ability to use digital tools effectively. The researcher surveyed 46 educators who shared insights into the effectiveness of…
Descriptors: Barriers, Blended Learning, Elementary Secondary Education, Faculty Development
Samad, Moetiz – Sport Management Education Journal, 2022
As sport instructors prepare students for the industry through experiential activities and incorporating in-the-moment sport topics, the use of backward design allows for the desired goals and outcomes to drive the instruction (Wiggins & McTighe, 1998, 2005). In addition to backward design being applied in sport courses, the design has been…
Descriptors: Athletics, Teaching Methods, Experiential Learning, Undergraduate Study
Robson, Robby; Ray, Fritz; Hernandez, Mike; Blake-Plock, Shelly; Casey, Cliff; Hoyt, Will; Owens, Kevin; Hoffman, Michael; Goldberg, Benjamin – International Educational Data Mining Society, 2022
The context for this paper is the "Synthetic Training Environment Experiential Learning -- Readiness" (STEEL-R) project [1], which aims to estimate individual and team competence using data collected from synthetic, semi-synthetic, and live scenario-based training exercises. In STEEL-R, the "Generalized Intelligent Framework for…
Descriptors: Experiential Learning, Mathematical Models, Vignettes, Decision Making
Botts, Dawn C.; Buff, Jennifer C.; Klein, Joseph F. – International Journal for the Scholarship of Teaching and Learning, 2023
This study examined the impact of experiential education through the utilization of vignettes on graduate student knowledge, skills, and attitudes in the area of written language disorders. Graduate students enrolled in a written language disorders class completed assessment measures designed to examine clinical understanding and confidence when…
Descriptors: Knowledge Level, Skill Development, Graduate Students, Experiential Learning
Barriers to Implementing Blended Learning in the K-12 Classroom: Quantitative Correlational Research
Theodore Newfield – ProQuest LLC, 2024
This nonexperimental predictive correlational research study examined the impact of ongoing professional development, hands-on training, practical scenario-based learning, post-training support materials, and one-on-one coaching on educators' ability to adopt, maintain competency, and effectively use digital tools. The study analyzed the…
Descriptors: Blended Learning, Elementary Secondary Education, Faculty Development, Educational Technology
Constance Kunkler – ProQuest LLC, 2022
Background Significance: A shortage of clinical sites has made it difficult for the psychiatric technician (PT) to practice skills, such as therapeutic communication. Therapeutic communication is an important component of the PT curriculum. The development of virtual reality (VR) software has the potential to enhance communication skills,…
Descriptors: Computer Simulation, Mental Health Workers, Clinical Experience, Curriculum Implementation
Gonzalez-Caminal, Griselda; Gomar-Sancho, Carmen; Mastandrea, Paula Belén; Arrebola-Trias, Xavier; Baños, Josep-Eladi; Cambra-Badii, Irene – Innovations in Education and Teaching International, 2023
Cinemeducation has been used for diverse teaching objectives in medical education. To our knowledge, there are no published accounts of using cinemeducation in combination with simulation. We designed a pedagogical activity combining cinemeducation and simulation in a programme to teach patient safety. This paper aims to describe the design and…
Descriptors: Films, Patients, Safety Education, Teaching Methods
Merav E. Hemi – Journal of Education for Teaching: International Research and Pedagogy, 2025
Accumulating research points to the effectiveness of clinical simulations as a means for improving pre-service educators' social-emotional learning (SEL) competencies. However, no available research addresses in-service educators. The present study attempts to add to the research literature by exploring the differential effect of clinical…
Descriptors: Social Emotional Learning, Simulation, Preservice Teachers, Beginning Teachers
Pugh, Kevin J. – Teachers College Press, 2020
Use this book to move science learning out of the classroom and into everyday life. Science has a profound capacity to transform how we experience the world, but it can be challenging to foster transformative experiences. When it comes to the science classroom, too often the Las Vegas slogan applies: What happens here stays here. Based on over 20…
Descriptors: Science Education, Transformative Learning, Experiential Learning, Science Instruction